We're terribly sorry for the recent downtime the site has incurred, but we've been hard at work to bring the site back up. We've had issues with a few things including hosting issues as well as a bit extra, which I've outlined in our forum, but we're back now and we're working hard towards being better than ever before. Keep your eyes peeled for a forum update within the next few days that will include a section for average members to post news for the website in. That news can be taken and posted up by a staff member, giving full credits to the user, of course, and will be a great way that the community can take part in making the site a better place.
Also, it's HIGHLY advised to enter the Brewology Network through www.Brewology.com instead of using one of the mirrors like WiiBrew or PSPBrew because we're going to be adding news posts that are specific to the Brewology page itself about the latest tech trends and what-not and the only way to see such information is to enter the site through www.Brewology.com. Doing this will also filter the news from every aspect of our site into one convenient page for you to view! So please, if you haven't already, make sure to add the Brewology page to your bookmarks or homepage or just plain enter it in when accessing the site.
Thanks for everything folks. Again, sorry for the downtime, but welcome back to the Brew!
Posted by: DarkPacMan77 on Sunday, February 07 2010 @ 2:06am PST
MOBILE | Rumored 4.0 iPhone Firmware Will Only Support 3G and 3G[S]?
Apparently, you will only be able to use the new iPhone firmware on the 3G and 3G[S] iPhones. It seems like Apple may be rolling out with a new iPod Touch, too, if hardware limitations is the cause for this.
MOBILE | Next-gen Ford Sync adding WiFi hotspot capabilities, you provide the 3G mod
Sure, you could go the easy route and pick up a MiFi, but if you're serious about your on-the-road wireless broadband, you should probably buy an entire car. Ford's next generation of Sync systems will have built-in WiFi and the capability of sharing a 3G connection with the car's driver-defined white list of approved devices. It's a bring-your-own-3G-card affair (you jack into the Sync's USB plug), and sounds like a nice way for Ford to get you to pay for a 3G connection that could theoretically fuel some of those upcoming Sync apps. The second generation of Sync is due to launch next year, and we should be seeing plenty of it at CES in January: Ford's CEO has the opening keynote.
So the latest firmware from Yoshihiro and the boys from the Gen team is out, released about 3 days ago, but we didn't report on it because it had reported bug issues. The most notable bug was that it didn't recognize ISO and CSO files on the memory card. That issue has been fixed in this release and all is well in the custom firmware world, so if you are wanting to download the newest custom firmware for the "GEN" series, this may just be the download for you. As always, we've provided the download links just below for your convenience. Happy Brewing!
Override [w]covers_size theme option with config.txt
simple=0 will not unset hide_hddinfo when using -fat version
Only one "#GAMEID" string inside binary - for direct starting
cfg v49b2 (beta2)
Improved speed of loading game list when using FAT and /wbfs/id_title/ subdirs
Changed default: fat_install_dir=1
When downloading titles.txt and wii region is JA or KO force EN in titles_url {CC}
Allow specifying alt_dol=name (on disc) when using direct start
Accept GAMEID without # as argument for direct start (RHAP01 instead of #RHAP01)
Override some theme options in base config.txt.
The options that can be overriden are those that don't have a major effect on the theme looks and layout: - hide_header - hide_hddinfo - hide_footer - buttons - simple - cover_style - cursor - menu_plus - gui_text_* - gui_text2_* - gui_title_top
Save cfg loader version when saving gamelist.txt
cfg v49b (beta)
Added BCA dump to file from install menu
(Press + to install and then press 1 to dump BCA)
cfg v49a (alpha)
Games on SDHC with IOS 222/223 for both FAT or WBFS partition
Games in subdirs on FAT: /wbfs/GAMEID_TITLE/GAMEID.wbfs
option: fat_install_dir = [0], 1
Rename old boot.dol to boot.dol.bak when upgrading
If the loader is used to start a game directly
(from a channel created with crap or similar tools) and option: intro=0 is specified then no intro and no progress is displayed until the game is started
"French prosecutors challenge previous ruling in favour of Divineo as piracy crackdown powers on
Platform holder Nintendo is to back the appeal of prosecutors who have said they intend to challenge a recent court ruling from a French judge in favour of Flash card manufacturer Divineo.
