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Wii News

Google and China’s war has been going on since mid-January when Google refused to continue censoring search results in the country. Now though, Google is rumored to be pulling censorship this month- something the Chinese government’s IT ministry describes Google’s plans as “unfriendly and irresponsible” and warning that the company will have to bear the consequences of its actions.

ine-width: 0px; outline-style: initial; outline-color: initial; font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; background-position: initial initial; background-repeat: initial initial; padding: 0px; border: 0px initial initial;">Their clash of values has been well-publicized, with Google halting the release of certain Android phones and even canceling a developer event over there.

Li Yizhong, a Minister of Industry and Information Technology in China, responded with "if you don't respect Chinese laws, you are unfriendly and irresponsible, and the consequences will be on you" when asked about how China will retaliate if Google stayed true to its word.

Posted in Brewology, Wii | No Comments »

We’re terribly sorry for the recent downtime the site has incurred, but we’ve been hard at work to bring the site back up. We’ve had issues with a few things including hosting issues as well as a bit extra, which I’ve outlined in our forum, but we’re back now and we’re working hard towards being better than ever before. Keep your eyes peeled for a forum update within the next few days that will include a section for average members to post news for the website in. That news can be taken and posted up by a staff member, giving full credits to the user, of course, and will be a great way that the community can take part in making the site a better place.

 

Also, it’s HIGHLY advised to enter the Brewology Network through www.Brewology.com instead of using one of the mirrors like WiiBrew or PSPBrew because we’re going to be adding news posts that are specific to the Brewology page itself about the latest tech trends and what-not and the only way to see such information is to enter the site through www.Brewology.com. Doing this will also filter the news from every aspect of our site into one convenient page for you to view! So please, if you haven’t already, make sure to add the Brewology page to your bookmarks or homepage or just plain enter it in when accessing the site. 

 

Thanks for everything folks. Again, sorry for the downtime, but welcome back to the Brew!

Posted in Apple, Brewology, GFX, Mobile, NDS, PS3, PSP, Wii, XBox | No Comments »

cfg v49 (release)
  • Fixed install game on SD/FAT
  • Override [w]covers_size theme option with config.txt
  • simple=0 will not unset hide_hddinfo when using -fat version
  • Only one “#GAMEID” string inside binary – for direct starting
cfg v49b2 (beta2)
  • Improved speed of loading game list when using FAT and /wbfs/id_title/ subdirs
  • Changed default: fat_install_dir=1
  • When downloading titles.txt and wii region is JA or KO force EN in titles_url {CC}
  • Allow specifying alt_dol=name (on disc) when using direct start
  • Accept GAMEID without # as argument for direct start (RHAP01 instead of #RHAP01)
  • Override some theme options in base config.txt.
   The options that can be overriden are those that don't   have a major effect on the theme looks and layout:   - hide_header   - hide_hddinfo   - hide_footer   - buttons   - simple   - cover_style   - cursor   - menu_plus   - gui_text_*   - gui_text2_*   - gui_title_top
  • Save cfg loader version when saving gamelist.txt
cfg v49b (beta)
  • Added BCA dump to file from install menu
   (Press + to install and then press 1 to dump BCA)

cfg v49a (alpha)
  • Games on SDHC with IOS 222/223 for both FAT or WBFS partition
  • Games in subdirs on FAT: /wbfs/GAMEID_TITLE/GAMEID.wbfs
   option: fat_install_dir = [0], 1
  • Rename old boot.dol to boot.dol.bak when upgrading
  • If the loader is used to start a game directly
   (from a channel created with crap or similar tools)   and option: intro=0 is specified then no intro   and no progress is displayed until the game is started
  • Support for .wip game patches (by WiiPower)
   Loaded from: sd:/usb-loader/GAMEID.wip (text format)
  • Support for BCA data (by Hermes)
   Loaded from: sd:/usb-loader/GAMEID.bca (binary data of size 64 bytes)   (updated dip plugin from uloader 3.2)
  • option: disable_nsmb_patch=[0],1 will disable the builtin nsmb patches
   (in case someone wants to use/test the external .wip patch or .bca data)
  • Enable WiiRD if usb gecko is connected and ocarina is enabled
   even if not codes are found (by Rfrf)
  • Ocarina url fix: /R/ID6 instead of /ID1/ID6 (for SNM*)

{ { Source } }

{ { Download } }

Posted in Wii | No Comments »

“French prosecutors challenge previous ruling in favour of Divineo as piracy crackdown powers on


Platform holder Nintendo is to back the appeal of prosecutors who have said they intend to challenge a recent court ruling from a French judge in favour of Flash card manufacturer Divineo.

