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UPDATE: ps3xploit.me is online again. HEN 3.2.2 for 4.90.1 HFW by @Joonie is now available!!

PS3HEN (HEN stands for Homebrew ENabler) is a recent exploit THAT WORKS ON ALL PS3 MODELS (YES! ALL models including Superslim, Slim and PHAT models). It adds new functions to 4.90.1 HFW (Hybrid Firmware), transforming it into *almost* a CFW (Custom Firmware) or very close to it.

Among the features you can run Homebrews, HAN, JB rips, burnt PS3 games discs, PSXISO, BDISO, Discless games, load VSH plugins, and do many things more!!!

More info @ PSX-PLACE

VERY IMPORTANT: Update your homebrews to the latest version before install HEN to avoid freeze issues.

** Requires 4.90.1 HFW (Hybrid Firmware) installed for for HEN 3.2.2 ***
** Or 4.89.1 HFW (Hybrid Firmware) installed for for HEN 3.1.1 ***
** Or 4.88.1 HFW (Hybrid Firmware) installed for HEN 3.0.3 ***
** Or 4.87.1 HFW (Hybrid Firmware) for HEN 3.0.2 ***
** Or 4.86.1 HFW (Hybrid Firmware) for HEN 3.0.1 ***

For HEN 4.90 use the HEN Auto Installer or the official site ps3xploit.me.

How to install HEN | Tutorial for auto-HEN by Coro @ PSX-PLACE


BGToolset v1.2.006 is online again at ps3toolset.com for OFW/HFW/CEX/DEX/PEX 4.75-4.90!!

For CFW installation on PS3 fat & slims compatible an alternative is: Flash Writer 4.90 by @lmn7 (Mirror / Mirror) or PS3Xploit Flash Writer if your console is 4.85 or lower.



Use the Easy Auto Installer from ps3xploit.me to install the PS3 exploit.
(Just set the homepage of the PS3 browser to one of these links. Follow the video for the rest of the steps)

Tutorial Video: PS3 HEN – New Easy Installation Method (installation process in 2 minutes)

IMPORTANT: TIPS TO AVOID BLACK SCREENS AND INIT FAILURES OF PS3HEN

Download + Info: PS3HEN 3.2.2 for HFW 4.90

What’s new in Ps3HEN v3.2.2?​

Global Changes
- Added support for 4.80 and 4.81 CEX firmware
- Added support for 4.82 DEX firmware
- Automatic Updates are now disabled by default. You can use HFW Tools->Maintenance and toggle back on/off
HEN Plugin Changes
- Added support for RCO Sounds and LED Status (thanks @aldostools)
- Updated install finished detection method (thanks @aldostools)
- Updated and cleaned up downloadPKG_thread2 function
- Added detection of dev_build toggle for usb000 and usb001
Payload Changes
- Pad function fixed to not hang when more than one device is connected (thanks @aldostools)
- Disabled VSH Attach To Debugger as default, to not conflict with some CFW (4.82/4.84 DEX)
- Multiple Updates: PSP launcher blacklisting + more (thanks @aldostools)
- Added L2 to disable mappath remap on hen launch
Resource Changes
- Updated software_update_plugin.rco message to display the .me domain instead of the .com
- Added *Uninstall HEN* option to HFW Tools->Maintenance
- Added *Disable Remapping On Next Reboot* option in HFW Tools->Maintenance. This will disable the remapped files from mappath so these files can be managed and users can also use the backup/restore option from XMB (thanks @Fredy66)
- Added *Toggle Hotkey Polling* option in HFW Tools->Maintenance. This will enable/disable check_combo_buttons function when HEN launches. (thanks @FFF256)
- Added *Toggle app_home Support* option in HFW Tools->Maintenance. This updates xml containing the seg_gamedebug entries (thanks @Fredy66)
- Added *Enable Quick Preview Option On XMB* option in HFW Tools->Developer. This swaps the explore_plugin.sprx between CEX and DEX versions


Changelog for PS3HEN v3.2.1

HEN Global Changes
- Added support for 4.84 DEX firmware
- Updated DEX resources and stackframe (4.84 DEX/PEX Only) (thanks @Joonie )
- Added support for 4.83 firmware (HFW) (thanks @Joonie)
- Re-added support for 4.82 firmware (OFW)
- Updates to PS3HEN_GEN and added makefile (thanks @bucanero )​

Installer Changes
- Bytes will be written by webkit if HEN is being loaded from HTML, so HEN can set the installing flag
- Added downloadhenD() function to allow DEX p3t download if DEX checkbox is checked (4.82D/4.84D Only)​

HEN Plugin Changes
- Added check for webMAN-MOD, and if installed will download package with WMM included, only if HEN is installing
- Updated peekq offsets and values for CEX/DEX when downloading packages​

Payload Changes
- Updated detected COBRA version to 8.4
- Updated PS3MAPI_CORE_VERSION to 1.24 (thanks bucanero)
- Added check for HEN installing. Boot plugins text files will be deleted if HEN is ran from installer html
- Updated UMD/PSP blacklisting and fixed spacing (thanks @aldostools )​

Resource Changes
- Added VSH message to alert users of deleted boot plugins text
- Updated HEN Welcome Message for developer mode/release



Changelog for PS3HEN v3.2.0

HEN Global Changes
- Added support for 4.90 firmware. Special thanks to @lmn7 and @Joonie for their work on porting offsets, HFW, and other code contributions
- Xai updated to support new HFW Tools options. Special thanks to @Evilnat for his help and code contributions

HEN Plugin Changes
- Automatic reboot after successful initial HEN installation from Network and USB
- Added Clear Browser Cache code, currently disabled. This will be moved into xai_plugin (thanks @xfrcc)
- Changes to HEN plugin attempting to make it unload properly (thanks @aldostools, @TheRouLetteBoi)
- Updated host domain name to ps3xploit.me

Payload Changes
- Added mutex functionality to map_path and open_path_hook (thanks @bguerville)
- Updated, fixed, and optimized map_path and open_path_hook. Also kept support for legacy homebrew that uses map_path (thanks @bguerville)
- Added stat to open_path_hook for DEBUG build only (thanks @DeViL303 for the idea and @bguerville for the code and implementation)
- Changed compatibility for modules patching. Firmware versions 4.84-4.88 share values, but 4.89 has its own values now for hashes and sprx patches
- Added support for custom subchannel data via LSD files (thanks @aldostools)
- PSX BIOS patched with product code 0×85 for PAL games (thanks @aldostools)
- Option to force PAL or NTSC including the word in the file name (thanks @aldostools)
- Support for SBI files and improved the performance seeking the custom subchannels (thanks @aldostools)
- New ps3mapi_process_page_free() needed for proper dynarec implementation (thanks @OsirizX)
- Added toggle for libaudio BT patch (thanks @in1975)
- Updated act.dat restore function (thanks @bucanero)
- Support for rap and RAP extension (lowercase/uppercase) (thanks @aldostools)
- Added button detection on launch. Currently will look for R2 held, to disable boot plugins.

