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Vita Moonlight xyzz has released Vita Moonlight version 0.3.2 for the PSVita.

## Changes
* New configure option about streaming optimization (d2c974a)
* Fix cannot use 960×544 resolution (653afa6)

## Known issues
* [Issues](https://github.com/xyzz/vita-moonlight/issues)

especially, I need to help #108. I can’t reproduce an issue in my vita. if you have the problem with sd2vita, please share use plugin information like source repo, contain packages.

![qrcode](https://chart.googleapis.com/chart?cht=qr&chs=300×300&chl=https%3A%2F%2Fgithub.com%2Fxyzz%2Fvita-moonlight%2Freleases%2Fdownload%2F0.3.2%2Fmoonlight.vpk)

Download Vita Moonlight from the Brewology PSVita Store.

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Adrenaline Bubble Manager ONElua has released Adrenaline Bubble Manager version 4.08 for the PSVita.

- Fix error when opening the OSK more than 10 times, thanks to The_Flow!.

- Update eboot.bin to ONELuavita V4R0.

Download Adrenaline Bubble Manager from the Brewology PSVita Store.

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Vita Moonlight xyzz has released Vita Moonlight version 0.3.1 for the PSVita.

Sorry, I made critical problem at the 0.3.0
This version has just one fix.

## Changes
* Fix cannot connect with new devices (b838278)

## Known issues
* [Issues](https://github.com/xyzz/vita-moonlight/issues)

![qrcode](https://chart.googleapis.com/chart?cht=qr&chs=300×300&chl=https%3A%2F%2Fgithub.com%2Fxyzz%2Fvita-moonlight%2Freleases%2Fdownload%2F0.3.1%2Fmoonlight.vpk)

Download Vita Moonlight from the Brewology PSVita Store.

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Vita Moonlight xyzz has released Vita Moonlight version 0.3.0 for the PSVita.

## Changes
* Support GFE 3.11
* New configure option about reference frame invalidation (#89, #91)
* Fix unset resolution configure (#90)

## Known issues
* [Issues](https://github.com/xyzz/vita-moonlight/issues)

![qrcode](https://chart.googleapis.com/chart?cht=qr&chs=300×300&chl=https%3A%2F%2Fgithub.com%2Fxyzz%2Fvita-moonlight%2Freleases%2Fdownload%2F0.3.0%2Fmoonlight.vpk)

Download Vita Moonlight from the Brewology PSVita Store.

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PFBA rsn8887 has released PFBA version 1.15git-rsn8887 for the PSVita.

# PFBA Vita_mod: Modded version of Portable Final Burn Alpha for the Vita

Quick release with additions/changes to Cpasjuste’s awesome PFBA emulator for Vita.

NOTE: This version appears as a new bubble even when updating. I am not quite sure why. But it is safe to delete the old bubble.

Big thanks to Cpasjuste for a great codebase. This release page might be ahead or behind Cpasjuste’s repository depending when pull requests are merged etc.

# Changelog of this modded version
1.15
- PFBA: match uppercase rom filenames, useful for FAT filesystems
- PFBA: fix console rom loading (Thanks @SoftechSoftware)
- PFBA: fix PC Engine emulation (Thanks @SoftechSoftware)
- PFBA: fix MegaDrive/Genesis emulation (Thanks @SoftechSoftware)
- based on latest git repository code from @Cpasjuste, including update to FBA version 0.2.97.42

1.14
- PFBA: Fix some remaining flickering borders

1.13
- PFBA: fix analog stick angular zone sizes (22.5 degrees per half zone now, e.g. eight 45 degree zones)

1.12
- PFBA: fix analog controls (broke in last release)

1.11
- PFBA: fix joystick controls with radial deadzone & symmetric diagonals

1.10
- PFBA: fix flickering borders if FIT is disabled

1.09
- PFBA: UniBIOS disables asm core only for Neogeo games

1.08
- PFBA: add option to change neo-geo bios (hyln9)

