#include <flModel.h>
Public Attributes | |
u32 | mdlVertCount |
u8 | mdlTextureCount |
u32 | mdlTexVertCount |
u32 | mdlNormalCount |
u32 | mdlFaceCount |
vect3f * | mdlVerts |
vect2f * | mdlTexVerts |
vect3f * | mdlNormals |
Texture ** | mdlTextures |
Model3dStaticFace * | mdlFaces |
bool | mdlOptimized |
Definition at line 37 of file flModel.h.
Definition at line 38 of file flModel.h.
Referenced by mdl3dStatLoadOBJ(), mdl3dStatOptimize(), and mdl3dStatSaveOBJ().
Definition at line 39 of file flModel.h.
Referenced by mdl3dStatDraw(), mdl3dStatFree(), mdl3dStatLoadOBJ(), mdl3dStatOptimize(), and mdl3dStatSaveOBJ().
Definition at line 40 of file flModel.h.
Referenced by mdl3dStatLoadOBJ(), mdl3dStatOptimize(), and mdl3dStatSaveOBJ().
Definition at line 41 of file flModel.h.
Referenced by mdl3dStatLoadOBJ(), mdl3dStatOptimize(), and mdl3dStatSaveOBJ().
Definition at line 42 of file flModel.h.
Referenced by mdl3dStatDraw(), mdl3dStatDrawTextured(), mdl3dStatFree(), mdl3dStatLoadOBJ(), and mdl3dStatSaveOBJ().
Definition at line 43 of file flModel.h.
Referenced by mdl3dStatDraw(), mdl3dStatFree(), mdl3dStatLoadOBJ(), mdl3dStatLoadOBJ_faceRead(), mdl3dStatOptimize(), and mdl3dStatSaveOBJ().
Definition at line 44 of file flModel.h.
Referenced by mdl3dStatLoadOBJ(), mdl3dStatLoadOBJ_faceRead(), and mdl3dStatSaveOBJ().
Definition at line 45 of file flModel.h.
Referenced by mdl3dStatLoadOBJ(), mdl3dStatLoadOBJ_faceRead(), and mdl3dStatSaveOBJ().
Definition at line 47 of file flModel.h.
Referenced by mdl3dStatDraw(), mdl3dStatDrawTextured(), mdl3dStatFree(), mdl3dStatLoadOBJ(), and mdl3dStatSaveOBJ().