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Blackout dragaron has released Blackout version 1.01 for the PSVita.

-Uploaded sce_sys folder contents
-Updated script.lua with a few minor changes (such as “Please wait…” when ‘config.ini’ is first created)
-Rearranged order of ‘config.ini’ entries
-Uploaded screenshots

Download Blackout from the Brewology PSVita Store.

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Xerox dragaron has released Xerox version 1.01 for the PSVita.

-Uploaded sce_sys folder contents
-Updated script.lua with a few minor changes (such as when ‘config.ini’ is loaded or created)
-Uploaded screenshots
-Changed sfx_button00.mp3 file

Download Xerox from the Brewology PSVita Store.

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Sudorku dragaron has released Sudorku version 1.01 for the PSVita.

-Uploaded sce_sys folder contents
-Updated script.lua with a few minor changes
-Uploaded screenshot
-Modified README.md

Download Sudorku from the Brewology PSVita Store.

Posted in Brewology, PSVita | No Comments »

Cross Connection theheroGAC has released Cross Connection v1.02.

INSERT
CHANGE
SETS
HERE

Download it from the Brewology Store.

Posted in Brewology, PSVita | No Comments »

Uae4All2 Vita_mod rsn8887 has released Uae4All2 Vita_mod version 1.58 for the PSVita.

Use4All2 Mod is an Amiga emulator for Vita. This is my mod of the latest Vita version of this great Amiga emulator that was ported by Cpasjuste. Depending on when you read this, this mod might be ahead or behind his version.

![Screenshot of UAE4All2 Vita_mod](https://s13.postimg.org/9r9hi62mf/uae4all-vita.jpg)

Thanks to Cpasjuste for the original port and for jumping in and adding shader support and making the assembler optimizations work.

Thanks to ScHlAuChi for extensive testing, ideas, and for contributing the new larger virtual keyboard images.

Thanks to the original authors Chui, john4p, TomB, notaz, Bernd Schneider, Toni Wilen, Pickle, smoku, AnotherGuest, Anonymous engineer, finkel, Lubomyr, pelya and many more.

VITA-EXCLUSIVE FEATURES:
- Full speed emulation of most Amiga games with zero frameskip
- Large, complete virtual keyboard with adjustable position and adjustable transparency
- Three fully mappable custom control sets: map Vita buttons to any Amiga joystick or key input, three custom control sets supported
- Multiple hard-file support: up to 4 hdf files (size <2GB each) can be mounted simultaneously
- Multiple controller support on Vita TV: up to four paired controllers can be fully mapped
- Analog mouse control: control the mouse using the analog stick with adjustable sensitivity
- Shader support: default “sharp_bilinear_simple” uses integer pre-scale for sharp, undistorted pixels with minimum blur, even if game is zoomed to fill the full Vita screen
- Custom autofire: any mapped Vita button can have autofire with adjustable rate
- Savestate with hard-file support: state can be saved even when hard-files are used
- Additional emulator settings: sprite-sprite collisions can be enabled, blitter settings can be changed
- Adjustable stereo separation
- A button can be mapped to “slow mouse” in custom controls. When custom controls are on and that button is held down, the mouse pointer speed is greatly reduced. This is useful for precisely positioning the cursor.
- Bluetooth keyboard and mouse support
- Sticky virtual keyboard modifiers: allows keyboard combos like CTRL-C to be entered easily