Resource Changes
- HEN Enable and Package Manager have been separated from category_game.xml
- Package Manager hidden on boot and shows full on HEN launch (thanks @LuanTeles, @DeViL303)
- The HEN Enable egg menu item will be shown on boot and will be hidden after the XMB is refreshed. This will be updated later to refresh automatically. (thanks @LuanTeles, @DeViL303)
- Added Developer options under HFW Tools -> Developer
- Added the ability to switch HEN from Release and Debug modes via HFW Tools -> Developer (USB will be added next release)
- Added the option to remove hen_enable.png to allow install from browser via HFW Tools -> Developer
- Only supporting Stock and Rebug themes for now until custom colors can be fixed

Posted in Brewology | 11 Comments »

PS3 Toolset (aka bgtoolset) has been updated by bguerville to support all PS3 firmware versions OFW/HFW/CEX/DEX/PEX from 4.75 to 4.90.

This software works directly on the PS3 Internet browser and offers a complete collection of tools to patch the flash memory of PS3 systems to allow Custom Firmware installation without having to downgrade to 3.55, among other features.

You can check it out at https://ps3toolset.com. Use at your own risk, as always.

NOTE: A new safe alternative Flash Writer 4.90 by lmn7 is available (Mirror / Mirror) or use the original PS3Xploit Flash Writer if your console is 4.85 or lower.

WARNING: Avoid the unofficial clones of bgtoolset. They are based on an obsolete and incomplete dump of the tool obtained without consent of the authors. These unofficial tools have a very high risk of cause permanent damage to your PS3 console.

Changes in PS3 Toolset Update v1.2.006 – 20/03/2023

* Added 4.90 CEX/PEX support
* Added 4.89 PEX support
* Added 4.78 CEX support
* Added 4.76 CEX support
* Added 4.75 CEX support

* The File Manager and the xRegistry Editor feature will be enabled in a next roll out!

Changes in PS3 Toolset 1.2.004:

Userland Memory Manager v1.2
* added memory patching preset options for HAN & Debug pkg
* added memory patching through prepared files (using JSON syntax)
* added memory dumping options per executable file segments or through ranges
* added testing for unallocated memory before reading any offset to avoid potential crashes, in a next update UME Strict mode will be removed entirely

System Manager Manager v1.3.1
* added System Information details and options to save that data to file
* added syscon error logs
* added a new patch file download feature to avoid using the limited browser file download feature.
* added 4.89 patching support

JS Xploit Framework update v4.2
* hooked all existing VSH exports available, the entire range of them is available from js without needing to use offsets
* fixed the crashes on page load with certain setups
* many other changes & improvements, the list is too long to enumerate

Release information: PSX-PLACE

Donate via PayPal to [email protected] or use the QR codes in ps3toolset.com

Posted in Brewology | 6 Comments »

PS3 developer Evilnat has made a new update of his CFW 4.90 Evilnat Cobra 8.4 with 20 variations (CEX/DEX/noBD/noBT/OC) & several new features including a new Cobra payload, OtherOS support and a port of 4.84 DEX to 4.90 (aka PEX). In addition to the existing features in CFW 4.90 like built-in File manager in XMB, Option to toggle Cobra debug/normal versions, disable CFW syscalls, block PSN login if CFW syscalls are enabled, offline activation of PSN account, QA Flags, FAN Tools, Save Data conversion and several fixes and improvements.

To avoid issues, make sure you have the latest version of your favorite homebrews like, webMAN MOD, ManaGunZ, multiMAN, Movian, etc…​ before update.

NEW: PS3 PS3Xploit Flash Writer for 4.90 HFW is now available to allow installation of custom firmware on PS3 models CFW compatible currently on OFW or HFW+HEN. PS3 consoles already on CFW just need to update from USB. => Video Tutorial / BGToolset is online again at ps3toolset.com with support for OFW/HFW/CFW 4.75-4.90 CEX/DEX/PEX.

Download: CFW 4.90 Evilnat Cobra 8.4 [PEX] [CEX] (March 7th, 2023)
PUP MD5: 33DECDCFEFAE6067597D7A253CC2A283

Download: CFW 4.90 Evilnat Cobra 8.4 [PEX] [CEX] Overclocked 600/750Mhz (March 7th, 2023)
PUP MD5: CF90B8007DAC6A2D1149F91E5C2B8366
Increased 100Mhz to the default 500 Mhz GPU / 750 Mhz GDDR3 RAM Clock speeds LV1 patches by zecoxao

Download: MEGA FOLDER WITH ALL OTHER CFW VERSIONS OF EVILNAT 4.90 (March 7th, 2023)

  • CFW Evilnat 4.90 COBRA 8.4 [CEX] / [OC] / [noBD] / [noBT] / [noBD+noBT]
  • CFW Evilnat 4.90 COBRA 8.4 [DEX] / [OC] / [noBD] / [noBT] / [noBD+noBT]
  • CFW Evilnat 4.90 COBRA 8.4 [PEX] [CEX] / [OC] / [noBD] / [noBT] / [noBD+noBT]
  • CFW Evilnat 4.90 COBRA 8.4 [D-PEX] [DEX] / [OC] / [noBD] / [noBT] / [noBD+noBT]

  • Original Release Info: @PSX-PLACE

    Littlebalup’s PyPS3tools updated for 4.90: Github link

    Download: Littlebalup’s 4.90 Dual Boot firmware for PS3 already on CFW CEX
    PUP MD5: 04EC80EDD3ED40359D203BFF3B28F608

    Download: HFW 4.90 Dual Boot firmware for PS3 already on CFW CEX
    Same as Littlebalup’s 4.90 DB, but with silk_webkit.sprx from 4.82 to allow install ps3xploit (HEN)
    PUP MD5: F059690E24A308FE98AF401CF037A793

    Posted in Brewology | 1 Comment »

    PS3 developer Evilnat has made a new update of his CFW 4.89.3 Evilnat Cobra 8.4 with 20 variations (CEX/DEX/noBD/noBT/OC) & several new features including a new Cobra payload, OtherOS support and a port of 4.84 DEX to 4.89 (aka PEX). In addition to the existing features in CFW 4.89 like built-in File manager in XMB, Option to toggle Cobra debug/normal versions, disable CFW syscalls, block PSN login if CFW syscalls are enabled, offline activation of PSN account, QA Flags, FAN Tools, Savedata conversion and several fixes and improvements.

    To avoid issues, make sure you have the latest version of your favorite homebrews like, webMAN MOD, ManaGunZ, multiMAN, Movian, etc…​

    NOTE: BGToolset is currently unavailable, therefore this CFW is only available for users already on CFW. Users with CFW models on OFW or HEN should avoid the dangerous / fraudulent clones of BGToolset.

