/*
   PSPColem: Porting of Colem
   Ludovic Jacomme <Ludovic.Jacomme@gmail.com>
*/

#include <stdio.h>
#include <zlib.h>
#include "SDL.h"

#include "Coleco.h"

#include <pspkernel.h>
#include <pspdebug.h>
#include <pspsdk.h>
#include <pspctrl.h>
#include <pspthreadman.h>
#include <stdlib.h>
#include <stdio.h>

#define STDOUT_FILE	"stdout.txt"
#define STDERR_FILE	"stderr.txt"

/* If application's main() is redefined as SDL_main, and libSDLmain is
   linked, then this file will create the standard exit callback,
   define the PSP_* macros, add an exception handler, nullify device 
   checks and exit back to the browser when the program is finished. */

extern int SDL_main(int argc, char *argv[]);

static void cleanup_output(void);

PSP_MODULE_INFO("PSPColem", 0x1000, 1, 1);
PSP_MAIN_THREAD_ATTR(THREAD_ATTR_USER | THREAD_ATTR_VFPU);

int 
sdl_psp_exit_callback(int arg1, int arg2, void *common)
{
  cleanup_output();
  sceKernelExitGame();
	return 0;
}

int sdl_psp_callback_thread(SceSize args, void *argp)
{
	int cbid;
	cbid = sceKernelCreateCallback("Exit Callback", 
				       sdl_psp_exit_callback, NULL);
	sceKernelRegisterExitCallback(cbid);

	sceKernelSleepThreadCB();
	return 0;
}

int sdl_psp_setup_callbacks(void)
{
	int thid = 0;

	sceCtrlSetSamplingCycle(0);
	sceCtrlSetSamplingMode(PSP_CTRL_MODE_ANALOG);

	thid = sceKernelCreateThread("update_thread", 
				     sdl_psp_callback_thread, 0x11, 0xFA0, 0, 0);
	if(thid >= 0)
		sceKernelStartThread(thid, 0, 0);
	return thid;
}

void sdl_psp_exception_handler(PspDebugRegBlock *regs)
{
	pspDebugScreenInit();

	pspDebugScreenSetBackColor(0x00FF0000);
	pspDebugScreenSetTextColor(0xFFFFFFFF);
	pspDebugScreenClear();

	pspDebugScreenPrintf("I regret to inform you your psp has just crashed\n\n");
	pspDebugScreenPrintf("Exception Details:\n");
	pspDebugDumpException(regs);
	pspDebugScreenPrintf("\nThe offending routine may be identified with:\n\n"
		"\tpsp-addr2line -e target.elf -f -C 0x%x 0x%x 0x%x\n",
		regs->epc, regs->badvaddr, regs->r[31]);
}

/* Remove the output files if there was no output written */
static void cleanup_output(void)
{
#ifndef NO_STDIO_REDIRECT
	FILE *file;
	int empty;
#endif

	/* Flush the output in case anything is queued */
	fclose(stdout);
	fclose(stderr);

#ifndef NO_STDIO_REDIRECT
	/* See if the files have any output in them */
	file = fopen(STDOUT_FILE, "rb");
	if ( file ) {
		empty = (fgetc(file) == EOF) ? 1 : 0;
		fclose(file);
		if ( empty ) {
			remove(STDOUT_FILE);
		}
	}
	file = fopen(STDERR_FILE, "rb");
	if ( file ) {
		empty = (fgetc(file) == EOF) ? 1 : 0;
		fclose(file);
		if ( empty ) {
			remove(STDERR_FILE);
		}
	}
#endif
}

extern void _fini(void);

#ifdef main
#undef main
#endif

int 
main(int argc, char *argv[])
{
	pspDebugScreenInit();

  pspDebugScreenPrintf("PSPColem v1.0.8: Colem ported by Zx-81\n");
  pspDebugScreenPrintf("Please wait now loading !\n");

  sceKernelDelayThread(2000000); 

	sdl_psp_setup_callbacks();

#ifndef NO_STDIO_REDIRECT
	/* Redirect standard output and standard error. */
	/* TODO: Error checking. */
	freopen(STDOUT_FILE, "w", stdout);
	freopen(STDERR_FILE, "w", stderr);
	setvbuf(stdout, NULL, _IOLBF, BUFSIZ);	/* Line buffered */
	setbuf(stderr, NULL);					/* No buffering */
#endif /* NO_STDIO_REDIRECT */

	/* Functions registered with atexit() are called in reverse order, so make
	   sure that we register sceKernelExitGame() first, so that it's called last. */
	atexit(sceKernelExitGame);
	/* Make sure that _fini() is called before returning to the OS. */
	atexit(_fini);
	atexit(cleanup_output);

	(void)SDL_main(argc, argv);

	/* Delay 2.5 seconds before returning to the OS. */
	sceKernelDelayThread(2500000);

	return 0;
}
