#include "flGlobal.h"
#include <stdlib.h>
#include <stdio.h>
#include <psprtc.h>
Go to the source code of this file.
Classes | |
struct | md2Header |
struct | md2Texture |
struct | md2TexVert |
struct | md2Tri |
struct | md2Vertex |
struct | md2Frame |
struct | Model3dAnimatedMD2 |
Functions | |
Model3dAnimated * | mdl3dAnimLoadMD2 (char *inPath) |
void | mdl3dAnimDrawMD2 (void *inModel, float inFrame) |
bool | mdl3dAnimSaveMD2 (char *inPath, Model3dAnimated *inModel) |
void mdl3dAnimDrawMD2 | ( | void * | inModel, | |
float | inFrame | |||
) |
Definition at line 222 of file flModelMD2.c.
References debugWarning, and Model3dAnimatedMD2::md2FrameCount.
Referenced by mdl3dAnimDraw().
Model3dAnimated* mdl3dAnimLoadMD2 | ( | char * | inPath | ) |
Definition at line 84 of file flModelMD2.c.
References debugWarning, FILE_MODE_BINARY, FILE_MODE_READ, FILE_SEEK_SET, fileClose(), fileOpen(), fileRead(), fileSeek(), md2Header::md2EndOffset, md2Header::md2FrameCount, Model3dAnimatedMD2::md2FrameCount, md2Frame::md2FrameName, md2Header::md2FrameOffset, Model3dAnimatedMD2::md2Frames, md2Frame::md2FrameScale, md2Header::md2FrameSize, md2Frame::md2FrameTranslate, md2Frame::md2FrameVerts, md2Header::md2GlCmdCount, md2Header::md2GlCmdOffset, md2Header::md2Ident, md2Header::md2SkinHeight, md2Header::md2SkinWidth, md2Header::md2TextureCount, Model3dAnimatedMD2::md2TextureCount, md2Header::md2TextureOffset, Model3dAnimatedMD2::md2Textures, md2Header::md2TexVertCount, Model3dAnimatedMD2::md2TexVertCount, md2Header::md2TexVertOffset, Model3dAnimatedMD2::md2TexVerts, md2TexVert::md2TexVertU, md2TexVert::md2TexVertV, md2Header::md2TriCount, Model3dAnimatedMD2::md2TriCount, md2Header::md2TriOffset, Model3dAnimatedMD2::md2Tris, md2Tri::md2TriTexVerts, md2Tri::md2TriVerts, md2Header::md2Version, md2Header::md2VertCount, Model3dAnimatedMD2::md2VertCount, md2Vertex::md2VertexNormal, md2Vertex::md2VertexPos, mdl3dAnimFree(), Model3dAnimated::mdlData, Model3dAnimated::mdlType, memAlloc, memFree, MODEL_ANIM_TYPE_MD2, NULL, and texLoad().
Referenced by mdl3dAnimLoad().
bool mdl3dAnimSaveMD2 | ( | char * | inPath, | |
Model3dAnimated * | inModel | |||
) |