    Download: CFW 4.89.3 Evilnat Cobra 8.4 [PEX] [CEX] (Feb 2nd, 2023)
    PUP MD5: 31D3667694EA35A18B73C7008B2A72E6

    Download: CFW 4.89.3 Evilnat Cobra 8.4 [PEX] [CEX] Overclocked 600/750Mhz (Feb 2nd, 2023)
    PUP MD5: ADEAD2220D2921521397F67A666CA59D
    Increased 100Mhz to the default 500 Mhz GPU / 750 Mhz GDDR3 RAM Clock speeds LV1 patches by zecoxao

    Download: MEGA FOLDER WITH ALL OTHER CFW VERSIONS OF EVILNAT 4.89.3 (Feb 2nd, 2023)

  • CFW Evilnat 4.89.3 COBRA 8.4 [CEX] / [OC] / [noBD] / [noBT] / [noBD+noBT]
  • CFW Evilnat 4.89.3 COBRA 8.4 [DEX] / [OC] / [noBD] / [noBT] / [noBD+noBT]
  • CFW Evilnat 4.89.3 COBRA 8.4 [PEX] [CEX] / [OC] / [noBD] / [noBT] / [noBD+noBT]
  • CFW Evilnat 4.89.3 COBRA 8.4 [D-PEX] [DEX] / [OC] / [noBD] / [noBT] / [noBD+noBT]

  • Original Release Info: @PSX-PLACE

      *UPDATE* Install XAI Updater 1.3 by Evilnat to get the latest fixes & features:
      – Now Cobra shows the correct disc image for PS2
      – Fixed libCrypt for PSX games (thanks to aldostools)
      – Enabled [Install All Packages] in non QA flagged PS3
      – Added german language in xai_plugin (thanks to FadedHD3)
      – Updated french language in xai_plugin (thanks to EimGdt and Chronoss09)
      – Updated OtherOS and PSN icon (thanks to HackZy01)
      – Updated Cobra version to 8.4
      – Use PS2 FAN Modes on PS2 Classic games (make sure webMAN MOD FAN Control is disabled)

    Download: Littlebalup’s 4.89 Dual Boot firmware for PS3 already on CFW CEX
    PUP MD5: 9466FC0D75F42E22E3B9E3B8D76C58AD

    Download: HFW 4.89 Dual Boot firmware for PS3 already on CFW CEX
    Same as Littlebalup’s 4.89 DB, but with silk_webkit.sprx from 4.82 to allow install ps3xploit (HEN)
    PUP MD5: 6FD6EA6458C0AD202289217B079922BC

    Both tested on NOR and NAND. From XMB and Recovery. Release link.

    Littlebalup’s PyPS3tools updated 4.89: Release link

    Posted in Brewology | 2 Comments »

    PS3 developer Evilnat made a new update of his CFW 4.89 Evilnat Cobra 8.3 (CEX) with a number of new options like his previous build 4.88.2. Some of the features in the CFW include a built-in File manager in XMB, Option to toggle Cobra debug/normal versions, disable CFW syscalls, block PSN login if CFW syscalls are enabled, offline activation of PSN account, QA Flags, FAN Tools, Savedata conversion and several fixes and improvements.

    Planned features for the next release

  • Dump full RAM (256mb)
  • New icons/label to know if Cobra is enabled/disabled and cobra version release/debug is loaded
  • OtherOS
  • xai_plugin with support for 4.84.3 Rebug (Unofficial)

    To avoid issues, make sure you have the latest version of your favorite homebrews like, webMAN MOD, ManaGunZ, multiMAN, Movian, etc…​

    If your console is on OFW 4.80 or higher, and it is a CFW compatible model (all phat, slims 20xx, 21xx or 25xx with min ver 3.56 or lower), follow this Guide by Coro for jailbreaking your PS3 with Bgtoolset directly from your PS3 Internet Browser.

    Download: CFW EVILNAT 4.89.2 COBRA 8.3 [CEX] [BETA] (May 29th, 2022)
    PUP MD5: 01F5C01671F48D2ED6A16D7296A47853

    Download: CFW EVILNAT 4.89 COBRA 8.3 [CEX] (May 17th, 2022)
    PUP MD5: 14CC1EC94488858BB85ABB335876A5CF

    Download: CFW EVILNAT 4.89 COBRA 8.3 [CEX] Overclocked 600/750Mhz (May 18th, 2022)
    Mirror1 Mirror2 Mirror3
    PUP MD5: 396E44B91D134AEEA715A4432952C7EE
    Increased 100Mhz to the default 500 Mhz GPU / 650 Mhz GDDR3 RAM Clock speeds by zecoxao

    Download: MEGA FOLDER WITH ALL CFW VERSIONS OF EVILNAT 4.89 (May 17th, 2022)

    Download: CFW EVILNAT 4.89 COBRA 8.3 [CEX] [noBT]
    For PS3s with damaged bluetooth module
    PUP MD5: E4426F5338FCDE35D728F443899C7AF9

    Download: CFW EVILNAT 4.89 COBRA 8.3 [CEX] [noBD]
    For PS3s with damaged bluray drive
    PUP MD5: 597BE74B932E8115178BB5BEC94026C7

    Download: CFW EVILNAT 4.89 COBRA 8.3 [CEX] [noBD + noBT]
    For PS3s with bluray drive and bluetooth module damaged
    PUP MD5: 2B97BED2374872A5337D593BEC9B915B

    Original Release Info: @PSX-PLACE

    Download: Littlebalup’s 4.89 Dual Boot firmware for PS3 already on CFW CEX
    PUP MD5: 9466FC0D75F42E22E3B9E3B8D76C58AD

    Download: HFW 4.89 Dual Boot firmware for PS3 already on CFW CEX
    Same as Littlebalup’s 4.89 DB, but with silk_webkit.sprx from 4.82 to allow install ps3xploit (HEN)
    PUP MD5: 6FD6EA6458C0AD202289217B079922BC

    Both tested on NOR and NAND. From XMB and Recovery. Release link.

    Littlebalup’s PyPS3tools updated 4.89: Release link

    NOTE: OFW 4.89 came with display issues while using 480p / 576p. To fix them install this Fix for SD display by sandungas. It is required to have /dev_blind enabled to allow write to flash storage. Use it at your own risk.

  • Posted in Brewology | 7 Comments »

    With the recent release of OFW 4.88, and seeing that no CFW 4.88 has come out in these last days, PS3 developer Evilnat decided to make a new update of his CFW with a number of new options like an added File manager, Option to toggle Cobra debug/normal versions, disable CFW syscalls, block PSN login if CFW syscalls are enabled and several fixes and improvements.

    Cobra 8.3 is added from Github repository and it is enabled by default
    XAI Plugin is added from Github repository and it is enabled by default

    It has been tested for a long time since Evilnat was developing 4.87.3, it took months of research, developing and tests and a few weeks for 4.88. No bugs have been found, but if there are any, feel free to let him know and Evilnat will fix it as soon as possible.

    To avoid issues, make sure you have the latest version of your favorite homebrews like, webMAN MOD, ManaGunZ, multiMAN, Movian, etc…​

    If your console is on OFW 4.80 or higher, and it is a CFW compatible model (all phat, slims 20xx, 21xx or 25xx with min ver 3.56 or lower), follow this Guide by Coro for jailbreaking your PS3 with Bgtoolset directly from your PS3 Internet Browser.

