-- If enabled, the engine will give you contextual tips on how to use the Engine --
contextusagetips = 1


-- List of Anchors (Vertices that aren't affected by the Physics engine) --
anch[1] = {xpos = 10, ypos = 10}
anch[2] = {xpos = 470, ypos = 262}


-- List of Vertices (Points that are affected by the Physics engine). 'xpos' = Xposition, 'ypos' = Y position, 'xvel' = X velocity, 'yvel' = Y velocity. All values are starting values only - they'll constantly be altered in-engine. --
seg[1] = {xpos = 61.1, ypos = 60.4, xvel = 0, yvel = 0}
seg[2] = {xpos = 112.2, ypos = 85.6, xvel = 0, yvel = 0}
seg[3] = {xpos = 163.3, ypos = 110.8, xvel = 0, yvel = 0}
seg[4] = {xpos = 214.4, ypos = 136, xvel = 0, yvel = 0}
seg[5] = {xpos = 265.5, ypos = 161.2, xvel = 0, yvel = 0}
seg[6] = {xpos = 316.6, ypos = 186.4, xvel = 0, yvel = 0}
seg[7] = {xpos = 367.7, ypos = 211.6, xvel = 0, yvel = 0}
seg[8] = {xpos = 418.8, ypos = 236.8, xvel = 0, yvel = 0}


-- List of Lines (lines that connect Anchors to Vertices or Vertices to Vertices). The first two variables indicate the Anchor/Vertex the Line starts at, and the second two indicate the Anchor/Vertex the Line ends at. The 'type' variable refers to the type of connection being made (0 = Anchor, 1 = Vertex). The 'num' variable refers to the actual number of that Anchor/Vertex (the list number). --
line[1] = {list1type = 0, list1num = 1, list2type = 1, list2num = 1}
line[2] = {list1type = 1, list1num = 1, list2type = 1, list2num = 2}
line[3] = {list1type = 1, list1num = 2, list2type = 1, list2num = 3}
line[4] = {list1type = 1, list1num = 3, list2type = 1, list2num = 4}
line[5] = {list1type = 1, list1num = 4, list2type = 1, list2num = 5}
line[6] = {list1type = 1, list1num = 5, list2type = 1, list2num = 6}
line[7] = {list1type = 1, list1num = 6, list2type = 1, list2num = 7}
line[8] = {list1type = 1, list1num = 7, list2type = 1, list2num = 8}
line[9] = {list1type = 1, list1num = 8, list2type = 0, list2num = 2}


-- Gravity variables. Refers to the strength of gravity on the X/Y axis. --
gravx = 1
gravy = 0


-- Refers to the Elastic strength of the Lines, the speed at which they'll move back together. These are low values, I know, but it's best to keep them that way. --
xelasticscaling = 0.04
yelasticscaling = 0.04


-- Refers to the Inertia of the Lines. This is to prevent the Lines from stretching to the same points over and over.
xinertiascaling = 0.98
yinertiascaling = 0.98


-- Refers to the color of the Anchors, Vertices, and Lines, respectively (format is R, G, B) --
color[anch] = {r = 255, g = 255, b = 255}
color[seg] = {r = 255, g = 255, b = 255}
color[line] = {r = 255, g = 255, b = 255}


-- Refers to the size of the Anchors and Vertices. The larger the value, the larger the Anchor/Vertex is drawn in the Engine. --
anchscaling = 5
segscaling = 5

-- This controls the background, if there is one. I haven't tested this extensively, so it may or may not work properly. --
background = nil

-- If enabled, the Engine will give you a few extra features --
extendedusage = 1