control.c File Reference


Defines

#define CHECK_CTRL(NAME, BIT)

Typedefs

typedef SceCtrlData Controls

Functions

static void initController ()
void readButtons (SceCtrlData *pad_data, int count)
 UserdataStubs (Controls, Controls)
static int Controls_read (lua_State *L)
static int Controls_buttons (lua_State *L)
static int Controls_analogX (lua_State *L)
static int Controls_analogY (lua_State *L)
static int Controls_equal (lua_State *L)
static int Controls_wlan (lua_State *L)
 UserdataRegister (Controls, Controls_methods, Controls_meta)
void control_init (lua_State *L)

Variables

static const luaL_reg Controls_methods []
static const luaL_reg Controls_meta []

Define Documentation

#define CHECK_CTRL ( NAME,
BIT   ) 

Value:

static int NAME(lua_State *L) \
{ \
        Controls *a = toControls(L, 1);\
        lua_pushboolean(L, (a->Buttons & BIT) == BIT); \
        return 1; \
}


Typedef Documentation

typedef SceCtrlData Controls


Function Documentation

void control_init ( lua_State *  L  ) 

static int Controls_analogX ( lua_State *  L  )  [static]

static int Controls_analogY ( lua_State *  L  )  [static]

static int Controls_buttons ( lua_State *  L  )  [static]

static int Controls_equal ( lua_State *  L  )  [static]

static int Controls_read ( lua_State *  L  )  [static]

static int Controls_wlan ( lua_State *  L  )  [static]

static void initController (  )  [static]

void readButtons ( SceCtrlData *  pad_data,
int  count 
)

UserdataRegister ( Controls  ,
Controls_methods  ,
Controls_meta   
)

UserdataStubs ( Controls  ,
Controls   
)


Variable Documentation

const luaL_reg Controls_meta[] [static]

Initial value:

 {
  {"__tostring", Controls_tostring},
  {"__eq", Controls_equal},
  {0, 0}
}

const luaL_reg Controls_methods[] [static]

Initial value:

 {
        {"read", Controls_read},
        {"select", Controls_select },
        {"start", Controls_start },
        {"up", Controls_up },
        {"right", Controls_right },
        {"down", Controls_down },
        {"left", Controls_left },
        {"l", Controls_l },
        {"r", Controls_r },
        {"triangle", Controls_triangle },
        {"circle", Controls_circle },
        {"cross", Controls_cross },
        {"square", Controls_square },
        {"home", Controls_home },
        {"hold", Controls_hold },
        {"note", Controls_note },
        {"volup", Controls_volup },
        {"voldown", Controls_voldown },
        {"screen", Controls_screen },
        {"analogX", Controls_analogX},
        {"analogY", Controls_analogY},
        {"buttons", Controls_buttons },
        {"wlan", Controls_wlan },
  {0, 0}
}


Generated on Tue Aug 4 15:38:10 2009 for LuaPlayer HM Version 3 by  doxygen 1.5.5