NOTES:
- Bios: Please put kickstart files in “ux0:/data/uae4all/kickstarts” directory. Files must be named as kick13.rom, kick20.rom, kick31.rom
- Speed: Most games run full speed. Some slow Amiga 1200 and WHDLoad games actually run faster if the CPU speed is reduced from 14 MHz to 7 MHz, because they rely more on custom chips than CPU. Some graphics glitches in Lionheart WHDLoad inside the caves are fixed by this.
- Config File: If you have problems with settings not saving etc, please delete or rename your config file in the folder “ux0:/data/uae4all” and restart the emu. I heard this can fix many problems when you are replacing an older version of this emulator with a newer version. Lots of things are changing in the config file between releases.
- Display: The sharp_bilinear_simple shader, on by default, creates a sharp pixel image with minimal blurring. It applies a maximum integer pre-scale first. Then it scales only the small remainder using the builtin bilinear filter, keeping the aspect ratio intact.
Many Amiga games fit the Vita screen very nicely. I urge everyone to try Chaos Engine with a screen setting of 320*200 and the sharp_bilinear_simple shader. The picture almost fills the whole screen and is very pretty with no artifacts or blurriness. The picture can be moved using R+Start+Dpad to center it on the Vita screen. It runs smooth with zero frameskip.
Selecting a ‘Preset Width’ of 320, 352 or 384 (max overscan) results in lo-res screen emulation, good for most games, while 640, 704, or 768 results in hi-res screen emulation, good for use with Workbench or some text-based games.
- Blitter: The Blitter settings can help with graphics glitches in some games. For example, Rick Dangerous graphics are fixed by setting Blitter to “immediate” instead of “normal,” and rebooting the game. Since it works much better, “immediate” is now the default.
- Sprite Collisions: Some games require sprite-to-sprite collisions. They can be turned on in the “more options” menu. The only game I know of that requires this is SpaceTaxi 3.
- Multiplayer: Up to four controllers on Vita TV are supported and can be fully mapped. The mouse can be switched off because it interferes with the other joystick that controls player 2 in most games. If you pair new controllers and they do not seem to work, scan for them in the “custom controls” menu by pressing L. At the bottom it will say how many controllers have been found.
- Sound: For use with headphones, a stereo separation setting of 50 sounds better than the default setting of 100. The original Amiga had completely disjoint left/right channels. This can sound quite jarring on headphones. Concerning sound frequency, on the Vita, the default of 44.1 kHz gives by far the best results.
- Building from Source: The dependencies are
VitaSDK: http://vitasdk.org (toolchain and Vita system headers etc.)
SDL_ttf: https://github.com/Cpasjuste/SDL_ttf
SDL-Vita (v1.2 with 4 controller support and with Bluetooth support, from December 24, 2017 or later): https://github.com/rsn8887/SDL-Vita/tree/SDL12
SDL-Image: https://github.com/Cpasjuste/SDL_image-1.2.12
Install VitaSDK. Clone all the above repositories and install their libraries using “make -f Makefile.psp2 install” for each one. Cd into a separate build directory outside uae4all2 tree. Type “ccmake ‘your uae4all2 dir’ “. Then press c (configure). In the release type form field, type “Release” and enter. Then press c then g. Then type “make uae4all2.vpk”.

Note:
The source depends on FrangarCJ’s Vita2d fbo branch with shader support: https://github.com/Cpasjuste/vita2dlib/tree/fbo
and FrangarCJ’s vita-shader-collection gtu branch: https://github.com/frangarcj/vita-shader-collection/tree/gtu
Those are both included as binaries and linked automatically.

FAQ:

- Kickstart rom files not found on startup? First, please ensure you are using the correct files. They should be “kick13.rom” (size: 262,144 bytes), “kick20.rom” (size: 524,288) and “kick31.rom” (size: 524,288). Second, please make sure your ux0:/data folder does NOT have the FAT attributes “hidden” or “system” set.

VITA CONTROLS:

Select = Toggle menu
Start = Toggle virtual keyboard
R+Start+Dpad up/down = Move screen up/down
R+Start+Dpad left/right = Change screenmode (to zoom in on games with borders)
Right analog stick = Analog mouse (can switch this to left stick in menu)
Left analog stick = Amiga joystick directions
Dpad = Amiga joystick directions

When custom controls are off:
L/R shoulder buttons = Mousebuttons
Square = Joystick button autofire (can be customized)
X = Joystick button (can be customized)
R+Square = Ctrl
R+Circle = Left Alt
R+Cross = Help
L+Square = Left mouse
L+Circle = Right mouse
R+Dpad = Arrow keys

When custom controls are off:
L/R shoulder buttons = Mousebuttons
(Shown below are control presets 1 (default) / 2 / 3 / 4)
Square = Autofire (default) / Fire / Autofire / Fire
Cross = Fire (default) / Autofire / Up (Jump) / Up (Jump)
Triangle = Space (default) / Space / Fire / Autofire
Circle = Secondary Fire (used only in a few games)
R+Square = Ctrl
R+Circle = Left Alt
R+Cross = Help
L+Square = Left mouse
L+Circle = Right mouse
R+Dpad = Arrow keys

When custom controls are on:
L+Start = Toggle between custom control set number 1, 2, and 3

