graphicsOld.h File Reference

Go to the source code of this file.

Defines

#define g_vram_base   (u32*)(MEMORY_VMEM_BASE | MEMORY_UNCACHED_OFFSET);
#define PSP_LINE_SIZE   SCREEN_STRIDE
#define A(color)   ((u8)(color >> 24 & 0xFF))
#define B(color)   ((u8)(color >> 16 & 0xFF))
#define G(color)   ((u8)(color >> 8 & 0xFF))
#define R(color)   ((u8)(color & 0xFF))
#define IS_ALPHA(color)   (((color) & 0xff000000) == 0xff000000 ? 0 : 1)
#define FRAMEBUFFER_SIZE   ((SCREEN_STRIDE * SCREEN_HEIGHT) << 2)
#define MAX(X, Y)   max(x, y)
#define Color   u32
#define Image   Texture
#define loadImage(filename)   texLoad(filename)
#define blitImageToScreen(sx, sy, width, height, source, dx, dy)   graphics2dDrawTextureSection(dx, dy, width, height, source, sx, sy, width, height)
#define blitAlphaImageToScreen(sx, sy, width, height, source, dx, dy)   graphics2dDrawTextureSection(dx, dy, width, height, source, sx, sy, width, height)
#define createImage(width, height)   texCreate(width, height, GU_PSM_8888)
#define freeImage(image)   texFree(image)
#define fillScreenRect(color, x0, y0, width, height)   graphics2dDrawRectFilled(x0, y0, width, height, color)
#define putPixelScreen(color, x, y)   graphics2dDrawPoint(x, y, color)
#define flipScreen()   graphicsSwapBuffers()
#define initGraphics()   graphicsInit()
#define disableGraphics()   graphicsTerm()
#define drawLineScreen(x0, y0, x1, y1, color)   graphics2dDrawLine(x0, y0, x1, y1, color)
#define getVramDrawBuffer()   graphicsDrawBuffer
#define getVramDisplayBuffer()   graphicsDisplayBuffer


Define Documentation

#define A ( color   )     ((u8)(color >> 24 & 0xFF))

Definition at line 5 of file graphicsOld.h.

#define B ( color   )     ((u8)(color >> 16 & 0xFF))

Definition at line 6 of file graphicsOld.h.

#define blitAlphaImageToScreen ( sx,
sy,
width,
height,
source,
dx,
dy   )     graphics2dDrawTextureSection(dx, dy, width, height, source, sx, sy, width, height)

Definition at line 25 of file graphicsOld.h.

#define blitImageToScreen ( sx,
sy,
width,
height,
source,
dx,
dy   )     graphics2dDrawTextureSection(dx, dy, width, height, source, sx, sy, width, height)

Definition at line 23 of file graphicsOld.h.

#define Color   u32

Definition at line 14 of file graphicsOld.h.

#define createImage ( width,
height   )     texCreate(width, height, GU_PSM_8888)

Definition at line 26 of file graphicsOld.h.

 
#define disableGraphics (  )     graphicsTerm()

Definition at line 41 of file graphicsOld.h.

#define drawLineScreen ( x0,
y0,
x1,
y1,
color   )     graphics2dDrawLine(x0, y0, x1, y1, color)

Definition at line 42 of file graphicsOld.h.

#define fillScreenRect ( color,
x0,
y0,
width,
height   )     graphics2dDrawRectFilled(x0, y0, width, height, color)

Definition at line 31 of file graphicsOld.h.

 
#define flipScreen (  )     graphicsSwapBuffers()

Definition at line 39 of file graphicsOld.h.

#define FRAMEBUFFER_SIZE   ((SCREEN_STRIDE * SCREEN_HEIGHT) << 2)

Definition at line 11 of file graphicsOld.h.

#define freeImage ( image   )     texFree(image)

Definition at line 27 of file graphicsOld.h.

#define G ( color   )     ((u8)(color >> 8 & 0xFF))

Definition at line 7 of file graphicsOld.h.

#define g_vram_base   (u32*)(MEMORY_VMEM_BASE | MEMORY_UNCACHED_OFFSET);

Definition at line 1 of file graphicsOld.h.

 
#define getVramDisplayBuffer (  )     graphicsDisplayBuffer

Definition at line 45 of file graphicsOld.h.

 
#define getVramDrawBuffer (  )     graphicsDrawBuffer

Definition at line 44 of file graphicsOld.h.

#define Image   Texture

Definition at line 16 of file graphicsOld.h.

 
#define initGraphics (  )     graphicsInit()

Definition at line 40 of file graphicsOld.h.

#define IS_ALPHA ( color   )     (((color) & 0xff000000) == 0xff000000 ? 0 : 1)

Definition at line 10 of file graphicsOld.h.

#define loadImage ( filename   )     texLoad(filename)

Definition at line 21 of file graphicsOld.h.

#define MAX ( X,
 )     max(x, y)

Definition at line 12 of file graphicsOld.h.

#define PSP_LINE_SIZE   SCREEN_STRIDE

Definition at line 3 of file graphicsOld.h.

#define putPixelScreen ( color,
x,
 )     graphics2dDrawPoint(x, y, color)

Definition at line 32 of file graphicsOld.h.

#define R ( color   )     ((u8)(color & 0xFF))

Definition at line 8 of file graphicsOld.h.


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