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March 21, 2010  
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WII | Google May Stop Censoring Search Results In China This Month

Google and China's war has been going on since mid-January when Google refused to continue censoring search results in the country. Now though, Google is rumored to be pulling censorship this month- something the Chinese government's IT ministry describes Google's plans as "unfriendly and irresponsible" and warning that the company will have to bear the consequences of its actions.

ine-width: 0px; outline-style: initial; outline-color: initial; font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; background-position: initial initial; background-repeat: initial initial; padding: 0px; border: 0px initial initial;">Their clash of values has been well-publicized, with Google halting the release of certain Android phones and even canceling a developer event over there.

Li Yizhong, a Minister of Industry and Information Technology in China, responded with "if you don't respect Chinese laws, you are unfriendly and irresponsible, and the consequences will be on you" when asked about how China will retaliate if Google stayed true to its word.


PSP | JPCSP v0.5 Released

The team behind JPCSP, a program for the PC that emulates the PSP, has released their newest build of their emulator. The project itself is starting to finally take a shape and form and is gaining in popularity with their recent success. There are a handful of titles now that are more or less 100% playable along with ones that are only half-playable or need the headers decrypted before getting them to work. The entire project is coded in java, so many people speculate the potential for this emulator, but it's looking to be one of the first-emerging PSP emulators that gets the job done and has a good dev team behind it. Below are two download links, the first one being for 32 bit operating systems and the second for 64 bit. There is also a guide in their forum for linux users looking to run this on their computers.

 

 

[_Download:_32_bit_]         [_Download:_64_bit_]        [_Source_]


PS3 | 8001050F Plagues The Fatties

What a crazy day for the PS3. Sony apparently has no idea what is the reason behind just about every single one of their customers not being able to connect to the Playstation Network. The errors occurred early afternoon (PST) and they kept on coming. There may be only one answer during these dark times and although the prospect of spending time without your video games and instead investing it with your loved ones and families... the answer may be to buy an Xbox 360. No, of course that's a cheap shot, but it makes you wonder what is exactly going on?

 

The rampant speculation about "Sony phasing out the fatties" is already hitting the airwaves. I, personally, feel it's just a typical server downtime and whether planned or not should return to optimal working status within hours, but some people would rather believe it's judgment day. Kotaku and Gizmodo have both picked up on the story so far with nothing much to add other than "nobody seems to know what is going on", although, oddly enough, it seems that most people who claim to have a slim PS3 are experiencing no issues at all... which may prove that Sony hates black fatties.


XBOX | Bungie Releases Documentary For Halo Reach

Halo has been a franchise that many say has arguably changed modern first person shooter video games. No, the idea that mankind must fight in an epic battle for survival against a merciless alien race is NOT quite the most original idea in itself, but the combat mechanics that made the series stand out ARE. In a recently-released documentary from Bungie, the crew explains their ambitious goals for the upcoming Halo game, Halo Reach. In the documentary, Bungie makes several claims that they have ten times more colliding particle calculations to play with, higher fidelity character models, an all-new cast, and much larger firefights in a "sandbox" mode. The big picture is that they will have roughly four times the amount of polygons which means you'll get more customizable Spartans, environments, weaponry, and vehicles. And on that note, they claim to have the goal of adding twice the weapons, twice the characters, twice the vehicles etc. For those of you that are Halo fans, Halo Reach seems to be "the game" tha t will deliver "the experience" that you've been craving to find.




[_Source_]


PS3 | 3D Technology May Come Next for PS3

Our good pal and forum friend, AdventWolf, tipped us off about this little bit of tech news. Jumping straight in, for a few years this type of 3D technology has been being developed - originally targeting the PC gaming scene through Nvidia. The technology released was dubbed, "Geforce 3D Vision". Interestingly enough, for those who don't know, the PS3's graphics processor, the "RSX", is created by Nvidia, so this type of 3D technology has only been an earshot away from being used with the PS3. It was just a matter of time. Now, it seems, that technology may become a new feature with the upcoming firmware release, 3.20. Currently at firmware 3.15, if speculation holds true, it shouldn't be long before people are able to download a simple firmware update to possibly take hold of some great extra graphical features.

 

The downside? Yes, there is a downside. The downside is that you're going to need a 120hz television/ computer monitor in order to experience this extra feature - something only the big spenders currently have access to. The monitor will need to be a native 120hz screen unless you purchase something like a Mitsubishi DLP monitor which come with the necessary hardware to boot. The DLP TV's may only need to be set to 60hz as well even though they support 120hz and overall may support higher resolutions (1680x1050 for a standard 120hz LCD compared to 1920x1080 for a DLP HDTV). I suppose it may also be considered to be a downside that you will need to wear 3D glasses also - something which some people may not appreciate.