Virtual keyboard controls:
Start = Toggle virtual keyboard
Right analog stick up/down = Move virtual keyboard up and down
Right analog stick left/right = Change virtual keyboard transparency
Cross = Press selected key
Square = Backspace
Triangle = Toggle shift
Circle = Turn off all sticky keys (ctrl, alt, amiga, and shift)

CHANGELOG:
1.58

- fix ‘movec pcr,d0′ not throwing exception on 68020 (fixes WHDload 18.3)
- recompiled with latest SDL library supporting full analog joystick range

1.57

- sticky virtual keyboard keys implemented. The alt, ctrl, amiga, and shift virtual keyboard keys are now sticky. Press them once to enable and another time to let go of the key. Key combos like “Amiga-Q” can now be entered using the virtual keyboard. The circle button quickly un-sticks all keys.

1.56

- fix keys being pressed when pressing Vita buttons (introduced in 1.55)

1.55

- support for Bluetooth keyboard and mouse added. The Vita doesn’t pair with all Bluetooth keyboard/mouse combos. As a rule, if the keyboard works to highlight bubbles with cursor keys, it should also work in UAE4All. Mouse + keyboard tested working with the “Jelly Comb Mini Bluetooth Keyboard With Mouse Touchpad, ASIN:B06Y56BBYP.” The Amiga keys are mapped to Windows (GUI) keys as well as Page Up/Down.

1.54
- more choices for setting mouse speeds in steps of 0.25 now
- a button can be mapped to “slow mouse” in custom controls. When custom controls are on and that button is held down, the mouse pointer speed is greatly reduced. This is useful for precisely positioning the cursor.

1.53
- fix analog stick angular zone sizes (22.5 degrees per half zone now e.g. eight 45 degree zones)

1.52
- improved joystick diagonals and deadzone when controlling the Amiga joystick with Vita analog stick. The joystick analog-to-digital conversion is now done using a proper radial deadzone with eight symmetric angular zones for the possible directions.

1.51
- fix autofire for ply 2 w/o custom controls

1.50
- fix improved analog deadzone (broken in last release)

1.49
- improved analog mouse deadzone (radial and scaled)

1.48
- cleaned up display menu
- added option to choose menu background

1.47
- new menu background
- fix swapped “Quote”"Backquote” overlay keyboard keys

1.46
- never save autofire button to reduce confusion
- fixed menu navigation bug in HDF file selection

1.45
- added option to use autofire with custom configs, can choose one Vita button that will have autofire, or set it to ‘none’ (default) to turn it off

1.44
- improved contrast of virtual keyboard overlays (thanks to ScHlAuChi for new images)
- added option to choose between US, UK and German virtual keyboard overlay (thanks to ScHlAuChi for new images)

1.43
- full support for up to 4 controllers on Vita TV that can be fully mapped individually
- filelists (adf, hdf, etc) are now sorted alphabetically with directories at the top
- added option to turn off mouse emulation because it often interferes with second player (port 0 joystick) when playing multiplayer on the Vita TV
- added option to turn on sprite-sprite collisions, useful for Spacetaxi 3
- changed blitter default to “immediate” it seems to be more compatible

1.42
- added two player support on Vita TV, second paired Dualshock controller controls the ‘other’ joystick, only works if port is not set to ‘both’
- fixed a crash bug when changing audio parameters while sound was playing

1.41
- assembler optimizations enabled by Cpasjuste, emulator is faster now!

1.40
- disabled the menu entries ’screenwidth’ and ’stylus offset’ that did nothing on the Vita. To show the borders in overscan games like Settlers, simply use the menu option ‘Preset Width’ and set it to >320 for lores, (or >640 for hires). There are choices 352, 384, 704 and 768 that cover the full overscan range.

1.39
- fix sound setting changes not being applied until restart
- fix sound distortion for stereo separation settings 0 (mono) and 25%

1.38
- added stereo separation setting to select between 0 (mono) 25%, 50%, 75% and 100% (stereo, default, original Amiga sound)
- added the blitter options ‘normal, immediate, and improved’ default is ‘normal.’ Might help with some games

1.37
- some fixes to savestates. Now savestates work even with no disk inserted in df0. Savestate file name is now the first available name among df0, boot-hd, hdf2, hdf3, hdf4, df1, df2, df3.

