Data Fields

# GRRLIB_bytemapChar Struct Reference
[Everything in GRRLIB]

Structure to hold the bytemap character information. More...

`#include <grrlib.h>`

## Data Fields
u8 | width
| Character width.
u8 | height
| Character height.
s8 | relx
| Horizontal offset relative to cursor (-128 to 127).
s8 | rely
| Vertical offset relative to cursor (-128 to 127).
u8 | kerning
| Kerning (Horizontal cursor shift after drawing the character).
u8 * | data
| Character data (uncompressed, 8 bits per pixel).

## Detailed Description

Structure to hold the bytemap character information.

## Field Documentation

u8* data

Character data (uncompressed, 8 bits per pixel).

u8 height

Character height.

u8 kerning

Kerning (Horizontal cursor shift after drawing the character).

s8 relx

Horizontal offset relative to cursor (-128 to 127).

s8 rely

Vertical offset relative to cursor (-128 to 127).

u8 width

Character width.

The documentation for this struct was generated from the following file:

- grrlib.h

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