Button Mashing Advanced
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By Spiritbeast
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The last BMA I made was... very lacking. It only had one enemy. I decided, there should
be more. So, now, BMA has five different enemies to face. Theres a small kid, a fancy kid,
an emo kid, a mean kid, and well.. the fifth kid you'll just have to see. If you're familiar
with the other game I made, you'll be familiar with him. Or, of course you could just check
the img folder. Enough rambling. Onto the controls.

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Controls + How to Play
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In this game, the enemy is the AI. Both you and the enemy have health. Yours remains
constant, at 20. The enemys health raises more and more as you get to new enemies. First,
you must gather Rage. The middle "Rage Bar" shows your rage, and the enemys. Every time
you press X, you get one rage. To release your rage, press R. It will then damage their
health using this equation: Enemy's Health = Enemy's Health - Your Rage / 10. If you're
not good at math - think of it this way: Every 50 Rage would subtract 5 health from the
enemy. Your enemy gathers rage, too, in incriments (SP?) of 10. Now, when the enemy gets 
100 Rage, they'll release it, and  you'll lose 10 HP. If they do the same again, then you
lose. 

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Thanks to:
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Everyone who helped me on RPSA, because this game used some code from RPSA.
