I commend you for takinf the time to read the README. Essentially this document is to reference the game content that was not created by us, especially the photographs.

To be honest, we've taken (or thought about taking) without permission, images and textures from
http://flickr.com/photos/brandonglass/16408395/page2/
http://users.skynet.be/choppers/apacheAh64.html
http://www.filterforge.com/filters/941.html
http://www.yourdailytexture.com/category/roof/
http://www.ramstein.af.mil/news/story_media.asp?id=123121054

If somehow it makes it through the grapevine to the owners of these photographs and they take exception, then we'll remove them. However, I reckon they'll be good about it, so long as we don't suddenly get rich off it, eh?


This game was written by the team at www.codetactics.com
By team, we mean two of us, and we're not going to say who we are. Our names come up in google too much as it is.

We apologise to all those desiring this code be GPL or some other open source variant. The problem is that this project was started in Feb 2008 as a learning/interest project. I'd be pretty brassed off if some cheeky bugger who's way smarter than us, goes in and does all the improvements that we really wanted to do ourselves. That's pretty much the main reason. It's kind of like not wanting to let anyone else compose a symphony with you. Sure, you'll let them play it, but not write it with you. Hmmm, it just occured to me that someone could take your score and arrange it. Okay, so that metaphor didn't work, but you get what I mean.


Special thanks goes to the guys that ported SDL to the PSP, and made the PSPGL library. Without those libraries, there is very little chance we could have been bothered getting the game to work on PSP.
http://goop.org/psp/gl/



Enjoy.



=== Installation ===

== PSP ==

Copy the directory 'apollonia' into your games directory. For CFW 3.52 M33-4, it is PSP/GAME352 but will likely be different for each CFW.

== Mac 0SX ==

Drag Apollonia.app into the Applications directory, or run it straight from the dmg.

== Linux ==

You will have to have SDL, SDL_mixer and SDL_ttf libraries installed.
The binary can be run from the command line using ./apollonia if your distro is like mine and it doesn't like being double-clicked.

== Windows ==

Run the executable.


=== Changelist ===

== Version 0.04 ==

Features
* Chase camera - The default camera view is from behind the helicopter, rather than from isometrically above. The original (retro) camera view can be selected from the controls screen.
* Player profiles - Player names and data can now be saved to a database.
* Enhanced particle effects -ĘThese are used for missile impacts and bullet to ground impacts.
* Airstrike! - An A-10 Thunderbolt II can be called using L+R trigger. Includes audio.
* New Apache model.
* Ingame messages can be printed to the HUD.
* Briefing screens - To add meaing to the madness, there are short mission descriptions for each mission (excludes Instant Action).
* Three new missions.
* Friendly tanks.
* Player Statistics - Mission data is saved to a player's profile. This includes flight time, accuracy, deaths etc.
* Post mission score board -ĘThe score board summarises statistical data of a just completed/failed mission.
* New Ammo and Health display on the HUD.
* The player helicopter can start some missions airborne.
* New factory building.
* Existing buildings have been scaled more accurately.
* Tweaked existing missions so that the player is less likely to be overwhelmed.

Under the Hood (for your interest)
* Particle Engine, Terrain and rendering optimisations.
* Splash Screen fixes.
* You can now shoot through destroyed buildings so that units inside them can be hit.
* Using the sqlite database for player data.

Known Issues
* Sometimes there is incorrect textures loaded (very elusive).
* Three Player Profile limit.
* High memory usage. Beware of too many PSP background processes.
* Suspend mode not supported.
* There is a delay between the mission being won/lost and the scoreboard being visible. This is because of the time taken to write data to the database.
* Slow load times; about 8 seconds (minus Sony logo).
* Some instances of near plane clipping of the terrain resulting in small amounts of unrenedered terrain.

== Version 0.03 ==
* Added some new buildings.
* Improved performance on PSP.
* Improved particle engine.
* Fixed renderer to support OpenGL versions less that 2.0.
* Fixed crash in control screen.
* Fixed error in paths to resources in Linux.

== Version 0.02 ==
* Improved rotor blades.
* Added windows port.
* Fixed some texture and sound bugs.
* Improved graphics engine.
* Added trees.
* Instant action is now random, not just mission one, with random road networks and enemies.
* Added a second control scheme to the PSP version which can be saved as a preference.
* Fixed the home button so it now shows the exit screen on all PSPs

== Version 0.01 ==
* Initial Release.