 

For now, most of this is rumor and speculation, but now that this information is coming mostly from developers that have hands-on access to the newest firmware update, this news seems pretty likely to be an upcoming release that may add some extra functionality to your PS3.

 

 

 

[_Source_]         [_Contributor_]


PSP | PSP Exploit In Development Working on ALL PSP Models!?

Here's a little piece of information that was first brought to my attention by brentbizzle from our forum. Ok, so check it. Greg from PSP-Hacks, the main administrator there, has confirmed that there is an exploit currently in development that works on all PSP models that can open the path to homebrew fully for all PSP users. This is a software method as well, so nobody would need to use a Pandora's Battery anymore.

 

For now, there's no files to download and no actual "proof", but I hope you folks can trust me, DarkPacMan77, and I have faith that Greg at PSP-Hacks is a man of his word. The hack is unstable and is still being developed but is currently working and being debugged. An eLoader is even in development as well.

 

Make sure to stay tuned. We'll bring you all of the latest updates.

 

 

[_Source_]         [_Contributor_]


PSP | XBOX | WII | PS3 | GFX | MAC | NDS | MOBILE | Site Downtime

We're terribly sorry for the recent downtime the site has incurred, but we've been hard at work to bring the site back up. We've had issues with a few things including hosting issues as well as a bit extra, which I've outlined in our forum, but we're back now and we're working hard towards being better than ever before. Keep your eyes peeled for a forum update within the next few days that will include a section for average members to post news for the website in. That news can be taken and posted up by a staff member, giving full credits to the user, of course, and will be a great way that the community can take part in making the site a better place.

 

Also, it's HIGHLY advised to enter the Brewology Network through www.Brewology.com instead of using one of the mirrors like WiiBrew or PSPBrew because we're going to be adding news posts that are specific to the Brewology page itself about the latest tech trends and what-not and the only way to see such information is to enter the site through www.Brewology.com. Doing this will also filter the news from every aspect of our site into one convenient page for you to view! So please, if you haven't already, make sure to add the Brewology page to your bookmarks or homepage or just plain enter it in when accessing the site. 

 

Thanks for everything folks. Again, sorry for the downtime, but welcome back to the Brew!


MOBILE | Rumored 4.0 iPhone Firmware Will Only Support 3G and 3G[S]?

Apparently, you will only be able to use the new iPhone firmware on the 3G and 3G[S] iPhones. It seems like Apple may be rolling out with a new iPod Touch, too, if hardware limitations is the cause for this.

It's good because all of you guys not made of money shouldn't be allowed to use things like video recoding on your 2G's, or multitask on the 2G, or MMS on your 2G because it's impossible because of hardware limitations.

[ Source ]


MOBILE | Next-gen Ford Sync adding WiFi hotspot capabilities, you provide the 3G mod

Sure, you could go the easy route and pick up a MiFi, but if you're serious about your on-the-road wireless broadband, you should probably buy an entire car. Ford's next generation of Sync systems will have built-in WiFi and the capability of sharing a 3G connection with the car's driver-defined white list of approved devices. It's a bring-your-own-3G-card affair (you jack into the Sync's USB plug), and sounds like a nice way for Ford to get you to pay for a 3G connection that could theoretically fuel some of those upcoming Sync apps. The second generation of Sync is due to launch next year, and we should be seeing plenty of it at CES in January: Ford's CEO has the opening keynote.

Source: Engadget
Origin: PR Newswire


PSP | Custom Firmware 5.50GEN-D3

So the latest firmware from Yoshihiro and the boys from the Gen team is out, released about 3 days ago, but we didn't report on it because it had reported bug issues. The most notable bug was that it didn't recognize ISO and CSO files on the memory card. That issue has been fixed in this release and all is well in the custom firmware world, so if you are wanting to download the newest custom firmware for the "GEN" series, this may just be the download for you. As always, we've provided the download links just below for your convenience. Happy Brewing!

