Camera Struct Reference

This structure holds all information about the cameras position and orientation. More...

#include <flCamera.h>

List of all members.

Public Attributes

vect3f camPos
 A vect3f representing the position of the Camera in 3d space.
vect3f camView
 A vect3f representing a point in 3d space that the camera is pointing towards.
vect3f camUp
 A vect3f representing the direction of that is considered Up.
vect3f camRot
 A vect3f representing the yaw pitch and roll of the camera.


Detailed Description

This structure holds all information about the cameras position and orientation.

See also:
camCreate(), vect3f

Definition at line 25 of file flCamera.h.


Member Data Documentation

vect3f Camera::camPos

A vect3f representing the position of the Camera in 3d space.

Note:
Defaults to (0, 0, 0).

Definition at line 29 of file flCamera.h.

Referenced by camMove(), camMoveTo(), camReset(), and camView().

vect3f Camera::camView

A vect3f representing a point in 3d space that the camera is pointing towards.

Note:
Defaults to (0, 1, 0).

Definition at line 33 of file flCamera.h.

Referenced by camMoveForward(), camReset(), camView(), and camViewCalc().

vect3f Camera::camUp

A vect3f representing the direction of that is considered Up.

Note:
Defaults to (0, 0, 1).

Definition at line 37 of file flCamera.h.

Referenced by camReset(), camView(), and camViewCalc().

vect3f Camera::camRot

A vect3f representing the yaw pitch and roll of the camera.

Note:
Defaults to (0, 0, 0).

Definition at line 41 of file flCamera.h.

Referenced by camMoveStrafe(), camReset(), and camViewCalc().


The documentation for this struct was generated from the following file:
Generated on Wed Sep 5 19:04:03 2007 for funcLib by  doxygen 1.5.1