    Download: CFW EVILNAT 4.88.2 COBRA 8.3 [CEX] [FINAL] (Jul 25th, 2021)
    PUP MD5: 3202971E05140F24E52B36D5C443AD35

  • Fixed random issues in old Cobra 8.3
  • Avoids loading stage2 if its size is 0 or higher than 0×1FE00 in stage0 (Avoids brick on NAND and semibrick on NOR)
  • Option to sort games by name and date (NEW!)
  • Added “Disable Syscalls” option in xai_plugin
  • Improved “Create Syscalls” option in xai_plugin
  • Blocks Log In on Playstation Network until CFW syscalls are removed (by DeViL303) (NEW!)
  • Fixed some empty strings in xai_plugin
  • Dump LV1/LV2 (NEW!)
  • Dump ERK (eid_root_key) (NEW!)
  • Check syscall 8 (NEW!)
  • XMB File Manager (NEW!)
  • Fixed freezes on XMB while trying to disable syscalls with Cobra disabled
  • Fixed a bug on Cobra while selecting Log In on SEN option after deleting npsignin_plugin.lck
  • Original silk_webkit.sprx from OFW 4.88

  • Download: MEGA FOLDER WITH ALL CFW VERSIONS OF EVILNAT 4.88.2 (Jul 25th, 2021)

    Download: CFW EVILNAT 4.88.2 COBRA 8.3 [CEX] [noBT]
    For PS3s with damaged bluetooth module
    PUP MD5: 360569FE808B1815BD05258C8496003F

    Download: CFW EVILNAT 4.88.2 COBRA 8.3 [CEX] [noBD]
    For PS3s with damaged bluray drive
    PUP MD5: 80029DC0FBD238DAF8ED45BCDFD04CD6

    Download: CFW EVILNAT 4.88.2 COBRA 8.3 [CEX] [noBD + noBT]
    For PS3s with bluray drive and bluetooth module damaged
    PUP MD5: D8BB1F47B77F1737F974308B935F81B6

    Release Info: @PSX-PLACE

    Download: Littlebalup’s 4.88 Dual Boot firmware for PS3 already on CFW CEX
    PUP MD5: 7ED539AAE96D89F1BB1AF0343A59F3A0

    Download: HFW 4.88 Dual Boot firmware for PS3 already on CFW CEX
    Same as Littlebalup’s 4.88 DB, but with silk_webkit.sprx from 4.82 to allow install ps3xploit (HEN)
    PUP MD5: 6626784C2456582BF5AAFA1439FA03DF

    Posted in Brewology, PS3 | 56 Comments »

    multiMAN

    deank has updated multiMAN v04.85.01 (20191010).


    Note: multiMAN now supports 3.55 CEX/DEX, 4.21 CEX/DEX, 4.30 CEX/DEX, 4.31 CEX, 4.40 CEX/DEX, 4.41 CEX/DEX, 4.46CEX, 4.46DEX (REX), 4.46 CEX+COBRA 7.0, 4.50 CEX/DEX, 4.53CEX/4.53 CEX+COBRA 7.0, 4.55 CEX, 4.55 CEX+COBRA 7.0, 4.60 CEX, 4.65/4.66 CEX/DEX, 4.70 CEX/DEX, 4.75/4.76/4.78 CEX/DEX, 4.80 CEX, 4.81/4.82 CEX/DEX+COBRA, 4.83/4.84/4.85 CEX+COBRA

    If you like multiMAN, please support it with a small donation of 1 or 2 EUR at [email protected]

    Changelog v04.85.01 (20191010)
    * Improved support for PS3HEN
    * Updated SHOWTIME for MM to 5.0.612

    Changelog v04.85.00 (20190926)
    * Added support for CFW 4.83-4.85

    Download multiMAN and the addons from the Brewology Store

    Support multiMAN: *** https://paypal.me/webplugins ***

    Posted in Brewology, PS3 | 33 Comments » Tags:

    The Brewology is happy to announce the Brewology Discord Chat Channel. Join, chat, reconnect, and happy brewing.

    Posted in Brewology | 5 Comments »

    Joonie and Habib (the awesome developers from Team Rebug) welcomes the Spring 2019 with a new exploit for *ALL* the models of PlayStation®3 consoles running the currently latest firmware version 4.84.

    It allows to install a custom firmware (CFW) on PS3 models that are CFW compatible (all FAT models and slim models until 25xx, except the models that require 3.60 and higher). All slim models 3xxx (including the 25xx non-CFW compatible) and the super slim models (4xxx) don’t support CFW, but they can use again the HAN Tools 3.0.1 – a set of tools in html/javascript that allow customization and other cool things.

    Joonie and Habib made this *magic* making the 4.84 Hybrid Firmware (HFW), a modified PUP based on the official firmware 4.84, that allows to execute the tools from PS3Xploit again on 4.84, which previously were limited only to OFW 4.82 and lower.

    This new exploit is definitively one of the greatest milestones of PS3 scene in years.

    More info & download: PSX-Place

    UPDATE 2019-03-22: 4.84.2 HFW released
    - Bugfix : Fixed the installation issue with regions that use following languages English (UK), Turkish (Turkey), and Portugal (Brazil) , Thanks to @citra mulia to report the bug

    UPDATE 2019-03-24: PS3Xploit Now Allows Installation of CFW on 4.84.2 HFW
    The Flash Writer, the IDPS Dumper and the Flash Dumper of PS3Xploit have been updated to version 2.0.1, to allow the installation of any custom firmware 4.84 over HFW 4.84 on PS3 models that are CFW compatible. The PS3 models that are not CFW compatible still require to use v3 HAN Tools.

    More info about the 4.84 HFW Flash Writer and IDPS/Flash Dumpers @ PSX-Place

    Posted in Brewology | 3 Comments »

    Uae4All2 Vita_mod rsn8887 has released Uae4All2 Vita_mod version 1.78 for the PSVita.

    Changes in this Version
    ======
    1.78

    - fix 68020+ bitfield instructions (fixes crash in Virocop AGA)

    Description
    =====
    Use4All2 Mod is an Amiga emulator for Vita and Switch. This is my mod of this great Amiga emulator that was originally ported to the Vita by Cpasjuste. Depending on when you read this, this mod might be ahead or behind his version.

    ![Screenshot of UAE4All2 running on Vita](https://s14.postimg.cc/lzgf1988h/uae4all_b.jpg)

    ![Photo of UAE4All2 running on Switch in tabletop mode](https://i.postimg.cc/3RD6Lr7j/Split-Joycon-b.jpg)

    Thanks to Cpasjuste for the original port and for jumping in and adding shader support and making the assembler optimizations work.

    Thanks to ScHlAuChi for extensive testing, ideas, and for contributing the new larger virtual keyboard images.