Note: For Unibios support, the file uni-bios_3_2.rom must be present in neogeo.zip

1.07
- pulled in latest changes by Cpasjuste as follows:
– PFBA: add option to configure menu(s) button(s)
– PFBA: add analog support (after burner 2, outrun…)
– PFBA: add NO_KEYBOARD flag to disable keyboard configuration
– FBA: fix wrong colors on konami games
– FBA: fix eeprom (nvram) loading/saving
– ARM: fix nec cpu (irem, raiden…)
– PFBA: fix readme.md suppression
– FBA: update to 0.2.97.40
– GUI: change menu code (use submenus, should improve smaller resolution systems)
– COMMON: add skin font size configuration

1.06
- added rotation options OFF+FLIP (flipped vertical for handheld portrait mode with pad at the bottom) and OFF+CAB.MODE (non-rotated controls for arcade cabs and vertical monitors)
- fixed FIT 4:3 option so it works even with rotation, and removed the now-unneeded FIT 3:4 option

1.05
- pulled in more changes by Cpasjuste, such as some speedup in SDL library and the re-instatement of smaller audio buffer to completely eliminate all audio lag.

1.04
- pulled all audio changes by Cpasjuste, sound seems to be perfect now on PS Vita.

1.03
- remove unneeded audio buffer hack

1.02
- reduce audio delay thanks to Cpasjuste, and I made a small change to it to hopefully eliminate the distortion/stutter

1.01
- support for multiplayer/multiple controllers on Vita TV. Controllers have to be paired before PFBA is started

1.00
- added “FIT 4:3″ and “FIT 3:4″ options to force the typical Arcade TV aspect ratio. Many Capcom games have strange resolutions but were designed to fill a 4:3 TV aspect ratio image. Strider and Final Fight are two examples. Without forcing 4:3 aspect these games will look stretched with too much widescreen.

# Below are the contents of the original readme.md: PFBA: Portable Final Burn Alpha

![](http://files.mydedibox.fr/files/Dev/psp2/pfba/screen1-mini.jpg)

**The main goals of this [final burn alpha](http://www.fbalpha.com/) port are/were :**

> – have a basic but user friendly user interface on non windows devices
> – use a recent rendering interface for speed and effects support
> – cross-platform and code portability
> – easy updates of fba core (no modifications to the original sources)
> – use arm asm m68k ([cyclone](https://github.com/notaz/cyclone68000)) core on arm devices

**Currently supported devices**

> – Linux (sfml, sdl2)
> – RPI 3 (sfml, sdl2, wip)
> – Ps Vita (vita2d)

**PS VITA**

> – data is located at “ux0:/data/pfba”
> – default rom path is “ux0:/data/pfba/roms/”
> – rom path can be changed in “ux0:/data/pfba/pfba.cfg”
> – preview images can be put in “ux0:/data/pfba/previews/rom-name.png”
> – in the ui: START = gui options + default rom configuration
> – in the ui: SELECT = selected rom configuration
> – in game: SELECT+START = menu
> – in game: SELECT+L = saves states
> – in game: SELECT+SQUARE = service switch
> – in game: SELECT+TRIANGLE = 1P+2P switch
> – in game: SELECT+LEFT/RIGHT = change shader
> – in game: SELECT+UP/DOWN = change scaling

**Linux compilation**

> – mkdir cmake-build
> – cd cmake-build
> – cmake -DBUILD_SFML=ON -DCMAKE_BUILD_TYPE=Release ..
> – make pfba.deps
> – make pfba

**Ps Vita compilation**

> – mkdir cmake-build
> – cd cmake-build
> – cmake -DBUILD_PSP2=ON -DCMAKE_BUILD_TYPE=Release ..
> – make pfba.deps
> – make pfba.vpk

**RPI3 compilation**

> – mkdir cmake-build
> – cd cmake-build
> – cmake -DBUILD_RPI=ON -DBUILD_SDL2=ON -DCMAKE_BUILD_TYPE=Release ..
> – make pfba.deps
> – make pfba