 

 

[_Download_]


WII | Configurable USB Loader v49 Released!

cfg v49 (release)

  • Fixed install game on SD/FAT
  • Override [w]covers_size theme option with config.txt
  • simple=0 will not unset hide_hddinfo when using -fat version
  • Only one "#GAMEID" string inside binary - for direct starting

cfg v49b2 (beta2)

  • Improved speed of loading game list when using FAT and /wbfs/id_title/ subdirs
  • Changed default: fat_install_dir=1
  • When downloading titles.txt and wii region is JA or KO force EN in titles_url {CC}
  • Allow specifying alt_dol=name (on disc) when using direct start
  • Accept GAMEID without # as argument for direct start (RHAP01 instead of #RHAP01)
  • Override some theme options in base config.txt.
   The options that can be overriden are those that don't
have a major effect on the theme looks and layout:
- hide_header
- hide_hddinfo
- hide_footer
- buttons
- simple
- cover_style
- cursor
- menu_plus
- gui_text_*
- gui_text2_*
- gui_title_top
  • Save cfg loader version when saving gamelist.txt

cfg v49b (beta)

  • Added BCA dump to file from install menu
   (Press + to install and then press 1 to dump BCA)

cfg v49a (alpha)

  • Games on SDHC with IOS 222/223 for both FAT or WBFS partition
  • Games in subdirs on FAT: /wbfs/GAMEID_TITLE/GAMEID.wbfs
   option: fat_install_dir = [0], 1
  • Rename old boot.dol to boot.dol.bak when upgrading
  • If the loader is used to start a game directly
   (from a channel created with crap or similar tools)
and option: intro=0 is specified then no intro
and no progress is displayed until the game is started
  • Support for .wip game patches (by WiiPower)
   Loaded from: sd:/usb-loader/GAMEID.wip (text format)
  • Support for BCA data (by Hermes)
   Loaded from: sd:/usb-loader/GAMEID.bca (binary data of size 64 bytes)
(updated dip plugin from uloader 3.2)
  • option: disable_nsmb_patch=[0],1 will disable the builtin nsmb patches
   (in case someone wants to use/test the external .wip patch or .bca data)
  • Enable WiiRD if usb gecko is connected and ocarina is enabled
   even if not codes are found (by Rfrf)
  • Ocarina url fix: /R/ID6 instead of /ID1/ID6 (for SNM*)

{ { Source } }

{ { Download } }


WII | Nintendo appeals Flash card case

"French prosecutors challenge previous ruling in favour of Divineo as piracy crackdown powers on


Platform holder Nintendo is to back the appeal of prosecutors who have said they intend to challenge a recent court ruling from a French judge in favour of Flash card manufacturer Divineo.

 

Upon dismissing the case on Monday, the judge accused Nintendo of deliberately locking out developers from its range of hardware, adding that it should adopt a system more like Microsoft’s Windows where anyone is free to develop applications that run on the OS.

Divineo has already been subject to a successful prosecution in Hong Kong, where it is still prohibited from manufacturing, marketing or exporting its DS products. It was also at the time ordered to pay Nintendo €45m in damages – a sum that the platform holder has yet to receive.

 

“Nintendo is extremely disappointed with the decision by Paris’ Criminal Court to find Max Louarn, his company, Divineo, and other co-defendants not guilty in the criminal case involving the sale and distribution of game copying devices,” a statement sent to MCV explains.

“Nintendo welcomes the Prosecutor’s decision to Appeal the Judgment. As a victim Nintendo will join his Appeal. Nintendo supports action against the distributors of such devices."

 

“Nintendo maintains that infringement of its intellectual property rights, on its trademarks, software, its technical prevention measures and its video games is causing damage to the whole video game industry, preventing developers from gaining the full benefit of their hard work and creativity, but also to the customers who expect the highest standards and integrity from products bearing the Nintendo name.”

Source


WII | Tanooki - NSMBWii Level Editor 0.5 beta Released



vashgs has released an update to Tanooki, a level editor for New Super Mario Bros Wii game.

What's new?

Version 0.5
- Adding new features and bug fixes in tools Tanooki.

Version 0.4
- Introduction of editor backup Tanooki.
- Fixed minor bugs.

Version 0.3
- Introduction of graphics, scrolling and intelligent object modifier.

Version 0.2
- Fixed big bugs.

Download: Here

Source via wii-info

Source: Tehskeen

Credit: djdynamite123


WII | 26c3 roll-call

"Many of us are planning on attending 26C3 in Berlin in a few weeks — we hope to get a table again in the Hackcenter this year, but no guarantees.

We will not be presenting anything this year, sorry!  There’s not much new to report with the Wii, and we don’t have anything complete enough to show for the DSi.   Also, honestly, I’m looking forward to actually getting some sleep this year and seeing some presentations — I barely emerged from the basement for the last two years.