 

Upon dismissing the case on Monday, the judge accused Nintendo of deliberately locking out developers from its range of hardware, adding that it should adopt a system more like Microsoft’s Windows where anyone is free to develop applications that run on the OS.

Divineo has already been subject to a successful prosecution in Hong Kong, where it is still prohibited from manufacturing, marketing or exporting its DS products. It was also at the time ordered to pay Nintendo €45m in damages – a sum that the platform holder has yet to receive.

 

“Nintendo is extremely disappointed with the decision by Paris’ Criminal Court to find Max Louarn, his company, Divineo, and other co-defendants not guilty in the criminal case involving the sale and distribution of game copying devices,” a statement sent to MCV explains.

“Nintendo welcomes the Prosecutor’s decision to Appeal the Judgment. As a victim Nintendo will join his Appeal. Nintendo supports action against the distributors of such devices.”

 

“Nintendo maintains that infringement of its intellectual property rights, on its trademarks, software, its technical prevention measures and its video games is causing damage to the whole video game industry, preventing developers from gaining the full benefit of their hard work and creativity, but also to the customers who expect the highest standards and integrity from products bearing the Nintendo name.”

Source

Posted in Wii | No Comments »


vashgs has released an update to Tanooki, a level editor for New Super Mario Bros Wii game.

What’s new?

Version 0.5
– Adding new features and bug fixes in tools Tanooki.

Version 0.4
– Introduction of editor backup Tanooki.
– Fixed minor bugs.

Version 0.3
– Introduction of graphics, scrolling and intelligent object modifier.

Version 0.2
– Fixed big bugs.

Download: Here

Source via wii-info

Source: Tehskeen

Credit: djdynamite123

Posted in Wii | No Comments »

“Many of us are planning on attending 26C3 in Berlin in a few weeks — we hope to get a table again in the Hackcenter this year, but no guarantees.

We will not be presenting anything this year, sorry!  There’s not much new to report with the Wii, and we don’t have anything complete enough to show for the DSi.   Also, honestly, I’m looking forward to actually getting some sleep this year and seeing some presentations — I barely emerged from the basement for the last two years.

If we do get some space to set up, we’ll probably have at least one Wii, hopefully a DSi-hacking setup, and then you’ll get to see the rest of the projects that have occupied our time over the last year — lasers, all sorts of SunPlus devices, etc.  Should be good times.”

Post a comment if you’re planning on attending.

Posted by Bushing from Hackmii

Posted in Wii | No Comments »

Q2Rev Release 1


Heriberto Delgado
has released a new build of Quake 2 for the Nintendo Wii. It features Wiimote, USB Keyboard and Mouse support along with an onscreen keyboard for those without them. It also features LAN and Internet play and the game’s engine (does he mean data files) can be stored on a SD Card or USB Drive.

Quake, if you’ve been stuck in a box wearing a cardboard sign is a first person shooter developed by ID Software. If you want to know more about the game Google it.

There is also no mention if this build is based on the original work by Peter McKay who released them here in this forum thread. I’m not seeking credit for the site, but if they are based on Peter’s work he should at least be credited. Anyway, see the features/changlog below.

Features/What’s New?

