 _________________
|                 |
|  CS PSP         |
|  version 1.6    |
|  by Kevin Chen  |
|  2008           |
|_________________|


   Remember to visit the forums (http://z4.invisionfree.com/CSPSP), where you can discuss anything about the game, submit bug reports and suggestions, and download maps and other content made by the community.


 _______________
|-INSTALLATION- |
|_______________|

   The online portion of this version currently only works on custom firmwares (3.xx). To install, copy the CSPSP folder to your PSP/GAME folder (not PSP/GAME150).

   NOTE: CSPSP now accesses the flash of your psp. It only reads (doesn't write), so it should be fine, but here's a warning nonetheless.


 __________
|-UPDATES- |
|__________|

   Fixed the majority of freezing bugs
   Removed the 64 maps limit
   Fixed the bug where all weapons were dropped on death
   Implemented buyzones
   Fixed the bug where your own ammo would increase when someone else was buying ammo
   Added a simple loading bar
   Implemented a new animation system for players (which also means slightly different player gfx)
   Added "Overwrite Map" option when your map differs from the server's.
   Added bullet speed to the guns config file (sniper rifle bullets are now as default 2x as fast)
   Added some alert messages when buying (not enough money, buying time ended, etc.)
   ***Redid most of the Online Lobby; implemented an account system (with friends lists)***
   

 ________
|-INTRO- |
|________|

   This is version 1.6 of a top down shooter based on ValveŠ's Counter-Strike. 
   

 ___________
|-FEATURES- |
|___________|
   
   Accurate collision detection between the player and walls (the player is represented as a circle and the walls as line segments). Note that this collision detection system is NOT tile-based and can model any polygon (including circles if you use enough line segments :D). The map that I made is squarish only because I can't make maps >_>.

   Collision detection between players.

   Shooting system plus recoil with different types of guns.

   Basic team gameplay finished.

   Sound effects system.

   Infrastructure multiplayer with account system.


 ___________
|-CONTROLS- |
|___________|

   Go to OPTIONS in the main menu and then press L/R to get to the CONTROLS tab to view the controls.

   The two control styles are:

   -Absolute Mode-
   
      This is the default contol style. The analog stick will move your player as seen from your view. This means that UP on the analog stick will move the player directly UP, RIGHT will move him RIGHT, and so on.

   -Relative Mode-
      
      This is the secondary control style. Use the analog stick to control your player. As the name suggests, this mode allows relative control, meaning that UP will move the player in the DIRECTION HE IS FACING, RIGHT will move the player RIGHT OF THE DIRECTION HE IS FACING, and so on.
      

 _______
|-TODO- |
|_______|

   Fix networking for 1.5 firmware

   Better bot state machine

   Make bots use different weapons (pistol, grenades, knife)
   
   Better graphics
   
   Optimize collision detection system more (some things could still be improved)
   
   Clean up map file type

   Moving geometry and entity system? (doors, buttons, etc)
   
   Different gameplay modes (bomb and hosties anyone?)