Upon dismissing the case on Monday, the judge accused Nintendo of deliberately locking out developers from its range of hardware, adding that it should adopt a system more like Microsoft’s Windows where anyone is free to develop applications that run on the OS.
Divineo has already been subject to a successful prosecution in Hong Kong, where it is still prohibited from manufacturing, marketing or exporting its DS products. It was also at the time ordered to pay Nintendo €45m in damages – a sum that the platform holder has yet to receive.
“Nintendo is extremely disappointed with the decision by Paris’ Criminal Court to find Max Louarn, his company, Divineo, and other co-defendants not guilty in the criminal case involving the sale and distribution of game copying devices,” a statement sent to MCV explains.
“Nintendo welcomes the Prosecutor’s decision to Appeal the Judgment. As a victim Nintendo will join his Appeal. Nintendo supports action against the distributors of such devices."
“Nintendo maintains that infringement of its intellectual property rights, on its trademarks, software, its technical prevention measures and its video games is causing damage to the whole video game industry, preventing developers from gaining the full benefit of their hard work and creativity, but also to the customers who expect the highest standards and integrity from products bearing the Nintendo name.”
"Many of us are planning on attending 26C3 in Berlin in a few weeks — we hope to get a table again in the Hackcenter this year, but no guarantees.
We will not be presenting anything this year, sorry! There’s not much new to report with the Wii, and we don’t have anything complete enough to show for the DSi. Also, honestly, I’m looking forward to actually getting some sleep this year and seeing some presentations — I barely emerged from the basement for the last two years.
If we do get some space to set up, we’ll probably have at least one Wii, hopefully a DSi-hacking setup, and then you’ll get to see the rest of the projects that have occupied our time over the last year — lasers, all sorts of SunPlus devices, etc. Should be good times."
Heriberto Delgado has released a new build of Quake 2 for the Nintendo Wii. It features Wiimote, USB Keyboard and Mouse support along with an onscreen keyboard for those without them. It also features LAN and Internet play and the game's engine (does he mean data files) can be stored on a SD Card or USB Drive.
Quake, if you've been stuck in a box wearing a cardboard sign is a first person shooter developed by ID Software. If you want to know more about the game Google it.
There is also no mention if this build is based on the original work by Peter McKay who released them here in this forum thread. I'm not seeking credit for the site, but if they are based on Peter's work he should at least be credited. Anyway, see the features/changlog below.
Features/What's New?
Improved Wii Remote handling (since Q1Rev Release 1). More stable, and more sensitive. A small wrist movement goes a long way. Adjust the sensitivity level with the new "Wii Remote speed" option, next to "Mouse speed" in Options in the Main Menu.
New On-Screen Keyboard, with access to most (if not all) keys of the US keyboard.
Support for the standard Gamecube controller.
Switching to "big stack" in key points in the code, allow for more stable, more smooth movement in the engine.
The engine can be started from either the SD card slot in front of the Wii, or an USB memory stick plugged in any of the USB ports in the back of the console (an improvement since Q1Rev R1).
Experimental, untested support for USB keyboard & mouse
Heriberto Delgado has released a new build of Quake for the Nintendo Wii. It features Wiimote, USB Keyboard and Mouse support along with an onscreen keyboard for those without them. It also features LAN and Internet play and the game's engine (does he mean data files) can be stored on a SD Card or USB Drive.
Quake, if you've been stuck in a box wearing a cardboard sign is a first person shooter developed by ID Software. If you want to know more about the game Google it.
There is also no mention if this build is based on the original work by Peter McKay who released them here in this forum thread. I'm not seeking credit for the site, but if they are based on Peter's work he should at least be credited. Anyway, see the features/changlog below.