1.36
- added measures to prevent file corruption: Disabled PS button because it caused corruption of hdf files; display a warning about file corruption if the Amiga is writing to hdf while the user tries to exit the program
- fix hdf size checking
- fixed up some menu text
- adjusted quickswitch screenmodes by two pixels

1.35
- now upto four hdf files can be mounted. From my own testing, it looks like 2 Gb is the hdf size limit. Geometry for each file can be changed by manually editing the config file, default is sectors:surfaces:reserved:blocksize=32:1:2:512 for files 1Gb and 32:4:2:512 for files >2Gb. Only files <=2 Gb seem to work.

1.34
- hires support (e.g. 640*256), switchable in display menu. (Select a screen mode with “640″ as width in the first option of the display menu, and the Workbench will be rendered with every pixel. A width of “320″ reverts back to old behavior.)

1.33
- implemented three fully mappable custom configs, configurable in controls menu. Quick switch between them using “L+Start”
- allow the “other joystick” to be mapped in custom controls to the Dpad or any buttons. This only works if ports is not set to “both”. Works great for Llamatron in dual joystick mode!

1.32
- virtual keyboard transparency adjust now toggles between four values, two of which cause zero slow-down when keyboard is displayed.
- resolution/zoom quick switch with R+Start+Dpad left/right is now more responsive

1.31
- Allow menu quit from within sub-menus using ’select’

1.30
- updated autocentering of analog sticks so that both sticks are always auto-centered, not just the one that controls the mouse

1.29
- Changed controls. The virtual keyboard is too useful to put it on an obscure combo. Start Button now toggles the virtual keyboard. When keyboard is active, right analog stick then controls the keyboard’s vertical position and transparency. When keyboard is off, use R+Start+Dpad to move screen up and down and to quick switch between common resolutions. This used to be just Start+Dpad. Now it is R+Start+Dpad.

1.28
- bugfix: the virtual keyboard sometimes sent joystick button presses to the emulator when selecting keys. This has been fixed.

1.27
- virtual keyboard hotkeys added, square = backspace, triangle = toggle shift
- virtual keyboard controls are now more responsive

1.26
- virtual keyboard transparency is now adjustable (START+dpad left/right)
- fixed bug in virtual keyboard initialization where the keyboard send an endless string of ‘ symbols on boot up before it was first opened

1.25
- vastly improved virtual keyboard: The image is now bigger, supports more keys including the shift modifier, and is transparent (thanks to ScHlAuChi for the new keyboard image and many ideas)
- Fixed virtual keyboard not reacting when custom dpad mode was active
- The virtual keyboard can now be moved up and down using start+dpad up and start + dpad down.

1.24
- virtual keyboard (mapped to “hold start then press select”)
- labels in custom control menu now reflect Vita controller
- default analog mouse control deadzone increased from 100 to 1000 to fix mouse pointer drift (can be changed in menu)
- default joystick port set to 1, since the mouse is always on (can be changed in menu)

1.23
- added analog joystick deadzone setting
- implemented autocentering to fix mouse pointer drift on some Vitas. Centering happens on program start and whenever the menu is opened
- START+DPAD left/right for quick switching between different zoomed screenmodes, useful for games like Chaos Engine. Use START+DPAD up/down to center screen after quick switching.

1.22
- fixed broken analog mouse control dead zone and improved mouse analog sensitivity

1.21
- moved shader config to display menu

1.20:
- added analog mouse support with menu option to choose left or right stick for mouse control
- new menu items in misc menu:
shader choice (default: sharp_bilinear_simple)
choice which analog stick to use for mouse
- disabled broken gp2x stylus mode and mouse emu mode
- L/R are mouse buttons now
- screen movement switched from L+R+DPAD to START+DPAD
- START does not switch input modes anymore (mouse is always enabled)
- updated Readme.txt with new Vita control scheme
- fixed misc menu entries for shader and analog mouse
- custom controls menu is now more snappy

<1.20:
- perfect 2x scaling support to reduce pixel wobble
- HD Dir fix (supports one HD Dir & one HDF simultaneously, but max hdf size is still 1 Gb)
- Shader support implemented by Cpasjuste

Download Uae4All2 Vita_mod from the Brewology PSVita Store.

Posted in Brewology, PSVita | No Comments »

Vita Moonlight xyzz has released Vita Moonlight version 0.3.2 for the PSVita.

