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PFBA Cpasjuste/rsn8887 has released PFBA version 2.0 for the PSVita.

- use OpenGL for rendering, which allow some nicer ui effects, and of course, more power (thanks armada, fincs, subv… for theire work on mesa/nouveau)
- point filtering can now be used in any rendering size
- add a few libretro shaders (retro-v2, scanlines, pixellate, crt easymode, crt geom, sharp bilinear, sharp bilinear scanlines, sabr v3, xbrz, supereagle). Note that some shader will work better in integer scaling (2x, 3x), and some will have a better effect with linear filtering (sharp bilinear). Also, some are very intensive (crt geom, sabr, xbrz) and may not work fullspeed in some emulators (pSNES).
- add fps counter option

Download PFBA from the Brewology PSVita Store.

Posted in Brewology, PSVita | No Comments »

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