**Developers tips**

There is currently two modifications to the original FBA sources :

> – [ARM: fix nec cpu (irem, raiden...)](https://github.com/Cpasjuste/pfba/commit/d1d8bc51457a1f00eecc5a934b94afe5993c7eae)
> – [COMMON: fix eeprom (nvram) loading/saving](https://github.com/Cpasjuste/pfba/commit/e0c5153a530fedcf267e50e047afc8770a2d4ef4)

**Thanks**

> – Xavier for the support (http://www.consolex-bordeaux.fr/)
> – ScHlAuChi for all the advices and testing
> – fba/mame authors (http://www.fbalpha.com/, http://mamedev.org/)
> – xerpi for vita2d (https://github.com/xerpi/libvita2d)
> – frangarcj for vita2d shader support (https://github.com/frangarcj/vita2dlib)
> – people behind the vitasdk (https://github.com/vitasdk)

Download PFBA from the Brewology PSVita Store.

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The Legend of Sword and Fairy usineur has released The Legend of Sword and Fairy version 1.2 for the PSVita.

## Installation:

- Install `sdlpal.vpk` using VitaShell
- Download the official PC game freeware (for Windows 98): http://update1.baiyou100.com/resource/Pal98rqp.zip
- Copy all files to `ux0:data/sdlpal`
- Download the english patch: http://www.romhacking.net/translations/2441/
- Overwrite `m.msg`, `sss.mkf` and `word.dat`, add `m_chs.txt` and `m_eng.txt` from the “patch” archive to `ux0:data/sdlpal`. **WARNING**: take care of case. It may differ between the official pc game and the “patch”
- Copy the `sdlpal.cfg` given here into `ux0:data/sdlpal`
- *Optional*: if you want to play the game in chinese, you have to edit this `sdlpal.cfg` and change the line `MessageFileName=m_eng.txt` to `MessageFileName=m_chs.txt`

## Controls:

| Keys | Exploration | Combat mode |
| — | — | — |
| Up | Move to North / Up | Up |
| Down | Move to South / Down | Down |
| Left | Move to West / Left | Left |
| Right | Move to East / Right | Right |
| X | Select / Interact / Skip dialogues | Select |
| □ | Spell | Attack |
| O | Open menu / Cancel | Cancel |
| △ | Status | Status |
| Hold L + Up | Jump to the previous page of “Item” | Jump to the previous page of “Item” |
| Hold L + Down | Jump to the next page of “Item” | Jump to the next page of “Item” |
| Hold L + Left | Jump to the first “Item” of current page | Jump to the first “Item” of current page |
| Hold L + Right | Jump to the last “Item” of current page | Jump to the last “Item” of current page |
| Hold L + X | – | Defend |
| Hold L + □ | – | Auto mode (COOP) |
| Hold L + O | Leave game (with confirmation) | Flee |
| Hold L + △ | – | Repeat |
| R | Use Item | Use Item |
| Hold L + R | Equip Item | Throw Item |

## Changelog:

1.2:
- Remove “dirent” files as it’s now support in vitasdk newlib
- Enhancements due to latest release of SDL2 for Vita

1.1:
- Apply sharp-bilinear shader to improve image quality. Thanks to @rsn8887

1.0:
- First public release

Download The Legend of Sword and Fairy from the Brewology PSVita Store.

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Bermuda Vita usineur has released Bermuda Vita version 1.4 for the PSVita.