    Thanks to the original authors Chui, john4p, TomB, notaz, Bernd Schneider, Toni Wilen, Pickle, smoku, AnotherGuest, Anonymous engineer, finkel, Lubomyr, pelya and many more.

    Thanks to my supporters on Patreon: Andyways, CountDuckula, Matthew Machnee, and RadicalR.

    Installation
    ======
    * Vita:
    * Install .vpk
    * Obtain and copy BIOS files “kick13.rom”, “kick20.rom” and “kick31.rom” to “ux0:/data/uae4all/kickstarts”

    * Switch:
    * Download and unzip `uae4all2_switch.zip`
    * Copy the resulting folder `uae4all2` to `/switch/` onto your SDCard, ensure none of the “archive” flags is set.
    * You should now have the executable `/switch/uae4all2/uae4all2.nro` and a folder `/switch/uae4all2/data/` with the keyboard icons and other data files on your SDCard.
    * Obtain and copy BIOS files `kick13.rom` (size: 262,144 bytes), `kick20.rom` (size: 524,288 bytes) and `kick31.rom` (size: 524,288 bytes) to your SDCard into `/switch/uae4all2/kickstarts/`
    * Use your favorite Homebrew Launcher or Homebrew Loader to start Uaeall2

    Vita/Switch-exclusive Features
    ======
    - Full speed emulation of most Amiga games with zero frameskip
    - Large, complete virtual keyboard with adjustable position and adjustable transparency
    - Three fully mappable custom control sets: map Vita buttons to any Amiga joystick or key input, three custom control sets supported
    - Multiple hard-file support: up to 4 hdf files (size <2GB each) can be mounted simultaneously
    - Multiple controller support on Vita TV: up to four paired controllers can be fully mapped
    - Analog mouse control: control the mouse using the analog stick with adjustable sensitivity
    - Shader support: default “sharp_bilinear_simple” uses integer pre-scale for sharp, undistorted pixels with minimum blur, even if game is zoomed to fill the full screen
    - Custom autofire: any mapped Vita button can have autofire with adjustable rate
    - Savestate with hard-file support: state can be saved even when hard-files are used
    - Additional emulator settings: sprite-sprite collisions can be enabled, blitter settings can be changed
    - Adjustable stereo separation
    - A button can be mapped to “slow mouse” in custom controls. When custom controls are on and that button is held down, the mouse pointer speed is greatly reduced. This is useful for precisely positioning the cursor.
    - Sticky virtual keyboard modifiers: allows keyboard combos like CTRL-C to be entered easily
    - Touchpad style pointer controls using the touchscreen
    - Parallel port joystick adapter support for multiplayer games with up to 4 joysticks.
    - Additional savestate slot called auto, for automatic savestate loading
    - Bluetooth keyboard and mouse support (Vita only)
    - Supports loading files from ux0: or uma0: partition (Vita only)
    - Rear touch panel can be enabled for mouse pointer control (Vita only)
    - Split Joy-Con support (Switch only)

    Controls
    =====

    General
    —–
    (For Switch: Cross = B, Square = Y, Triangle = X, Circle = A, Select = Minus, Start = Plus)

    Select = Toggle menu
    Start = Toggle virtual keyboard
    R+Start+Dpad up/down = Move screen up/down
    R+Start+Dpad left/right = Change screenmode (to zoom in on games with borders)
    Right analog stick = Analog mouse (can switch this to left stick in menu)

    When custom controls are off
    —–
    Up to four controllers are automatically mapped to players 1-4. Players 3 and 4 are on the emulated parallel port 4 player adapter.

    Left analog stick = Amiga joystick directions
    Dpad = Amiga joystick directions
    L shoulder button = right mouse click (player 1 only)
    R shoulder button = left mouse click (player 1 only)
    (Shown below are control presets 1 (default) / 2 / 3 / 4)
    Square = Autofire (default) / Fire / Autofire / Fire
    Cross = Fire (default) / Autofire / Up (Jump) / Up (Jump)
    Triangle = Space (default) / Space / Fire / Autofire
    Circle = Secondary Fire (used only in a few games)
    R+Square = Ctrl
    R+Circle = Left Alt
    R+Cross = Help
    L+Square = Left mouse
    L+Circle = Right mouse
    R+Dpad = Arrow keys

    When custom controls are on
    —–
    L+Start = Toggle between custom control set number 1, 2, and 3

    In this mode, Vita buttons can be mapped to any Amiga side keyboard key or joystick action. There’s also a mapping option called “slow mouse.” It will slow down the mouse pointer by a factor ten if that mapped button is held down. Up to four controllers can be mapped (for multiplayer on VitaTV and Switch). Four Amiga-side joysticks are supported. Joystick 3 and 4 are on the emulated parallel port joystick adapter.

    Virtual keyboard controls
    —–
    Start = Toggle virtual keyboard
    Right analog stick up/down = Move virtual keyboard up and down
    Right analog stick left/right = Change virtual keyboard transparency
    Cross = Press selected key (on Switch, this can be changed from B to A)
    Square = Backspace
    Triangle = Toggle shift
    Circle = Turn off all sticky keys (ctrl, alt, amiga, and shift) (on Switch, this can be changed from A to B)

    Touch controls
    —–
    Note: for multi-touch gestures, the fingers have to be far enough apart from each other, so that the Vita will not erroneously recognize them as a single finger. Otherwise the pointer will jump around.

    Single short tap = left mouse click
    Single short tap while holding a second finger down = right mouse click
    Single finger drag = move the mouse pointer, how far the pointer moves in response to finger motion depends on the Mouse Speed setting
    Dual finger drag = drag’n'drop (left mouse button is held down)
    Three finger drag = drag’n'drop (right mouse button is held down)

    Switch controls
    —–
    The default OK button in menu and on-screen keyboard is B. This can be changed to A in “more options.”

    ZR button = slow-mouse (if custom controls are off)
    ZL button = slow-mouse (if custom controls are off)

    Split Joycon Mode: Split Joycon mode can be enabled/disabled in “more options.” Upto four single Joycons are supported. Buttons can still be remapped. SL for player 1 is hardcoded to bring up the keyboard.

    Split Joycon Controls:
    Minus/Plus = Menu (player 1 only)
    SL = on-screen keyboard (player 1 only)
    Pressing stick while moving it = change keyboard transparency/position, control mouse pointer (player 1 only)
    SR + SL + Stick directions = hotkey to quick-zoom image and center image vertically (player 1 only)

    Bluetooth Keyboard / Mouse controls (Vita only)
    —–
    Mouse + keyboard tested working with the “Jelly Comb Mini Bluetooth Keyboard With Mouse Touchpad, ASIN:B06Y56BBYP,” and with the “Jelly Comb Bluetooth Wireless Mouse ASIN:B075HBDWCF.” The Amiga keys are mapped to Windows (GUI) keys as well as Page Up/Down. The Vita doesn’t pair with all Bluetooth keyboards and mice. As a rule, if the keyboard works to highlight bubbles with cursor keys, it should also work in UAE4All.

