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Ever wanted to make your own PSP sound files

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DARKPSP

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Post Tue Mar 06, 2007 4:38 pm

Ever wanted to make your own PSP sound files

Making custom psp sound files(SND0.AT3, VAG, Customizing music and sound files in your iso games) its not as hard as you think, just follow these easy steps

Download and Install: "EXACT AUDIO COPY psp edition"

For SND0.AT3 files there are limits
-can't be 1mb or more
-30 seconds or less
-Atrributes: 44.100 kHz, 16 Bit, Stereo 172kb/sec.
-cool

Burn it to a disc(audio disk)

After that ,put the disc in the cd drive and if a splash screen pops up and says what you want to do w/ the disc just choose cancel or "take no action".

turn on exact audio copy(EAC) and you should see your sounds displayed in the menue.
High light the sound you want to convert and press the button that displays a disc and a computer tower(base)

It will tell you were do you want to save your file, put it were you can remeber were you placed it like your desktop Hit save, enter and your done.

Finally go to the folder you saved it to and it should be named "unknown folder" or some thing like that.
There should be a file w/ a .toc extension rename it to SND0.AT3 and you are done.

For custom music files in you UMD iso games:

I will use burnout Legends as an example
i'll be lazy on this one
BurnoutL uses a .MUS extension for music during a race
so what if i wan't naruto 02 opening By: Haruku Kanata to be played instead of the music in the game
well first i burn the song to a disc (Remeber you don't have a limitation in length and size)
Run it through (EAC)
Rename the .toc file to the exact name as the music file so instead of .toc it should look like "EATrax01.MUS"
LAST STEP open up UMDGEN and replace the original file w/ the new one you made and your done.
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D3ViLsAdvocate

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Post Tue Mar 06, 2007 5:18 pm

Do I have to burn them to a disc?
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DARKPSP

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Post Tue Mar 06, 2007 6:53 pm

For some reason, i dont why but yes.
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Mailas

Post Tue Mar 06, 2007 6:56 pm

Does this copy to flash0 or flash1? Aswell as the XMB? Or does it just create a .AT3 or VAG files,
because I have the most simplest way to make PSP sound files, just by using my converter.
It converts midis, and .wavs (I think) to .ST3 or AT3.
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staxx

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Post Tue Mar 06, 2007 9:12 pm

I dont think youll have to burn it to flash0 or flash1 cause its supposed to play while in the game right so maybe your just replacing a file inside the game itself? Cant you have your music playing in the background while in games tho anyways?If thats the case just mute the games music and play your own music in the background
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DARKPSP

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Post Wed Mar 07, 2007 7:02 am

Well depends on what you plan to do

/.AT3-Eboot games aswell as iso's
//.VAG- writes to flash0 (thee is almost nothing that writes to flash1)
///.MUS or anything else goes to the iso

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