Features/What's New?
Improved Wii Remote handling. More stable, and more sensitive. A small wrist movement goes a long way. Adjust the sensitivity level with the new "Wii Remote speed" option, next to "Mouse speed" in Options in the Main Menu.
New On-Screen Keyboard, with access to most (if not all) keys of the US keyboard. Replaces the old, defective input method in use in Release 1.
Support for the standard Gamecube controller.
Switching to "big stack" in key points in the code, allow for more stable, more smooth movement in the engine.
The engine can now be started from either the SD card slot in front of the Wii, or an USB memory stick plugged in any of the USB ports in the back of the console.
Experimental, untested support for USB keyboard & mouse.
Heriberto Delgado has ported the QuakeWorld Client to the Nintendo Wii. This client will let you connect to any QuakeWorld server (since the original servers protocol hasn't been used in over 10 years) and has full network support, supports downloadable maps and connects with virtually any QuakeWorld server in the world.
Quote:
The engine is a feature-complete implementation of the QuakeWorld 2.40 engine. Unlike Q1Rev, there are LOTS of servers around the world that are able to accept this engine as a client for netplay. Be aware, however, that some of them might need a modified version of the communications protocol. Experiment with as much servers as you want in order to get the desired results. All of the improvements applied to Q1Rev Release 2 were included in QWRev. These include the following:
Improved Wii Remote handling (since Q1Rev Release 1). More stable, and more sensitive. A small wrist movement goes a long way. Adjust the sensitivity level with the new "Wii Remote speed" option, next to "Mouse speed" in Options in the Main Menu.
New On-Screen Keyboard, with access to most (if not all) keys of the US keyboard.
Support for the standard Gamecube controller.
Switching to "big stack" in key points in the code, allow for more stable, more smooth movement in the engine.
The engine can be started from either the SD card slot in front of the Wii, or an USB memory stick plugged in any of the USB ports in the back of the console (an improvement since Q1Rev R1).
Experimental, untested support for USB keyboard & mouse
This client is compatible with the latest releases of Quake 1 and Quake 2.
Dell's reorganizing the entire company to create a bonafide mobile division that will make work on phones and other portable thingers, headed up by Ron Garriques, formerly of Motorola. Incidentally, Dell's consumer PC division is getting rolled into the small-business unit—which kinda smells weird to us, especially considering how Dell's shrinking.
Japan honored a man who many would say single-handedly changed modern video gaming all by himself. Shigeru Miyamoto was presented with the Lifetime Achievement Award in Japan for his revolutionary approaches and renovations to the video gaming industry. Chances are you've heard of this guy before. His name is plastered all over the place in the Nintendo community. Why? He's the brains behind the meat and potatoes of the Nintendo lineup. Donkey Kong, The Legend of Zelda, Super Mario - the gearhead that orchestrated all of these franchises from the ground up is being honored in a big way and boy does he deserve it.
Miyamoto, a man that didn't come from riches, didn't graduate from the finest college, and didn't outright steal his otherwordly and sometimes outrageous ideas for video gaming certainly deserves this great honor. It goes further though! The Nintendo DS and Wii were honored with the Distinguished Service Award for helping to "further expanded the horizons of gaming culture". Talk about one happy time for Nintendo... but in all fairness, the company and the man himself are truly deserving of such awards.
Posted by: DarkPacMan77 on Friday, December 04 2009 @ 2:23pm PST
MOBILE | Sprint handed customer GPS data to law enforcement over 8 million times las
"Privacy advocates and career criminals alike are in a lather over reports that between September 2008 and October 2009, Sprint Nextel ponied up customer location data to various law enforcement agencies more than 8 million times. Speaking at ISS World 2009 (a conference for law enforcement and telecom industry-types responsible for "lawful interception, electronic investigations and network Intelligence gathering"), Sprint Nextel's very own Paul Taylor, Manager of Electronic Surveillance, lamented on the sheer volume of requests the company's received in the past year for precise GPS data for Sprint customers. How did the company meet such high demand? Apparently, his team built a special "web interface" which "has just really caught on fire with law enforcement." We're glad that Sprint's plans to streamline the customer service experience don't stop short of those who serve and protect, but as the EFF points out, plenty of nagging questions remain, including: How many individual customers have been affected? Is Sprint demanding search warrants? How secure is this web interface?"
