flTextureRAW.h

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00001 // Funclib TextureRAW v1.0.0
00002 // 
00003 // This module adds RAW texture loading/saving functionality.
00004 // 
00005 // Contributor(s): Flatmush
00006 
00007 
00008 
00009 #ifndef FLTEXTURERAW_H
00010 #define FLTEXTURERAW_H
00011 
00012 #include "flGlobal.h"
00013 
00014 #if FL_TEXTURE_RAW != 0
00015 
00016 #include "flTexture.h"
00017 
00018 #ifdef __cplusplus
00019 extern "C" {
00020 #endif
00021 
00030 extern Texture* texLoadRAW(char* inPath, u32 inWidth, u32 inHeight, u8 inPixelFormat);
00031 
00038 extern bool     texSaveRAW(Texture* inTex, char* inPath);
00039 
00040 #ifdef __cplusplus
00041 }
00042 #endif
00043 
00044 #endif
00045 
00046 #endif

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