flTextureBMP.h

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00001 // Funclib TextureBMP v1.0.0
00002 // 
00003 // This module adds BMP texture loading/saving functionality.
00004 // A lot of features are untested as I have no way of generating the files needed
00005 // however any images made using mspaint and GIMP are guaranteed to work, also
00006 // as most features worked the first time I tested them I can be pretty sure that
00007 // other features like RLE and older/newer formats will work.
00008 // Currently bit-fields are unsupported, however most apps don't use them (luckily).
00009 // However most normal alpha representations are supported.
00010 // 
00011 // Contributor(s): Flatmush
00012 
00013 
00014 
00015 #ifndef FLTEXTUREBMP_H
00016 #define FLTEXTUREBMP_H
00017 
00018 #include "flGlobal.h"
00019 
00020 #if FL_TEXTURE_BMP
00021 
00022 #include "flTexture.h"
00023 
00024 #ifdef __cplusplus
00025 extern "C" {
00026 #endif
00027 
00033 extern Texture* texLoadBMP(char* inPath);
00034 
00042 extern bool     texSaveBMP(Texture* inTex, char* inPath);
00043 
00044 #ifdef __cplusplus
00045 }
00046 #endif
00047 
00048 #endif
00049 
00050 #endif

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