MOBILE | Verizon and AT&T Settling Their Differences?
Well well, maybe we can all get along after all: AT&T and Verizon just dropped their variousadvertising-related lawsuits against each other. We can't say we're surprised, considering AT&T lost its request to have Verizon's ads pulled down for the holidays spending money to litigate this further would have have simply been a waste, and generated even more bad PR. Now let's just hope these two suck it up and battle it out over service quality and pricing, like they should have been doing all along. Or AT&T can just make some more nonsensical Luke Wilson commercials, whatevs.
Update: Whoa, so this is crazy. We just checked out the other suit that was dismissed, and it turns out that Verizon actually sued AT&T back in July, but not for any damages instead, Big Red asked the court to rule that its various "Most Reliable 3G Network" taglines were actually true. That wackiness certainly explains why AT&T felt the need to push back, we suppose, and it makes Verizon's current whining over Sprint's "Most Dependable 3G Network" claims part of a larger, lamer pattern. We've included a shot of the case after the break, check it out.
PSP | PSP Go! Getting a UMD Slot Addon..via Logitech?
After being derided since, oh, 2004, the UMD is set to return to the PSPgo, albeit thanks to the peripheral guys Logitech.
Sure, we can see why some people may want to play their old UMD games on their new PSPgo, which lacks the drive and plays solely downloaded titles, but they should've really thought it over more carefully before whacking $250 on a new device.
Logitech sources dished the details to gaming site CVG, and while pricing and availability wasn't confirmed the add-on will presumably plug into the PSPgo's memory stick port.
PSP | 6.xx GEN not worth the trouble? 5.50GEN-D3 To be announced later
The latest official PSP firmware is 6.20. The only custom firmware that's receiving a steady amount of updates is 5.50GEN. One question a lot of homebrew enthusiasts are asking is, why is there no 6.xxGEN? Team GENyUS's MaGiXieN says it's because the update isn't worth the trouble.
Here's a part of his explanation:
Also, be aware that since 6.00, Sony has structurally changed the firmware and removed a number of things "useless" to run the game but needed to run some utilities and other homebrew. This has been remedied, in large part by our split of development but it would require a general update of all that exists in homebrew (games and utilities) and the themes and all that goes with it. In fact, we arrived with the 6.xx to a point which recalls the passage of homebrew 1.xx to 3.xx but one of the worse. Indeed, the 6.xx can no longer launch the ELF in the state and must repack all programs to make them compatible with the new system from Sony. In addition, tools such as hacking PSPLink and company are no longer compatible and must be adapted. This does not mean that it will not happen but it seems now that all this upheaval is not worth the trouble for so little gain.
Moreover, the vast majority of you think that if a custom firmware 6.xxGEN (or other) was posted, all games would work without problems. Note that this is not true in false for now, the protections detect the presence of a custom firmware and not the version number. Thus, to give you an example, Tekken does not turn on a 6.20GEN (or 6.20trucmuche) pure and hard. This should be adding the same correction as the 5.50GEN that it rotates. So why bother since 5.50GEN-D2 (5.03HEN-B) already provides the majority of what you can expect from a Custom Firmware and the 5.50GEN-D3 (5.03HEN-C), which arrival will be announced in a few hours, will still more things.
So no 6.xxGEN then (but maybe they can release that 6.10GEN in the pic?). More importantly, though, if you read all that, you'll notice that the next GEN update that we heard about a couple of days ago will apparently be announced in a few hours. The waiting begins.