  • Improved Wii Remote handling (since Q1Rev Release 1). More stable, and more sensitive. A small wrist movement goes a long way. Adjust the sensitivity level with the new “Wii Remote speed” option, next to “Mouse speed” in Options in the Main Menu.
  • New On-Screen Keyboard, with access to most (if not all) keys of the US keyboard.
  • Support for the standard Gamecube controller.
  • Switching to “big stack” in key points in the code, allow for more stable, more smooth movement in the engine.
  • The engine can be started from either the SD card slot in front of the Wii, or an USB memory stick plugged in any of the USB ports in the back of the console (an improvement since Q1Rev R1).
  • Experimental, untested support for USB keyboard & mouse

Download: Here



Q1Rev Release 2 Released


Heriberto Delgado
has released a new build of Quake for the Nintendo Wii. It features Wiimote, USB Keyboard and Mouse support along with an onscreen keyboard for those without them. It also features LAN and Internet play and the game’s engine (does he mean data files) can be stored on a SD Card or USB Drive.

Quake, if you’ve been stuck in a box wearing a cardboard sign is a first person shooter developed by ID Software. If you want to know more about the game Google it.

There is also no mention if this build is based on the original work by Peter McKay who released them here in this forum thread. I’m not seeking credit for the site, but if they are based on Peter’s work he should at least be credited. Anyway, see the features/changlog below.

Features/What’s New?

  • Improved Wii Remote handling. More stable, and more sensitive. A small wrist movement goes a long way. Adjust the sensitivity level with the new “Wii Remote speed” option, next to “Mouse speed” in Options in the Main Menu.
  • New On-Screen Keyboard, with access to most (if not all) keys of the US keyboard. Replaces the old, defective input method in use in Release 1.
  • Support for the standard Gamecube controller.
  • Switching to “big stack” in key points in the code, allow for more stable, more smooth movement in the engine.
  • The engine can now be started from either the SD card slot in front of the Wii, or an USB memory stick plugged in any of the USB ports in the back of the console.
  • Experimental, untested support for USB keyboard & mouse.

Download: Here


QWRev Release 1 Released


Heriberto Delgado
has ported the QuakeWorld Client to the Nintendo Wii. This client will let you connect to any QuakeWorld server (since the original servers protocol hasn’t been used in over 10 years) and has full network support, supports downloadable maps and connects with virtually any QuakeWorld server in the world.

Quote:
The engine is a feature-complete implementation of the QuakeWorld 2.40 engine. Unlike Q1Rev, there are LOTS of servers around the world that are able to accept this engine as a client for netplay. Be aware, however, that some of them might need a modified version of the communications protocol. Experiment with as much servers as you want in order to get the desired results.
All of the improvements applied to Q1Rev Release 2 were included in QWRev. These include the following:

  • Improved Wii Remote handling (since Q1Rev Release 1). More stable, and more sensitive. A small wrist movement goes a long way. Adjust the sensitivity level with the new “Wii Remote speed” option, next to “Mouse speed” in Options in the Main Menu.
  • New On-Screen Keyboard, with access to most (if not all) keys of the US keyboard.
  • Support for the standard Gamecube controller.
  • Switching to “big stack” in key points in the code, allow for more stable, more smooth movement in the engine.
  • The engine can be started from either the SD card slot in front of the Wii, or an USB memory stick plugged in any of the USB ports in the back of the console (an improvement since Q1Rev R1).
  • Experimental, untested support for USB keyboard & mouse

This client is compatible with the latest releases of Quake 1 and Quake 2.

Download: Here

 


 

Credit: Tehskeen

Source: Tehskeen

Posted in Wii | No Comments »

Shigeru Miyamoto

 

Japan honored a man who many would say single-handedly changed modern video gaming all by himself. Shigeru Miyamoto was presented with the Lifetime Achievement Award in Japan for his revolutionary approaches and renovations to the video gaming industry. Chances are you’ve heard of this guy before. His name is plastered all over the place in the Nintendo community. Why? He’s the brains behind the meat and potatoes of the Nintendo lineup. Donkey Kong, The Legend of Zelda, Super Mario – the gearhead that orchestrated all of these franchises from the ground up is being honored in a big way and boy does he deserve it.

