#include	<windows.h>
#include	<stdio.h>
#include	<stddef.h>
#include	<SDL.h>

#define	SLZAURUS
#define	BYTESEX_LITTLE
#define	OSLANG_EUC
#define	OSLINEBREAK_CRLF


#ifndef __GNUC__
typedef	signed int			SINT;
typedef	signed char			SINT8;
typedef	unsigned char		UINT8;
typedef	signed short		SINT16;
typedef	unsigned short		UINT16;
typedef	signed int			SINT32;
typedef	unsigned int		UINT32;
#else
#include	<stdlib.h>
typedef	signed char			SINT8;
typedef	unsigned char		UINT8;
typedef	signed short		SINT16;
typedef	unsigned short		UINT16;
typedef	signed int			SINT32;
#endif

#define	BRESULT				UINT
#define	OEMCHAR				char
#define	OEMTEXT(string)		string
#define	OEMSPRINTF			sprintf
#define	OEMSTRLEN			strlen

#if !defined(SIZE_VGA)
#define	RGB16		UINT32
#define	SIZE_QVGA
#endif


#include	"common.h"
#include	"milstr.h"
#include	"_memory.h"
#include	"rect.h"
#include	"lstarray.h"
#include	"trace.h"


#define	GETTICK()			SDL_GetTicks()
#define	__ASSERT(s)
#define	SPRINTF				sprintf
#define	STRLEN				strlen

#define	VERMOUTH_LIB
// #define	SOUND_CRITICAL

#define	SUPPORT_EUC

#define	SUPPORT_16BPP
#define	MEMOPTIMIZE		2

#define	SOUNDRESERVE	100

#define	SUPPORT_CRT15KHZ
#define	SUPPORT_HOSTDRV
#define	SUPPORT_SWSEEKSND
#define	SUPPORT_SASI
#define	SUPPORT_SCSI

#define	SCREEN_BPP		16

