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MacroFire v3.0.4
Filename
macrofire304.zip
Date Posted
Aug 18, 2009
Categories
General Apps
,
PSP
Tags
PSP
Downloads
3049
Description:
MacroFire 3.0.4Introduction This program, PSP is a plug-in that runs on custom firmware. Sony on Firmware Akira Makoto normal does not work. The routine is self-responsibility in any event. Not to give anything to play and a prolonged failure to suddenly freeze.Overview Reassign the button, any button and set the batter, Macro functions are performed automatically to certain actions. Blazing set, you can also set the press to leave another state, And RPG, it is kind of a battle without the use of automatic rubber band and scheelite. Macro function is to record the specific behavior, you can repeat it. The analog stick adjustment or re-allocation function, You may be able to cover some of the analog sticks and buttons broken loose.Requirements Confirmed Custom Firmware 5.00 M33-6 I do not work with 3.71M33. Does not work on firmware less. PSP-2000 and PSP-3000 because the activity does not have to know, RAM does not use the extension.Installation The following files are included with the ms0: / seplugins Copy. macrofire.prx macrofire.ini Then, ms0: / seplugins in vsh.txt game.txt pops.txt Add the path to each of the following. ms0: / seplugins / macrofire.prx If the file does not exist please create it. After going to write RIKABARIMODO, Plugins item Place a plug-in required to Enabled. However, VSH on "Internet browser" in the works is limited, and macro functions Rensha function does not work. This is to address the concern that it was offensive to mock these capabilities to other sites. remap_sample sample configuration files in the folder re-set button assignments, Remap settings menu is actually read from the configuration file. Four-way controller analog_to_dpad.ini is assigned to the analog stick, dpad_to_analog.ini is assigned to the four-way controller analog stick keys. MacroFire to run, this folder is not needed.Usage------------------------------------------------- When you start the game, use the two volume control buttons (+ and - keys) and then by pressing the Start menu. This button can be changed in the configuration file. See below "configuration file" please refer to the item. The basic key is the following menu. ??? ??? ??? ???: Move item ??? / ??? button: Change Option ??? button: determination of the items ?? button: Back START button: exit immediately Menu This is a typical operation, the other functional items, May have another operation. In this case, may have been written about how to manipulate the screen under each key.Features------------------------------------------------- MacroFire Engine Switch the plugin to operate. Roll button and macro functions and the ability to affect all functions. Immediately after the game starts it is OFF, ??? / ??? using the switch to the ON button. You can set the initial state in the configuration file. Buttons to launch the menu MacroFire game set in the button to display the menu. If you set the button you want to see this menu by pressing a button combination in the game, MacroFire can display the menu. You can set the initial state in the configuration file. Buttons to toggle the status of engine MacroFire Engine without a menu ON / OFF button to switch between sets. Button where you want to use the switch set to ON, by pressing a button combination in the game, If the MacroFire Engine OFF to ON, OFF if ON switch. You can set the initial state in the configuration file. Engine status notification The above "Buttons to toggle the status of engine", including the setting of MacroFire Engine when the switch is set to notify the on-screen game. When ON, the setting is displayed at the bottom left switch to switch. Analog stick sensitivity adjustment Position and sensitivity of the analog stick to set the dead zone. Details are included manual_analogsens.txt please Remap settings Set the button re-assignment. Details are included manual_remap.txt please. Rapidfire settings Set of automatic fire. Details are included manual_rapidfire.txt please. Macro settings And will run the macro function. Details are included manual_macro.txt please.Configuration file------------------------------------------------- Macrofire.ini and preferences, Rensha configuration files, macro files are all using the same format except for the part. For more information, please see the included manual_ini.txt."MacroFire is not working perfectly." For------------------------------------------------- When MacroFire menu, In some cases, in yellow letters at the top MacroFire is not working perfectly. May appear. If you see this, MacroFire may not work. This is the API MacroFire the hook and another hook in the program, Displays when it can not override it yet. If that is VSH or if POPS, vsh.txt / pops.txt of the line MacroFire Please try to rewrite the top. Might be some chance to work. ???ITARA moved in, the plug-in is another MacroFire not be affected. The idea is that if it works correctly even if it appears to the contrary, In most cases you can be sure that will not work. The famous game in the PSP-HUD appears