
    Welcome to PSPSIM - 1.0.2

Original Authors of SimCoupe

  Allan Skillman, Simon Owen, Dave Laundon

Author of the PSP port version 

  Ludovic.Jacomme also known as Zx-81 (zx81.zx81@gmail.com)


1. INTRODUCTION
   ------------

  SimCoupe is one of the best emulator of the SamCoupe home computer
  running on Windows, PocketPC, Unix etc ...  The emulator faithfully 
  imitates the SamCoupe model (see http://www.simcoupe.org/)

  PSPSIM is a port on PSP of the cvs version 0.90 beta 4 of SamCoupe.

  Special thanks to Danzel and Jeff Chen for their virtual keyboard,
  and to all PSPSDK developpers.

  This package is under GPL Copyright, read COPYING file for
  more information about it.


2. INSTALLATION
   ------------

  Unzip the zip file, and copy the content of the directory fw2.x or fw1.5
  (depending of the version of your firmware) on the psp/game directory.

  Put your disk image files on "discs" sub-directory.

  It has been developped on linux for Firmware 2.5 using the great GTA 
  eloader (0.97) from http://www.fanjita.org/.

  For any comments or questions on this version, please visit 
  http://zx81.zx81.free.fr, http://www.dcemu.co.uk, or 
  http://forums.qj.net.

3. CONTROL
   ------------

  In the SAM emulator window

    PSP        SAM 
  
    Square     Delete   
    Triangle   Return
    Cross      Space
    Circle     Escape
    Up         Up
    Down       Down
    Left       Left 
    Right      Right
    LTrigger   F9
    RTrigger   Space
  
    Press Start  + L + R   to exit and return to eloader.
    Press Select           to enter in emulator main menu.
    Press Start            open/close the On-Screen keyboard

  In the main menu

    L+R+Start  Exit the emulator
    R Trigger  Reset the SAM

    Triangle   Go Up directory
    Cross      Valid
    Circle     Valid
    Square     Go Back to the emulator window

  The On-Screen Keyboard of "Danzel" and "Jeff Chen"

    Use Analog stick to choose one of the 9 squares, and
    use Triangle, Square, Cross and Circle to choose one
    of the 4 letters of the highlighted square.

    Use LTrigger and RTrigger to see other 9 squares 
    figures.
    

4. LOADING SAM DISK FILES
   ------------

  If you want to load disk image in the virtual drive A of your emulator,
  you have to put your disk file (with .zip, .gz, .sbt, .dsk, .sad, .mgt
  or .td0 file extension) on your PSP memory stick in the 'disk' directory.

  Then, while inside PSPSIM emulator, just press SELECT to enter in 
  the emulator main menu, and then using the file selector choose one 
  disk file to load in the virtual drive of your emulator.

  Back to the emulator window, the disk should stard automatically (if not, 
  press the F9 sam key to reboot).

5. LOADING KEY MAPPING FILES
   ------------

  For given games, the default keyboard mapping between PSP Keys and SAM keys,
  is not suitable, and the game can't be played on PSPSIM.

  To overcome the issue, you can write your own mapping file. Using notepad for
  example you can edit a file with the .kbd extension and put it in the kbd 
  directory.

  For the exact syntax of those mapping files, have a look on sample files already
  presents in the kbd directory (default.kbd etc ...).

  After writting such keyboard mapping file, you can load them using the main menu
  inside the emulator.

  If the keyboard filename is the same as the disk filename (.zip etc ...)
  then when you load this snapshot file or this disk, the corresponding keyboard 
  file is automatically loaded !

  You can now use the Keyboard menu and edit, load and save your
  keyboard mapping files inside the emulator. The Save option save the .kbd
  file in the kbd directory using the "Game Name" as filename. The game name
  is displayed on the right corner in the emulator menu.

6. COMPILATION
   ------------

  It has been developped under Linux using gcc with PSPSDK. 
  To rebuild the homebrew run the Makefile in the src archive.
