bootWave for tga v1.0
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bat file by vb_master and nicinico
rcotool, research on textures by Z33
orignally found by DarkStone
X - eXtract byte sequences by BTTR Software Copyright (c) 1997-2003
autohex custom made by the unique warrior

Instructions for use
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!FILE SIZE INDEXING SUPPORTED!

1. Read the tutorial by Al-Zamli from QJ.NET forums (2 mirrors), you can read it at: http://pspjunk.org/tgawavetut/index.html OR http://vbmaster.portablesofdoom.org/tgawavetut/index.html
This tutorial is slightly outdated but it is a good starting place.
2. Open your TGA in Photoshop/GIMP/etc. Edit to your satisfation (but make sure you read the tutorial first!)
3. Save it exactly how the tutorial says (Indexed Color, Local (selective), 32 (or less) colors, Black and White with Transparency, and Diffusion.) You can now save the TGA as any name you wish.
4. Run start.bat. It will guide you through the rco creation process. Specify the TGA you would like to inject and relax as it does the rest (no more hex editing required)
5. Put opening_plugin.rco that was created in /vsh/resource/
6. Done!

Note
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This will stop PSX games from working on the 3.0x OE-x firmwares. If you want them to work again, reflash an original RCO use a fix someone made (I don't remember who).

nicinico and I have added file size indexing. This means basically any size RCO can work. It may not work in some cases, if it doesn't, go back to the .9 release.