## Installation:
- Install `bermuda-vita.vpk`
- Extract data files from the [bermuda-syndrome.zip](http://www.bestoldgames.net/download/bgames/bermuda-syndrome.zip) archive to `ux0:data/bermuda/DATA/`
- Extract music files from the [MUSIC.zip](https://www.ferb.fr/gekihen/MUSIC.zip) archive to `ux0:data/bermuda/MUSIC/`

Finally, you should have, into `ux0:/data/bermuda/` :
- A folder named `DATA` with [the following files and directories](https://www.ferb.fr/gekihen/bermuda-data.png)
- A folder named `MUSIC` with track01.ogg to track15.ogg inside

## Controls:

| Keys |   |
| — | — |
| Arrow Keys | Move Jack |
| X | Interact / Skip dialogues or cutscenes |
| □ | Use weapon / Pull out weapon |
| O | Run / Put away weapon |
| △ | Display bag |
| Start | Open menu |
| Select | Toggle 1:1 / fullscreen |
| L / R | Quick load / save |

## Credits:

Cyx (Grégory Montoir) for original reverse work and modern engine.

## Changelog:

1.4:
- Rebase with last features / fixes of bermuda original project (release 0.1.6)
- Fix more random crashes.
- Button “Start” is now used to open in-game menu.

1.3:
- Image quality improvement. Thanks to @rsn8887.

1.2:
- Enable “SELECT” button to toggle between 1:1 ratio or fullscreen

1.1:
- Fix random crashes due to wrong audio/music memory management

1.0:
- First public release

Download Bermuda Vita from the Brewology PSVita Store.

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SDLPoP-Vita usineur has released SDLPoP-Vita version ita-1.4 for the PSVita.

## Installation:

- Install `SDLPoP-Vita.vpk` using VitaShell
- Extract the `prince.zip` archive into `ux0:data`

## Controls:

| Keys |   |
| — | — |
| Left | Turn or run left |
| Right | Turn or run right |
| Up or O | Jump or climb up |
| Down | Crouch or climb down |
| X | Pick up things, hang from edge |
| X + Left / Right | Careful step |
| △ | Display remaining time |
| L | Quick load |
| R | Quick save |
| Select | Toggle fullscreen |

## Build instructions:

https://github.com/usineur/SDLPoP-Vita/wiki/Build-instructions

## Customization

This can be done by editing the `ux0:data/prince/SDLPoP.ini` file.

Default ratio (_current settings provided in prince.zip archive_)
– `start_fullscreen = false`
– `use_correct_aspect_ratio = false`

![prince_ratio_1](https://user-images.githubusercontent.com/452720/32700117-d273442c-c7c0-11e7-9e73-bb417c06c840.jpg)

Fullscreen
– `start_fullscreen = true`
– `use_correct_aspect_ratio = false`
– Or use “Select” button to toggle fullscreen

![prince_ratio_2](https://user-images.githubusercontent.com/452720/32700123-eb0569de-c7c0-11e7-9559-4fb6a81fc3f4.jpg)

4:3 ratio
– `start_fullscreen = false`
– `use_correct_aspect_ratio = true`

![prince_ratio_3](https://user-images.githubusercontent.com/452720/32700142-3274de4e-c7c1-11e7-8323-1abcc5ed9b31.jpg)

“Lighting” Mode
– `enable_lighting = true`

![prince_effect_1](https://user-images.githubusercontent.com/452720/32700157-64885500-c7c1-11e7-9d4d-c2c9cac114a2.jpg)

## Changelog:

1.4:
– Image quality improvement. Thanks to @rsn8887.
– Rebase with last features / fixes of SDLPoP original project

1.3:
– Rebase with last features / enhancements of SDLPoP original project
– Enable toggle fullscreen

1.2:
- Fix music resume after clicking to the PS button.
- Enable L/R buttons to respectively quick load/save your progression.
- Add keyboard support to enter your name in the hall of fame (_you must finish the game first_)

1.1:
- Loading time is reduced
- Unneeded “overclocking” is removed
- Real fullscreen mode
- Circle button performs the same action as “up” button

1.0:
- First public release

Download SDLPoP-Vita from the Brewology PSVita Store.

Posted in Brewology, PSVita | No Comments »

SDLPoP-Vita usineur has released SDLPoP-Vita version ita-1.4 for the PSVita.