If we do get some space to set up, we’ll probably have at least one Wii, hopefully a DSi-hacking setup, and then you’ll get to see the rest of the projects that have occupied our time over the last year — lasers, all sorts of SunPlus devices, etc.  Should be good times."

Post a comment if you’re planning on attending.

Posted by Bushing from Hackmii


WII | Quake, the big 3

Q2Rev Release 1

Heriberto Delgado
has released a new build of Quake 2 for the Nintendo Wii. It features Wiimote, USB Keyboard and Mouse support along with an onscreen keyboard for those without them. It also features LAN and Internet play and the game's engine (does he mean data files) can be stored on a SD Card or USB Drive.

Quake, if you've been stuck in a box wearing a cardboard sign is a first person shooter developed by ID Software. If you want to know more about the game Google it.

There is also no mention if this build is based on the original work by Peter McKay who released them here in this forum thread. I'm not seeking credit for the site, but if they are based on Peter's work he should at least be credited. Anyway, see the features/changlog below.

Features/What's New?
  • Improved Wii Remote handling (since Q1Rev Release 1). More stable, and more sensitive. A small wrist movement goes a long way. Adjust the sensitivity level with the new "Wii Remote speed" option, next to "Mouse speed" in Options in the Main Menu.
  • New On-Screen Keyboard, with access to most (if not all) keys of the US keyboard.
  • Support for the standard Gamecube controller.
  • Switching to "big stack" in key points in the code, allow for more stable, more smooth movement in the engine.
  • The engine can be started from either the SD card slot in front of the Wii, or an USB memory stick plugged in any of the USB ports in the back of the console (an improvement since Q1Rev R1).
  • Experimental, untested support for USB keyboard & mouse
Download: Here




Q1Rev Release 2 Released

Heriberto Delgado
has released a new build of Quake for the Nintendo Wii. It features Wiimote, USB Keyboard and Mouse support along with an onscreen keyboard for those without them. It also features LAN and Internet play and the game's engine (does he mean data files) can be stored on a SD Card or USB Drive.

Quake, if you've been stuck in a box wearing a cardboard sign is a first person shooter developed by ID Software. If you want to know more about the game Google it.

There is also no mention if this build is based on the original work by Peter McKay who released them here in this forum thread. I'm not seeking credit for the site, but if they are based on Peter's work he should at least be credited. Anyway, see the features/changlog below.

Features/What's New?
  • Improved Wii Remote handling. More stable, and more sensitive. A small wrist movement goes a long way. Adjust the sensitivity level with the new "Wii Remote speed" option, next to "Mouse speed" in Options in the Main Menu.
  • New On-Screen Keyboard, with access to most (if not all) keys of the US keyboard. Replaces the old, defective input method in use in Release 1.
  • Support for the standard Gamecube controller.
  • Switching to "big stack" in key points in the code, allow for more stable, more smooth movement in the engine.
  • The engine can now be started from either the SD card slot in front of the Wii, or an USB memory stick plugged in any of the USB ports in the back of the console.
  • Experimental, untested support for USB keyboard & mouse.

Download: Here


QWRev Release 1 Released

Heriberto Delgado
has ported the QuakeWorld Client to the Nintendo Wii. This client will let you connect to any QuakeWorld server (since the original servers protocol hasn't been used in over 10 years) and has full network support, supports downloadable maps and connects with virtually any QuakeWorld server in the world.

Quote:
The engine is a feature-complete implementation of the QuakeWorld 2.40 engine. Unlike Q1Rev, there are LOTS of servers around the world that are able to accept this engine as a client for netplay. Be aware, however, that some of them might need a modified version of the communications protocol. Experiment with as much servers as you want in order to get the desired results.
All of the improvements applied to Q1Rev Release 2 were included in QWRev. These include the following:
  • Improved Wii Remote handling (since Q1Rev Release 1). More stable, and more sensitive. A small wrist movement goes a long way. Adjust the sensitivity level with the new "Wii Remote speed" option, next to "Mouse speed" in Options in the Main Menu.
  • New On-Screen Keyboard, with access to most (if not all) keys of the US keyboard.
  • Support for the standard Gamecube controller.
  • Switching to "big stack" in key points in the code, allow for more stable, more smooth movement in the engine.
  • The engine can be started from either the SD card slot in front of the Wii, or an USB memory stick plugged in any of the USB ports in the back of the console (an improvement since Q1Rev R1).
  • Experimental, untested support for USB keyboard & mouse

This client is compatible with the latest releases of Quake 1 and Quake 2.

Download: Here

 


 

Credit: Tehskeen

Source: Tehskeen


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