in conjunction with this, MacroFire will not work.HOME button constraints------------------------------------------------- Items and to set the macro button, HOME can be set button This is real, VSH only on the most useless. That's because, HOME button, but that you can, PSP can not prevent the default functionality of the HOME button, you can not also be required to assume. For example, during the game and press the HOME button displays the dialog of whether to quit the game, Remap the HOME button to select different combinations of buttons assigned to a button, this dialog is not displayed. Conversely, Remap with HOME button also assigned to another button, HOME button when you press, Dialog on whether to end the game. This is the end game dialog, MacroFire and that it is treated like I'm in a different way to detect the button. How to solve it is not known at present. This button has a volume button on the remote also be assigned to another button on the remote control volume button Change the volume when you press the button. This solution also is unknown. However, VSH XMB while playing music on when you return to the HOME button operation, we do not have to re-assign the buttons of the macro. It is not clear where this will work, you may have to try it.Known Issues------------------------------------------------- - Back to the game screen to exit the menu screen is distorted for a moment. - "Portable SSHO status to every" why does burst mode "RAPID" does not work. "AUTO-RAPID" that runs. Leave the state to look at the press of a button in a different way what it feels like there is a priority. Further cause is unknown.Specifications------------------------------------------------- - MacroFire game does not start immediately after the function. This is not to fault the game at Rhodes, about 10 up to start after a long wait for the second. Heavy MacroFire not say I really do not start. However, VSH POPS or, because of the way to detect the start of the game, if these MacroFire is ready to work. - MacroFire is to stop more than one thread to view the menu Start the conversation itself, not before stopping at the menu. Therefore, vsh.txt / game.txt / pops.txt MacroFire plug-in written prior to the running in the menu display. During menu display, the suspension of all threads that did not stop these plugins / disturbance and to return to the screen, Some games may be frozen. This thread is MacroFire should have stopped by, because that would be returned by another plug-in, The famous, screenshotbmp screenshot is taken, such as plug-ins. These are often the thread is not to stop updating the screen during the shooting, returned to the thread after the shooting. If you use these plug-ins, MacroFire in order to stop the thread, MacroFire to start after vsh.txt / game.txt / pops.txt or written, MacroFire be careful not to be used to display a menu. - Displaying the contents of the menu screen LCD (liquid crystal display) and the extent to leave off automatically, Reflected a split second after the game at the end of the menu, it may be left to degenerate quickly. In this case, if the game BGM, BGM black screen but keeps ringing as well, If there is no BGM is so careful to not cut your power seems to freeze on the surface. If you are in this state, PSP can be resolved by pressing the button changes the brightness. - The menu in the middle of a file access, Would leave the memory stick access light flashes. However, it seems that the visit has been really, is not particularly harmful. However, when the state is to fetch a file list, Save the settings and macro Rensha / run a Rhodes timeout. If the timeout is returned to the game once, and may try again later. - English is too bad. Not limited control.Schedule------------------------------------------------- - Macrofire.ini to use a relative path to the file specified items. - Remap settings, so you can change the settings button for automatic fire. - Remap settings interface graze it some more. - Alternative Buttons is a button to convert, Problems that can not be set out only the button in the dialog settings. - Save the file / RODODAIAROGU, Allow a little more action on a file.Finally------------------------------------------------- Although often seen with a light, plug-in is not a formal mechanism, Running on a PSP game does not take into account the existence of a plug-in. Therefore, do not forget the game that freezes always precariously. The game can be saved is to save often??IMASHOU. Also, when the action occurs and if the MacroFire fall, Those who want to help in debugging, http://classg.sytes.net/products/psp/ # MACROFIRE In the "debug" and are written using MacroFire please. This "debugging MacroFire" usage and how the bug report, please see the readme.txt there.Acknowledgments------------------------------------------------- This soft, PSPLink has benefited greatly from the source code. If you do not have this software and this is difficult. And if there is no PSPSDK custom firmware, and there was this development in itself. Thank you take this opportunity. Thanks all the developers of the PSPSDK, the PSPLink and the CFW.
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