 

Miyamoto, a man that didn’t come from riches, didn’t graduate from the finest college, and didn’t outright steal his otherwordly and sometimes outrageous ideas for video gaming certainly deserves this great honor. It goes further though! The Nintendo DS and Wii were honored with the Distinguished Service Award for helping to “further expanded the horizons of gaming culture”. Talk about one happy time for Nintendo… but in all fairness, the company and the man himself are truly deserving of such awards.

Posted in Brewology, NDS, Wii | No Comments »

Here’s a Small Mod of a Old Program System Setting’s Replace Used Mainly when you’ve uninstalled your System Menu and have tried to re-install it only to find your WiiMote doesn’t connect and your system setting’s have been removed. Which kill’s Wiimote doing so.

Changes Made
Fixed a Failed -106 error
Added a WarningInfo Screen Explaining how to use it
IOS-Reload to IOS249 So people wont have to worry about patching a IOS, Just need IOS249 Installed
IOS-Check to See if the IOS is Installed Correctly or Stubbed.
It Already had GC Pad Support
[ [ Download ] ]

[ [ Source ] ]

[ [ Source 2 ] ]

All Credit goes to the coder: BlackAce83

Posted in Wii | No Comments »

 Dolphin Unofficial builds 4460 Released

The Dolphin Team have released a new version of their Nintendo Wii and GameCube emulator for Windows. Using this emulator along with your “legal” backup collection you can enjoy most of your games on your PC. It even supports the Wiimote if you have a compatible bluetooth.

changlog


What’s New?

Quote:
Dolphin GUI/Integrated Tools:
Memcard Manager: Fixed exporting gci files
Many fixes related to the GUI now supporting unicode
Move to wxAUI, which is wxw-speak for GUI with decently modern features
Gamelist has new, improved look and feel (you can jump to games alphabetically with you keyboard)
Added ability to dump full filesystems from GC and Wii discs. For GC discs, this includes the main apploader and dol

Dolphin Core:
Add “auto” mode to the frameskipper
_Massive_ stability fixes and bugfixes to JIT/JITIL
Implementation of Instruction Cache (interpreter only)
More accurate and complete FPU emulation (mostly visible in interpreter)
Added/Fixed Tool-Assisted-Speedrun features
Added the Triforce baseboard’s SI and EXI devices (and JVS I/O), and media board behavior.

  • Implementation is enough to get some games running, but requires more work for more games

Many fixes to Netplay feature
Allow plugins to be specified from the command line
Fix some issues with loading WADs
Stabilization of savestates
Added “Reset” function – the equivalent of tapping the reset button

Audio (Common audio features):
Added ALSA backend

Video (Common video features):
Fix PeekARGB
Fix flickering in some games
Optimization of shader generation and handling
Generally better shader error handling
Add widescreen hack

Wiimote (actually fixed in internal IPC HLE):
Fix wiimote usage in homebrew

Debugger:
Enable editing of registers displayed in the register window
Add ability to flip between ASCII and floating point values in mem view

OpenGL plugin:
Remove unneeded projection hacks

DirectX plugin:
Fixed up and FAST! (literally too many fixes for me to list ;p )
Enable toggling of safe texture cache
Enable toggling of EFB reads from cpu

Software Graphics plugin (NEW!):
Totally new plugin, intended for debugging and very accurate emulation – SLOW, don’t feel the need to tell the team to make it faster

DSPLLE plugin:
More reversing done, more left to go

DSPHLE plugin:
Fix various games booting where they would hang before
Reversing and implementation of many of the more intricate behaviors of ucodes, expect better sound in most games.

DSPSpy:
Improve SD interaction
Fix rom dumping

Misc:
OSX build compiles and runs…(yes, even Snow Leopard)
OpenCL is being actively worked on to speed up texture conversion and other areas. Not enabled in normal builds yet.
Many, many tweaks here and there to increase speed, stability, and code cleanliness

I apologize in advance for leaving out specifics or possibly other notable changes, I tried to sum up 500+ revisions

(32-bit) [ [ Download ] ]
(64-bit) [ [ Download ] ]

            [ [ Source ] ]

Posted in Wii | No Comments »

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