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Q2Rev Release 1


Heriberto Delgado
has released a new build of Quake 2 for the Nintendo Wii. It features Wiimote, USB Keyboard and Mouse support along with an onscreen keyboard for those without them. It also features LAN and Internet play and the game’s engine (does he mean data files) can be stored on a SD Card or USB Drive.

Quake, if you’ve been stuck in a box wearing a cardboard sign is a first person shooter developed by ID Software. If you want to know more about the game Google it.

There is also no mention if this build is based on the original work by Peter McKay who released them here in this forum thread. I’m not seeking credit for the site, but if they are based on Peter’s work he should at least be credited. Anyway, see the features/changlog below.

Features/What’s New?

  • Improved Wii Remote handling (since Q1Rev Release 1). More stable, and more sensitive. A small wrist movement goes a long way. Adjust the sensitivity level with the new “Wii Remote speed” option, next to “Mouse speed” in Options in the Main Menu.
  • New On-Screen Keyboard, with access to most (if not all) keys of the US keyboard.
  • Support for the standard Gamecube controller.
  • Switching to “big stack” in key points in the code, allow for more stable, more smooth movement in the engine.
  • The engine can be started from either the SD card slot in front of the Wii, or an USB memory stick plugged in any of the USB ports in the back of the console (an improvement since Q1Rev R1).
  • Experimental, untested support for USB keyboard & mouse

Download: Here



Q1Rev Release 2 Released


Heriberto Delgado
has released a new build of Quake for the Nintendo Wii. It features Wiimote, USB Keyboard and Mouse support along with an onscreen keyboard for those without them. It also features LAN and Internet play and the game’s engine (does he mean data files) can be stored on a SD Card or USB Drive.

Quake, if you’ve been stuck in a box wearing a cardboard sign is a first person shooter developed by ID Software. If you want to know more about the game Google it.

There is also no mention if this build is based on the original work by Peter McKay who released them here in this forum thread. I’m not seeking credit for the site, but if they are based on Peter’s work he should at least be credited. Anyway, see the features/changlog below.

Features/What’s New?

  • Improved Wii Remote handling. More stable, and more sensitive. A small wrist movement goes a long way. Adjust the sensitivity level with the new “Wii Remote speed” option, next to “Mouse speed” in Options in the Main Menu.
  • New On-Screen Keyboard, with access to most (if not all) keys of the US keyboard. Replaces the old, defective input method in use in Release 1.
  • Support for the standard Gamecube controller.
  • Switching to “big stack” in key points in the code, allow for more stable, more smooth movement in the engine.
  • The engine can now be started from either the SD card slot in front of the Wii, or an USB memory stick plugged in any of the USB ports in the back of the console.
  • Experimental, untested support for USB keyboard & mouse.

Download: Here


QWRev Release 1 Released


Heriberto Delgado
has ported the QuakeWorld Client to the Nintendo Wii. This client will let you connect to any QuakeWorld server (since the original servers protocol hasn’t been used in over 10 years) and has full network support, supports downloadable maps and connects with virtually any QuakeWorld server in the world.

Quote:
The engine is a feature-complete implementation of the QuakeWorld 2.40 engine. Unlike Q1Rev, there are LOTS of servers around the world that are able to accept this engine as a client for netplay. Be aware, however, that some of them might need a modified version of the communications protocol. Experiment with as much servers as you want in order to get the desired results.
All of the improvements applied to Q1Rev Release 2 were included in QWRev. These include the following:

  • Improved Wii Remote handling (since Q1Rev Release 1). More stable, and more sensitive. A small wrist movement goes a long way. Adjust the sensitivity level with the new “Wii Remote speed” option, next to “Mouse speed” in Options in the Main Menu.
  • New On-Screen Keyboard, with access to most (if not all) keys of the US keyboard.
  • Support for the standard Gamecube controller.
  • Switching to “big stack” in key points in the code, allow for more stable, more smooth movement in the engine.
  • The engine can be started from either the SD card slot in front of the Wii, or an USB memory stick plugged in any of the USB ports in the back of the console (an improvement since Q1Rev R1).
  • Experimental, untested support for USB keyboard & mouse

This client is compatible with the latest releases of Quake 1 and Quake 2.

Download: Here

 


 

Credit: Tehskeen

Source: Tehskeen

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