    Notes
    ======
    - *Bios:* Please put kickstart files in `ux0:/data/uae4all/kickstarts` on Vita and in `/switch/uae4all2/kickstarts` directory on Switch. Files must be named as kick13.rom, kick20.rom, kick31.rom
    - *Speed:* Most games run full speed. Some slow Amiga 1200 and WHDLoad games actually run faster if the CPU speed is reduced from 14 MHz to 7 MHz, because they rely more on custom chips than CPU. Some graphics glitches in Lionheart WHDLoad inside the caves are fixed by this.
    - *Config File:* If you have problems with settings not saving etc, please delete or rename your config file in the folder `ux0:/data/uae4all` (Vita) or `/switch/uae4all2/conf/` and restart the emu. I heard this can fix many problems when you are replacing an older version of this emulator with a newer version. Lots of things are changing in the config file between releases.
    - *Display:* The sharp_bilinear_simple shader, on by default, creates a sharp pixel image with minimal blurring. It applies a maximum integer pre-scale first. Then it scales only the small remainder using the builtin bilinear filter, keeping the aspect ratio intact.
    Many Amiga games fit the Vita and Switch screens very nicely. For example, take Chaos Engine with a screen setting of 320*200 and sharp_bilinear_simple shader enabled. The picture can be zoomed using R+Start+Dpad left/right (R+Plus+Dpad left/right on Switch), and moved vertically using R+Start+Dpad up/down (R+Plus+Dpad up/down on Switch) to center it on the screen. Once this is done, the picture fills almost the whole screen and looks amazing with no artifacts or blurriness. The game runs smooth with zero frameskip.
    Selecting a ‘Preset Width’ of 320, 352 or 384 (max overscan) results in lo-res screen emulation, good for most games, while 640, 704, or 768 results in hi-res screen emulation, good for use with Workbench or some text-based games.
    - *Blitter:* The blitter settings can help with graphics glitches in some games. Since it seems to work best, “immediate” is the default. But some games require setting blitter to “normal” and re-booting to remove graphics glitches, for example PP Hammer, Spindizzy Worlds, and Shufflepuck Cafe.
    - *WHDLoad:* If you have problems with a WHDLoad .hdf game, maybe try an .adf version of the same game. Rock’n Roll is one of a few games that work on UAE4All2 only using .adf files. It has graphics glitches and runs too fast in WHDLoad with .hdf. To make it work correctly, I loaded the “Rock’n Roll.adf” from Gamebase Amiga, chose the preset A500 config, and changed the Blitter setting to Normal.
    - *Sprite Collisions:* Some games require sprite-to-sprite collisions. Sprite collisions can be turned on in the “more options” menu. The only game I know of that requires this is SpaceTaxi 3.
    - *Savestates:* Four regular savestates can be saved per game. There’s also a slot for an automatic savestate, labeled “auto”. If it exists, this will be loaded immediately when the .adf is inserted. To prevent this, delete the auto savestate by selecting it and choosing “delete savestate”.
    - *Multiplayer:* Up to four controllers on Vita TV and Switch are supported and can be fully mapped. The mouse can be switched off because it interferes with the other joystick that controls player 2 in most games. If you pair new controllers on Vita TV and they do not seem to work, scan for them in the “custom controls” menu by pressing L. At the bottom it will say how many controllers have been found. This scanning is not neccessary on Switch. By default, parallel port Amiga joysticks 3 and 4 are controlled by VitaTV/Switch gamepads 3 and 4. They can also be mapped to other inputs using the custom controls screen.
    - *Sound:* For use with headphones, a stereo separation setting of 50 sounds better than the default setting of 100. The original Amiga had completely disjoint left/right channels. This can sound quite jarring on headphones. Concerning sound frequency, on the Vita, the default of 44.1 kHz gives by far the best results. On the Switch, the best sound is obtained with 48 kHz, which is the only frequency supported on Switch.

    FAQ
    =====
    * Kickstart rom files not found on startup?

    First, please ensure you are using the correct files. They should be “kick13.rom” (size: 262,144 bytes), “kick20.rom” (size: 524,288) and “kick31.rom” (size: 524,288). They should be placed in “ux0:/data/uae4all/kickstarts” on Vita and “/switch/uae4all2/kickstarts” on Switch. Second, on Vita, please make sure your ux0:/data folder does NOT have the FAT attributes “hidden” or “system” set.

    * Black screen on Switch, or crash on startup?

    In my testing (only with exFAT), I found that exFAT corruption can cause all files in the uae4all2 folder to become corrupted (among others). This includes kick13.rom and other kickstart files, which causes a black screen when leaving the menu. Game .adf files can become corrupted, causing the game to stop booting. Even the executable uae4all2.nro and/or config files in the conf folder can become corrupted quite easily, causing black screen crash on startup. Either don’t use exFAT, or make a good backup of the folder and restore it via FTP if there are problems. Once I switched to FAT32, all these problems with file corruption went away.

    Games with known fixes
    ======

    - Lure of the Temptress (adf only)
    Issue: hangs at title
    Fix: use hdf version

    - PP Hammer
    Issue: flickering
    Fix: set “Blitter: Normal” and reboot

    - Rainbow Islands (adf only)
    Issue: hangs after title
    Fix: use hdf version

    - Rock’n’Roll
    Issue: gfx glitches / flickering
    Fix: set “Blitter: Normal,” use .adf and A500 config, and reboot

    - Shufflepuck Cafe
    Issue: flickering
    Fix: set “Blitter: Normal” and reboot.

    - Spacetaxi 3
    Issue: taxis move through each other
    Fix: set “Sprite Collisions: On” then it works perfectly.

    - Spindizzy Worlds
    Issue: flickering/screen tearing
    Fix: set “Blitter: Normal” and reboot.

    - Xenon 2
    Issue: hangs after title
    Fix: use hdf version “Xenon21 disk” which works perfectly.

    Games with no fixes (or unknown fixes)
    ======

    - Banshee AGA
    Issue: score display on left is missing.
    Fix: unknown

    - Celtic Legends
    Issue: cannot get past language select screen, all keypresses are ignored.
    Fix: unknown. This requires cycle exact, which is not supported.

    - IK+
    Issue: no sound fx
    Fix: unknown, but can play PlayStation 1 version in Retroarch instead. This requires cycle exact, which is not supported.

    - Marvin’s Marvellous Adventure AGA
    Issue: nothing happens when selecting “start game”
    Fix: unknown. Apparently something to do with an interrupt for the music routine that is ignored. The game refuses to start unless the music is playing at the correct volume.

    - Nebulus 2
    Issue: doors are not showing
    Fix: unknown. This requires cycle exact, which is not supported.