## Installation:

- Install `SDLPoP-Vita.vpk` using VitaShell
- Extract the `prince.zip` archive into `ux0:data`

## Controls:

| Keys |   |
| — | — |
| Left | Turn or run left |
| Right | Turn or run right |
| Up or O | Jump or climb up |
| Down | Crouch or climb down |
| X | Pick up things, hang from edge |
| X + Left / Right | Careful step |
| △ | Display remaining time |
| L | Quick load |
| R | Quick save |
| Select | Toggle fullscreen |

## Build instructions:

https://github.com/usineur/SDLPoP-Vita/wiki/Build-instructions

## Customization

This can be done by editing the `ux0:data/prince/SDLPoP.ini` file.

Default ratio (_current settings provided in prince.zip archive_)
– `start_fullscreen = false`
– `use_correct_aspect_ratio = false`

![prince_ratio_1](https://user-images.githubusercontent.com/452720/32700117-d273442c-c7c0-11e7-9e73-bb417c06c840.jpg)

Fullscreen
– `start_fullscreen = true`
– `use_correct_aspect_ratio = false`
– Or use “Select” button to toggle fullscreen

![prince_ratio_2](https://user-images.githubusercontent.com/452720/32700123-eb0569de-c7c0-11e7-9559-4fb6a81fc3f4.jpg)

4:3 ratio
– `start_fullscreen = false`
– `use_correct_aspect_ratio = true`

![prince_ratio_3](https://user-images.githubusercontent.com/452720/32700142-3274de4e-c7c1-11e7-8323-1abcc5ed9b31.jpg)

“Lighting” Mode
– `enable_lighting = true`

![prince_effect_1](https://user-images.githubusercontent.com/452720/32700157-64885500-c7c1-11e7-9d4d-c2c9cac114a2.jpg)

## Changelog:

1.4:
– Image quality improvement. Thanks to @rsn8887.
– Rebase with last features / fixes of SDLPoP original project

1.3:
– Rebase with last features / enhancements of SDLPoP original project
– Enable toggle fullscreen

1.2:
- Fix music resume after clicking to the PS button.
- Enable L/R buttons to respectively quick load/save your progression.
- Add keyboard support to enter your name in the hall of fame (_you must finish the game first_)

1.1:
- Loading time is reduced
- Unneeded “overclocking” is removed
- Real fullscreen mode
- Circle button performs the same action as “up” button

1.0:
- First public release

Download SDLPoP-Vita from the Brewology PSVita Store.

Posted in Brewology, PSVita | No Comments »

SDLPoP-Vita Mod rsn8887 has released SDLPoP-Vita Mod version ita-1.3bgit-rsn8887 for the PSVita.

Description
=======

This is a version of Usineur’s SDLPoP for Vita with the following changes:

- re-compiled based on Usineur’s latest source repository from 1/10/2018.
- compiled using latest SDL2 and SDL2_mixer libraries. This fixes the popping noise and sound distortion when the end of level door closes.
- a sharp-bilinear-simple shader is implemented that removes the pixelwobble and pixel distortion in all screenmodes.

Everything else is the same as in Usineur’s version 1.3. For more detailed information, please look at Usineur’s original [release page](https://www.github.com/usineur/sdlpop-vita/releases)

Thank you Usineur for a great port!

Installation
=======

- Install SDLPoP-Vita.vpk using VitaShell
- Extract the prince.zip archive into ux0:data

Examples
=======

Sadly, the following examples are a bit blurry because the Vita saves screenshots as jpegs with lots of artifacts. But the effect should still be obvious, especially in the checkerboard pattern in the shadow.

- This version (1.3b) with sharp-bilinear-simple shader
![after](https://s17.postimg.org/nmqdzhlhb/after.png)

Note all pixels have the same shape. I think this is how it should be.

- Previous version 1.3 without shader
![before](https://s17.postimg.org/7oho9c43z/before.png)

Note some pixels are distorted more than others. Some are very rectangular, some are more square. This can lead to a lot of distortion, especially when things are moving.

Download SDLPoP-Vita Mod from the Brewology PSVita Store.

Posted in Brewology, PSVita | No Comments »

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