#include "flGlobal.h"
Go to the source code of this file.
Functions | |
vect2f | collision2dLineClosestPoint (Line2d inLine, vect2f inPoint) |
bool | collision2dLineLine (Line2d inLine0, Line2d inLine1) |
bool | collision2dCircleCircle (Circle2d inCirc0, Circle2d inCirc1) |
bool | collision2dLineCircle (Line2d inLine, Circle2d inCirc) |
bool | collision2dRectRect (Rect2d inRect0, Rect2d inRect1) |
Variables | |
vect2f | collisionLast |
Definition at line 142 of file flCollision.c.
References Circle2d::circCenter, Circle2d::circRadius, collisionLast, max, and min.
Definition at line 160 of file flCollision.c.
References Circle2d::circCenter, Circle2d::circRadius, collision2dLineClosestPoint(), collisionLast, max, and min.
Definition at line 10 of file flCollision.c.
References Line2d::linePoints.
Referenced by collision2dLineCircle().
Definition at line 30 of file flCollision.c.
References collisionLast, Line2d::linePoints, max, and min.
Definition at line 175 of file flCollision.c.
References collisionLast, Rect2d::rectPoints, and Rect2d::rectSize.
Definition at line 8 of file flCollision.c.
Referenced by collision2dCircleCircle(), collision2dLineCircle(), collision2dLineLine(), and collision2dRectRect().