3d.c File Reference


Defines

#define GU_CONSTANT(name)

Functions

PspGeContext __attribute__ ((aligned(16)))
static int lua_sceGuClearDepth (lua_State *L)
static int lua_sceGuClear (lua_State *L)
static int lua_sceGumMatrixMode (lua_State *L)
static int lua_sceGumLoadIdentity (lua_State *L)
static int lua_sceGumPerspective (lua_State *L)
static int lua_sceGumTranslate (lua_State *L)
static int lua_sceGumRotateXYZ (lua_State *L)
static int lua_sceGumLookAt (lua_State *L)
static int lua_sceGuTexImage (lua_State *L)
static int lua_sceGuTexFunc (lua_State *L)
static int lua_sceGuTexEnvColor (lua_State *L)
static int lua_sceGuTexFilter (lua_State *L)
static int lua_sceGuTexScale (lua_State *L)
static int lua_sceGuTexOffset (lua_State *L)
static int lua_sceGuAmbientColor (lua_State *L)
static int lua_sceGuAmbient (lua_State *L)
static int lua_sceGuEnable (lua_State *L)
static int lua_sceGuDisable (lua_State *L)
static int lua_sceGuBlendFunc (lua_State *L)
static int lua_sceGuLight (lua_State *L)
static int lua_sceGuLightAtt (lua_State *L)
static int lua_sceGuLightColor (lua_State *L)
static int lua_sceGuLightMode (lua_State *L)
static int lua_sceGuLightSpot (lua_State *L)
static int lua_sceGumDrawArray (lua_State *L)
static int lua_start3d (lua_State *L)
static int lua_end3d (lua_State *L)
void lua3d_init (lua_State *L)

Variables

static const luaL_reg Gu_functions []
static const luaL_reg Gum_functions []

Define Documentation

#define GU_CONSTANT ( name   ) 

Value:

lua_pushstring(L, #name);\
        lua_pushnumber(L, GU_##name);\
        lua_settable(L, -3);


Function Documentation

PspGeContext __attribute__ ( (aligned(16))   ) 

void lua3d_init ( lua_State *  L  ) 

static int lua_end3d ( lua_State *  L  )  [static]

static int lua_sceGuAmbient ( lua_State *  L  )  [static]

static int lua_sceGuAmbientColor ( lua_State *  L  )  [static]

static int lua_sceGuBlendFunc ( lua_State *  L  )  [static]

static int lua_sceGuClear ( lua_State *  L  )  [static]

static int lua_sceGuClearDepth ( lua_State *  L  )  [static]

static int lua_sceGuDisable ( lua_State *  L  )  [static]

static int lua_sceGuEnable ( lua_State *  L  )  [static]

static int lua_sceGuLight ( lua_State *  L  )  [static]

static int lua_sceGuLightAtt ( lua_State *  L  )  [static]

static int lua_sceGuLightColor ( lua_State *  L  )  [static]

static int lua_sceGuLightMode ( lua_State *  L  )  [static]

static int lua_sceGuLightSpot ( lua_State *  L  )  [static]

static int lua_sceGumDrawArray ( lua_State *  L  )  [static]

static int lua_sceGumLoadIdentity ( lua_State *  L  )  [static]

static int lua_sceGumLookAt ( lua_State *  L  )  [static]

static int lua_sceGumMatrixMode ( lua_State *  L  )  [static]

static int lua_sceGumPerspective ( lua_State *  L  )  [static]

static int lua_sceGumRotateXYZ ( lua_State *  L  )  [static]

static int lua_sceGumTranslate ( lua_State *  L  )  [static]

static int lua_sceGuTexEnvColor ( lua_State *  L  )  [static]

static int lua_sceGuTexFilter ( lua_State *  L  )  [static]

static int lua_sceGuTexFunc ( lua_State *  L  )  [static]

static int lua_sceGuTexImage ( lua_State *  L  )  [static]

static int lua_sceGuTexOffset ( lua_State *  L  )  [static]

static int lua_sceGuTexScale ( lua_State *  L  )  [static]

static int lua_start3d ( lua_State *  L  )  [static]


Variable Documentation

const luaL_reg Gu_functions[] [static]

Initial value:

 {
        {"clearColor", lua_sceGuClearColor},
        {"clearDepth", lua_sceGuClearDepth},
        {"clear", lua_sceGuClear},
        {"texImage", lua_sceGuTexImage},
        {"texFunc", lua_sceGuTexFunc},
        {"texEnvColor", lua_sceGuTexEnvColor},
        {"texFilter", lua_sceGuTexFilter},
        {"texScale", lua_sceGuTexScale},
        {"texOffset", lua_sceGuTexOffset},
        {"ambientColor", lua_sceGuAmbientColor},
        {"ambient", lua_sceGuAmbient},
        {"enable", lua_sceGuEnable},
        {"disable", lua_sceGuDisable},
        {"blendFunc", lua_sceGuBlendFunc},
        {"light", lua_sceGuLight},
        {"lightAtt", lua_sceGuLightAtt},
        {"lightColor", lua_sceGuLightColor},
        {"lightMode", lua_sceGuLightMode},
        {"lightSpot", lua_sceGuLightSpot},
        {"start3d", lua_start3d},
        {"end3d", lua_end3d},
  {0, 0}
}

const luaL_reg Gum_functions[] [static]

Initial value:

 {
        {"matrixMode", lua_sceGumMatrixMode},
        {"loadIdentity", lua_sceGumLoadIdentity},
        {"perspective", lua_sceGumPerspective},
        {"translate", lua_sceGumTranslate},
        {"rotateXYZ", lua_sceGumRotateXYZ},
        {"drawArray", lua_sceGumDrawArray},
        {"lookAt",     lua_sceGumLookAt},
  {0, 0}
}


Generated on Tue Aug 4 15:38:10 2009 for LuaPlayer HM Version 3 by  doxygen 1.5.5