## Changes
* New configure option about streaming optimization (d2c974a)
* Fix cannot use 960×544 resolution (653afa6)

## Known issues
* [Issues](https://github.com/xyzz/vita-moonlight/issues)

especially, I need to help #108. I can’t reproduce an issue in my vita. if you have the problem with sd2vita, please share use plugin information like source repo, contain packages.

![qrcode](https://chart.googleapis.com/chart?cht=qr&chs=300×300&chl=https%3A%2F%2Fgithub.com%2Fxyzz%2Fvita-moonlight%2Freleases%2Fdownload%2F0.3.2%2Fmoonlight.vpk)

Download Vita Moonlight from the Brewology PSVita Store.

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Adrenaline Bubble Manager ONElua has released Adrenaline Bubble Manager version 4.08 for the PSVita.

- Fix error when opening the OSK more than 10 times, thanks to The_Flow!.

- Update eboot.bin to ONELuavita V4R0.

Download Adrenaline Bubble Manager from the Brewology PSVita Store.

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Vita Moonlight xyzz has released Vita Moonlight version 0.3.1 for the PSVita.

Sorry, I made critical problem at the 0.3.0
This version has just one fix.

## Changes
* Fix cannot connect with new devices (b838278)

## Known issues
* [Issues](https://github.com/xyzz/vita-moonlight/issues)

![qrcode](https://chart.googleapis.com/chart?cht=qr&chs=300×300&chl=https%3A%2F%2Fgithub.com%2Fxyzz%2Fvita-moonlight%2Freleases%2Fdownload%2F0.3.1%2Fmoonlight.vpk)

Download Vita Moonlight from the Brewology PSVita Store.

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Vita Moonlight xyzz has released Vita Moonlight version 0.3.0 for the PSVita.

## Changes
* Support GFE 3.11
* New configure option about reference frame invalidation (#89, #91)
* Fix unset resolution configure (#90)

## Known issues
* [Issues](https://github.com/xyzz/vita-moonlight/issues)

![qrcode](https://chart.googleapis.com/chart?cht=qr&chs=300×300&chl=https%3A%2F%2Fgithub.com%2Fxyzz%2Fvita-moonlight%2Freleases%2Fdownload%2F0.3.0%2Fmoonlight.vpk)

Download Vita Moonlight from the Brewology PSVita Store.

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PFBA rsn8887 has released PFBA version 1.15git-rsn8887 for the PSVita.

# PFBA Vita_mod: Modded version of Portable Final Burn Alpha for the Vita

Quick release with additions/changes to Cpasjuste’s awesome PFBA emulator for Vita.

NOTE: This version appears as a new bubble even when updating. I am not quite sure why. But it is safe to delete the old bubble.

Big thanks to Cpasjuste for a great codebase. This release page might be ahead or behind Cpasjuste’s repository depending when pull requests are merged etc.

# Changelog of this modded version
1.15
- PFBA: match uppercase rom filenames, useful for FAT filesystems
- PFBA: fix console rom loading (Thanks @SoftechSoftware)
- PFBA: fix PC Engine emulation (Thanks @SoftechSoftware)
- PFBA: fix MegaDrive/Genesis emulation (Thanks @SoftechSoftware)
- based on latest git repository code from @Cpasjuste, including update to FBA version 0.2.97.42

1.14
- PFBA: Fix some remaining flickering borders

1.13
- PFBA: fix analog stick angular zone sizes (22.5 degrees per half zone now, e.g. eight 45 degree zones)

1.12
- PFBA: fix analog controls (broke in last release)

1.11
- PFBA: fix joystick controls with radial deadzone & symmetric diagonals

1.10
- PFBA: fix flickering borders if FIT is disabled

1.09
- PFBA: UniBIOS disables asm core only for Neogeo games

1.08
- PFBA: add option to change neo-geo bios (hyln9)

Note: For Unibios support, the file uni-bios_3_2.rom must be present in neogeo.zip

1.07
- pulled in latest changes by Cpasjuste as follows:
– PFBA: add option to configure menu(s) button(s)
– PFBA: add analog support (after burner 2, outrun…)
– PFBA: add NO_KEYBOARD flag to disable keyboard configuration
– FBA: fix wrong colors on konami games
– FBA: fix eeprom (nvram) loading/saving
– ARM: fix nec cpu (irem, raiden…)
– PFBA: fix readme.md suppression
– FBA: update to 0.2.97.40
– GUI: change menu code (use submenus, should improve smaller resolution systems)
– COMMON: add skin font size configuration

1.06
- added rotation options OFF+FLIP (flipped vertical for handheld portrait mode with pad at the bottom) and OFF+CAB.MODE (non-rotated controls for arcade cabs and vertical monitors)
- fixed FIT 4:3 option so it works even with rotation, and removed the now-unneeded FIT 3:4 option

1.05
- pulled in more changes by Cpasjuste, such as some speedup in SDL library and the re-instatement of smaller audio buffer to completely eliminate all audio lag.

