#include "flGlobal.h"
#include "flTexture.h"
Go to the source code of this file.
Classes | |
struct | Model3dStaticFace |
struct | Model3dStatic |
struct | Model3dAnimated |
Defines | |
#define | MODEL_ANIM_TYPE_NONE 0 |
#define | MODEL_ANIM_TYPE_MD2 1 |
#define | MODEL_ANIM_TYPE_MD3 2 |
Typedefs | |
typedef Model3dStaticFace | Mdl3dStatFace |
typedef Model3dStatic | Mdl3dStat |
typedef Model3dAnimated | Mdl3dAnim |
Functions | |
void | mdlInit () |
Model3dStatic * | mdl3dStatLoad (char *inPath) |
bool | mdl3dStatSave (char *inPath, Model3dStatic *inModel) |
void | mdl3dStatDraw (Model3dStatic *inModel) |
void | mdl3dStatOptimize (Model3dStatic *inModel) |
void | mdl3dStatFree (Model3dStatic *inModel) |
Model3dAnimated * | mdl3dAnimLoad (char *inPath) |
bool | mdl3dAnimSave (char *inPath, Model3dAnimated *inModel) |
void | mdl3dAnimDraw (Model3dAnimated *inModel) |
void | mdl3dAnimFree (Model3dAnimated *inModel) |
#define MODEL_ANIM_TYPE_MD2 1 |
typedef Model3dAnimated Mdl3dAnim |
typedef Model3dStatic Mdl3dStat |
typedef Model3dStaticFace Mdl3dStatFace |
void mdl3dAnimDraw | ( | Model3dAnimated * | inModel | ) |
Definition at line 529 of file flModel.c.
References mdl3dAnimDrawMD2(), Model3dAnimated::mdlData, Model3dAnimated::mdlType, and MODEL_ANIM_TYPE_MD2.
void mdl3dAnimFree | ( | Model3dAnimated * | inModel | ) |
Model3dAnimated* mdl3dAnimLoad | ( | char * | inPath | ) |
Definition at line 491 of file flModel.c.
References debugDevWarning, debugWarning, fileExtension(), mdl3dAnimLoadMD2(), memFree, and NULL.
bool mdl3dAnimSave | ( | char * | inPath, | |
Model3dAnimated * | inModel | |||
) |
void mdl3dStatDraw | ( | Model3dStatic * | inModel | ) |
Definition at line 215 of file flModel.c.
References debugWarning, graphicsWireframe, mdl3dStatDrawTextured(), Model3dStatic::mdlFaceCount, Model3dStatic::mdlFaces, Model3dStaticFace::mdlfVertCount, Model3dStaticFace::mdlfVerts, Model3dStatic::mdlTextureCount, Model3dStatic::mdlVerts, vertVf::vertX, vertVf::vertY, and vertVf::vertZ.
void mdl3dStatFree | ( | Model3dStatic * | inModel | ) |
Definition at line 462 of file flModel.c.
References debugWarning, Model3dStatic::mdlFaceCount, Model3dStatic::mdlFaces, Model3dStaticFace::mdlfVerts, Model3dStatic::mdlTextureCount, Model3dStatic::mdlTextures, Model3dStatic::mdlVerts, memFree, and texFree().
Referenced by mdl3dStatLoadOBJ().
Model3dStatic* mdl3dStatLoad | ( | char * | inPath | ) |
Definition at line 38 of file flModel.c.
References debugDevWarning, debugWarning, fileExtension(), mdl3dStatLoadOBJ(), mdl3dStatOptimize(), memFree, and NULL.
void mdl3dStatOptimize | ( | Model3dStatic * | inModel | ) |
Definition at line 294 of file flModel.c.
References debugWarning, Model3dStatic::mdlNormalCount, Model3dStatic::mdlOptimized, Model3dStatic::mdlTextureCount, Model3dStatic::mdlTexVertCount, Model3dStatic::mdlVertCount, Model3dStatic::mdlVerts, and vect3f_Cmp.
Referenced by mdl3dStatLoad(), and mdl3dStatSave().
bool mdl3dStatSave | ( | char * | inPath, | |
Model3dStatic * | inModel | |||
) |
Definition at line 78 of file flModel.c.
References debugDevWarning, debugWarning, fileExtension(), mdl3dStatOptimize(), mdl3dStatSaveOBJ(), and memFree.
void mdlInit | ( | ) |