    - Prince of Persia
    Issue: : runs slow
    Fix: unknown, but can play Usineur’s native Switch/Vita port [SDLPop](https://github.com/usineur/SDLPoP/releases)

    Compiling
    ======
    * Dependencies: SDL2, SDL2_image, libpng, libjpeg, zlib
    * Clone repo into a folder somewhere
    * Vita:
    * Install VitaSDK toolchain and all vdpm packages: http://vitasdk.org
    * Compile and package:
    “`
    mkdir build
    cd build
    ccmake “your uae4all2 repo folder” -DBUILD_PSP2=ON -DCMAKE_BUILD_TYPE=Release
    make uae4all2.vpk
    “`
    * Note: The Vita source depends on FrangarCJ’s Vita2d fbo branch with shader support here: https://github.com/Cpasjuste/vita2dlib/tree/fbo
    and FrangarCJ’s vita-shader-collection gtu branch: https://github.com/frangarcj/vita-shader-collection/tree/gtu
    Those are both included as binaries and linked automatically.

    * Switch:
    * Install DevkitPro: https://devkitpro.org/wiki/devkitPro_pacman#Using_Pacman
    * Install required libs:
    “`
    sudo (dkp-)pacman -S switch-dev
    sudo -E dkp-pacman -S switch-sdl2
    sudo -E dkp-pacman -S switch-sdl2_image
    sudo -E dkp-pacman -S switch-glm
    sudo -E dkp-pacman -S switch-glad
    sudo -E dkp-pacman -S switch-mesa
    sudo -E dkp-pacman -S switch-libpng
    sudo -E dkp-pacman -S switch-zlib
    sudo -E dkp-pacman -S switch-libjpeg-turbo
    sudo -E dkp-pacman -S switch-libdrm-nouveau
    “`
    * Patch SDL2 library to include SL/SR button support, otherwise SL/SR will not function in UAE4All2
    “`
    git clone https://github.com/rsn8887/pacman-packages/tree/SwitchSDL2ButtonFix
    cd pacman-packages/pacman-packages/switch/SDL2
    dkp-makepkg
    cd pkg/switch-sdl2/opt/devkitpro/portlibs/switch/lib
    cp *.a $DEVKITPRO/portlibs/switch/lib/
    cp *.la $DEVKITPRO/portlibs/switch/lib/
    “`
    * Compile and package:
    “`
    mkdir build
    cd build
    ccmake “your uae4all2 repo folder” -DBUILD_NX=ON -DCMAKE_BUILD_TYPE=Release
    make uae4all2_switch.zip
    “`
    * Unzip and copy all all files to Switch so you have `/switch/uae4all2/uae4all2.nro` and `/switch/uae4all2/data/` etc. on your SD card
    * Launch using your favorite homebrew launcher

    CHANGELOG
    =====
    1.78

    - fix 68020+ bitfield instructions (fixes crash in Virocop AGA)

    1.77

    - increase max files per dir from 3072 to 10240
    - on Switch, in split JoyCon mode, make SL/SR act as L/R also in menu
    - on Switch, in split JoyCon mode, disable L/R/ZL/ZR in menu

    1.76

    - fixed lag when navigating the savestate menu
    - on Switch, added split Joycon option for tabletop multiplayer with up to four single Joycons
    - on Switch, allow menu navigation with analog stick

    1.75

    - fixed crash when booting a floppy with floppy speed >1x
    - fixed inconsistencies in menu navigation
    - enabled long filename display in file browser (hold Triangle or X to show it)
    - fixed an issue where HD Dir could not be selected unless Boot HD was set to OFF
    - removed legacy code and data files that were not needed

    1.74 (Switch only)

    - Allow remapping of ZR/ZL on Switch
    - Map ZR/ZL to “slow-down mouse” on Switch if custom controls are off
    - Add option to misc menu to choose either A or B as OK button on Switch
    - Add sharp-bilinear-simple scaling routine, and make it the new default
    - Add point filtering scaling routine

    1.73 (Switch only)

    - Fix savestates on Switch

    1.72switch

    - Added Switch release

    1.72

    - Savestate location can now be changed in the menu

    - Savestates can now be deleted from the menu

    - Implemented an automatic savestate. There’s a new savestate slot called auto. If it exists, this savestate will be loaded immediately when inserting a floppy.

    1.71

    - Fix hd settings not saving, and displayline settings not loading in certain situations

    1.70

    - Improve pointer response to diagonal stick directions

    1.69

    - Improve pointer response to slow finger motion

    1.68

    - Parallel port joystick adapter support. By default, Amiga joysticks 3 and 4 are controlled by VitaTV gamepads 3 and 4. They can also be mapped to other inputs using the custom controls screen.

    1.67

    - Improve pointer controls with bluetooth mouse by re-compiling with latest SDL-Vita

    1.66

    - Prevent accidental clicks when moving pointer using touch

    1.65

    - eliminate transparent keyboard slowdown
    - fix joystick port setting affecting custom controls unless set to ‘port1′

    1.64

    - improved ‘normal’ blitter mode (fixes flicker in PP Hammer and Spindizzy Worlds)

    1.63
    - implemented three-finger drag as right-button drag (useful to hold-down the right mouse button). Fingers have to be somewhat apart from each other, otherwise they are recognized as single or dual touch by the Vita.

    1.62
    - re-compiled in safe-mode
    - fix empty directory listing of uma0:

    1.61
    - re-compiled in unsafe-mode

    1.60
    - support for uma0: added
    - prevent suspend mode because it can corrupt hdf files

    1.59
    - implemented touchpad-style pointer controls. Touch controls are configured under ‘More Options/Touch.’ Choices are ‘Touch Off’, ‘Front only’, or ‘Front and Back.’ The default is to use only the front panel. Both panels work the same, using relative touch mode. How far a certain finger motion moves the pointer depends on the Mouse Speed setting, which also affects how fast the analog stick moves the mouse.

    1.58
    - fix ‘movec pcr,d0′ not throwing exception on 68020 (fixes WHDload 18.3)
    - recompiled with latest SDL library supporting full analog joystick range

    1.57
    - sticky virtual keyboard keys implemented. The alt, ctrl, amiga, and shift virtual keyboard keys are now sticky. Press them once to enable and another time to let go of the key. Key combos like “Amiga-Q” can now be entered using the virtual keyboard. The circle button quickly un-sticks all keys.

    1.56
    - fix keys being pressed when pressing Vita buttons (introduced in 1.55)

    1.55
    - support for Bluetooth keyboard and mouse added. The Vita doesn’t pair with all Bluetooth keyboard/mouse combos. As a rule, if the keyboard works to highlight bubbles with cursor keys, it should also work in UAE4All. Mouse + keyboard tested working with the “Jelly Comb Mini Bluetooth Keyboard With Mouse Touchpad, ASIN:B06Y56BBYP.” The Amiga keys are mapped to Windows (GUI) keys as well as Page Up/Down.

    1.54
    - more choices for setting mouse speeds in steps of 0.25 now
    - a button can be mapped to “slow mouse” in custom controls. When custom controls are on and that button is held down, the mouse pointer speed is greatly reduced. This is useful for precisely positioning the cursor.