1.04
- pulled all audio changes by Cpasjuste, sound seems to be perfect now on PS Vita.

1.03
- remove unneeded audio buffer hack

1.02
- reduce audio delay thanks to Cpasjuste, and I made a small change to it to hopefully eliminate the distortion/stutter

1.01
- support for multiplayer/multiple controllers on Vita TV. Controllers have to be paired before PFBA is started

1.00
- added “FIT 4:3″ and “FIT 3:4″ options to force the typical Arcade TV aspect ratio. Many Capcom games have strange resolutions but were designed to fill a 4:3 TV aspect ratio image. Strider and Final Fight are two examples. Without forcing 4:3 aspect these games will look stretched with too much widescreen.

# Below are the contents of the original readme.md: PFBA: Portable Final Burn Alpha

![](http://files.mydedibox.fr/files/Dev/psp2/pfba/screen1-mini.jpg)

**The main goals of this [final burn alpha](http://www.fbalpha.com/) port are/were :**

> – have a basic but user friendly user interface on non windows devices
> – use a recent rendering interface for speed and effects support
> – cross-platform and code portability
> – easy updates of fba core (no modifications to the original sources)
> – use arm asm m68k ([cyclone](https://github.com/notaz/cyclone68000)) core on arm devices

**Currently supported devices**

> – Linux (sfml, sdl2)
> – RPI 3 (sfml, sdl2, wip)
> – Ps Vita (vita2d)

**PS VITA**

> – data is located at “ux0:/data/pfba”
> – default rom path is “ux0:/data/pfba/roms/”
> – rom path can be changed in “ux0:/data/pfba/pfba.cfg”
> – preview images can be put in “ux0:/data/pfba/previews/rom-name.png”
> – in the ui: START = gui options + default rom configuration
> – in the ui: SELECT = selected rom configuration
> – in game: SELECT+START = menu
> – in game: SELECT+L = saves states
> – in game: SELECT+SQUARE = service switch
> – in game: SELECT+TRIANGLE = 1P+2P switch
> – in game: SELECT+LEFT/RIGHT = change shader
> – in game: SELECT+UP/DOWN = change scaling

**Linux compilation**

> – mkdir cmake-build
> – cd cmake-build
> – cmake -DBUILD_SFML=ON -DCMAKE_BUILD_TYPE=Release ..
> – make pfba.deps
> – make pfba

**Ps Vita compilation**

> – mkdir cmake-build
> – cd cmake-build
> – cmake -DBUILD_PSP2=ON -DCMAKE_BUILD_TYPE=Release ..
> – make pfba.deps
> – make pfba.vpk

**RPI3 compilation**

> – mkdir cmake-build
> – cd cmake-build
> – cmake -DBUILD_RPI=ON -DBUILD_SDL2=ON -DCMAKE_BUILD_TYPE=Release ..
> – make pfba.deps
> – make pfba

**Developers tips**

There is currently two modifications to the original FBA sources :

> – [ARM: fix nec cpu (irem, raiden...)](https://github.com/Cpasjuste/pfba/commit/d1d8bc51457a1f00eecc5a934b94afe5993c7eae)
> – [COMMON: fix eeprom (nvram) loading/saving](https://github.com/Cpasjuste/pfba/commit/e0c5153a530fedcf267e50e047afc8770a2d4ef4)

**Thanks**

> – Xavier for the support (http://www.consolex-bordeaux.fr/)
> – ScHlAuChi for all the advices and testing
> – fba/mame authors (http://www.fbalpha.com/, http://mamedev.org/)
> – xerpi for vita2d (https://github.com/xerpi/libvita2d)
> – frangarcj for vita2d shader support (https://github.com/frangarcj/vita2dlib)
> – people behind the vitasdk (https://github.com/vitasdk)

Download PFBA from the Brewology PSVita Store.

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