    1.53
    - fix analog stick angular zone sizes (22.5 degrees per half zone now e.g. eight 45 degree zones)

    1.52
    - improved joystick diagonals and deadzone when controlling the Amiga joystick with Vita analog stick. The joystick analog-to-digital conversion is now done using a proper radial deadzone with eight symmetric angular zones for the possible directions.

    1.51
    - fix autofire for ply 2 w/o custom controls

    1.50
    - fix improved analog deadzone (broken in last release)

    1.49
    - improved analog mouse deadzone (radial and scaled)

    1.48
    - cleaned up display menu
    - added option to choose menu background

    1.47
    - new menu background
    - fix swapped “Quote”"Backquote” overlay keyboard keys

    1.46
    - never save autofire button to reduce confusion
    - fixed menu navigation bug in HDF file selection

    1.45
    - added option to use autofire with custom configs, can choose one Vita button that will have autofire, or set it to ‘none’ (default) to turn it off

    1.44
    - improved contrast of virtual keyboard overlays (thanks to ScHlAuChi for new images)
    - added option to choose between US, UK and German virtual keyboard overlay (thanks to ScHlAuChi for new images)

    1.43
    - full support for up to 4 controllers on Vita TV that can be fully mapped individually
    - filelists (adf, hdf, etc) are now sorted alphabetically with directories at the top
    - added option to turn off mouse emulation because it often interferes with second player (port 0 joystick) when playing multiplayer on the Vita TV
    - added option to turn on sprite-sprite collisions, useful for Spacetaxi 3
    - changed blitter default to “immediate” it seems to be more compatible

    1.42
    - added two player support on Vita TV, second paired Dualshock controller controls the ‘other’ joystick, only works if port is not set to ‘both’
    - fixed a crash bug when changing audio parameters while sound was playing

    1.41
    - assembler optimizations enabled by Cpasjuste, emulator is faster now!

    1.40
    - disabled the menu entries ’screenwidth’ and ’stylus offset’ that did nothing on the Vita. To show the borders in overscan games like Settlers, simply use the menu option ‘Preset Width’ and set it to >320 for lores, (or >640 for hires). There are choices 352, 384, 704 and 768 that cover the full overscan range.

    1.39
    - fix sound setting changes not being applied until restart
    - fix sound distortion for stereo separation settings 0 (mono) and 25%

    1.38
    - added stereo separation setting to select between 0 (mono) 25%, 50%, 75% and 100% (stereo, default, original Amiga sound)
    - added the blitter options ‘normal, immediate, and improved’ default is ‘normal.’ Might help with some games

    1.37
    - some fixes to savestates. Now savestates work even with no disk inserted in df0. Savestate file name is now the first available name among df0, boot-hd, hdf2, hdf3, hdf4, df1, df2, df3.

    1.36
    - added measures to prevent file corruption: Disabled PS button because it caused corruption of hdf files; display a warning about file corruption if the Amiga is writing to hdf while the user tries to exit the program
    - fix hdf size checking
    - fixed up some menu text
    - adjusted quickswitch screenmodes by two pixels

    1.35
    - now upto four hdf files can be mounted. From my own testing, it looks like 2 Gb is the hdf size limit. Geometry for each file can be changed by manually editing the config file, default is sectors:surfaces:reserved:blocksize=32:1:2:512 for files 1Gb and 32:4:2:512 for files >2Gb. Only files <=2 Gb seem to work.

    1.34
    - hires support (e.g. 640*256), switchable in display menu. (Select a screen mode with “640″ as width in the first option of the display menu, and the Workbench will be rendered with every pixel. A width of “320″ reverts back to old behavior.)

    1.33
    - implemented three fully mappable custom configs, configurable in controls menu. Quick switch between them using “L+Start”
    - allow the “other joystick” to be mapped in custom controls to the Dpad or any buttons. This only works if ports is not set to “both”. Works great for Llamatron in dual joystick mode!

    1.32
    - virtual keyboard transparency adjust now toggles between four values, two of which cause zero slow-down when keyboard is displayed.
    - resolution/zoom quick switch with R+Start+Dpad left/right is now more responsive

    1.31
    - Allow menu quit from within sub-menus using ’select’

    1.30
    - updated autocentering of analog sticks so that both sticks are always auto-centered, not just the one that controls the mouse

    1.29
    - Changed controls. The virtual keyboard is too useful to put it on an obscure combo. Start Button now toggles the virtual keyboard. When keyboard is active, right analog stick then controls the keyboard’s vertical position and transparency. When keyboard is off, use R+Start+Dpad to move screen up and down and to quick switch between common resolutions. This used to be just Start+Dpad. Now it is R+Start+Dpad.

    1.28
    - bugfix: the virtual keyboard sometimes sent joystick button presses to the emulator when selecting keys. This has been fixed.

    1.27
    - virtual keyboard hotkeys added, square = backspace, triangle = toggle shift
    - virtual keyboard controls are now more responsive

    1.26
    - virtual keyboard transparency is now adjustable (START+dpad left/right)
    - fixed bug in virtual keyboard initialization where the keyboard send an endless string of ‘ symbols on boot up before it was first opened

    1.25
    - vastly improved virtual keyboard: The image is now bigger, supports more keys including the shift modifier, and is transparent (thanks to ScHlAuChi for the new keyboard image and many ideas)
    - Fixed virtual keyboard not reacting when custom dpad mode was active
    - The virtual keyboard can now be moved up and down using start+dpad up and start + dpad down.

    1.24
    - virtual keyboard (mapped to “hold start then press select”)
    - labels in custom control menu now reflect Vita controller
    - default analog mouse control deadzone increased from 100 to 1000 to fix mouse pointer drift (can be changed in menu)
    - default joystick port set to 1, since the mouse is always on (can be changed in menu)

    1.23
    - added analog joystick deadzone setting
    - implemented autocentering to fix mouse pointer drift on some Vitas. Centering happens on program start and whenever the menu is opened
    - START+DPAD left/right for quick switching between different zoomed screenmodes, useful for games like Chaos Engine. Use START+DPAD up/down to center screen after quick switching.

    1.22
    - fixed broken analog mouse control dead zone and improved mouse analog sensitivity

    1.21
    - moved shader config to display menu

    1.20:
    - added analog mouse support with menu option to choose left or right stick for mouse control
    - new menu items in misc menu:
    shader choice (default: sharp_bilinear_simple)
    choice which analog stick to use for mouse
    - disabled broken gp2x stylus mode and mouse emu mode
    - L/R are mouse buttons now
    - screen movement switched from L+R+DPAD to START+DPAD
    - START does not switch input modes anymore (mouse is always enabled)
    - updated Readme.txt with new Vita control scheme
    - fixed misc menu entries for shader and analog mouse
    - custom controls menu is now more snappy

    <1.20:
    - perfect 2x scaling support to reduce pixel wobble
    - HD Dir fix (supports one HD Dir & one HDF simultaneously, but max hdf size is still 1 Gb)
    - Shader support implemented by Cpasjuste

    Download Uae4All2 Vita_mod from the Brewology PSVita Store.

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