REBUG REX/D-REX EDITION is the newest update for the most popular and reliable custom firmware for PlayStation 3, based on the recent firmware 4.84 DEX & CEX.


What’s new in 4.84.2 since 4.84.1 REX/D-REX?

* Installation issue fix
(This has been bugged for the past 7 years due to missing the license agreement for 3 languages including English[UK], Brazilian Portuguese and Turkish. Certain users used to have a problem installing REBUG while on recovery mode, and this is finally resolved!)
>> no more data corruption error! <<

* Font fix
(some old games that use system font now display all letters correctly, Polish letter fix is removed due to this change )

* PS3Xploit support
(The old webkit is brought back to allow PS3Xploit support, HAN can be used)

(PS2 Emu swapper’s removed as this became obsolete since Cobra 8.1)

* Cobra 8.1 (Enabled by Default)
(Stage0 now supports kernel & VSH plugin on both Cobra and non-Cobra mode, loadoptical flag (for BC and SemiBC) is created at all time as long as stage2 is disabled, this is only beneficial to BC/Semi-BC users for those who don’t use COBRA)

More information available via this link

NOTE: This custom firmware can be installed only on hack-ables PS3 consoles with CFW or on phat & slim models until 25xx (minimum firmware version ≤ 3.56) with 4.84 HFW or OFW 4.82 and lower thanks to PS3Xploit v2.0. Just install this CFW directly *after* apply the exploit. For Super slims and 3xxx/4xxx models use PS3Xploit v3.0 (HAN)

*** If you love REBUG, make a small donation @ REBUG.ME to support the site and keep it alive ***

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Update 2012-02-20: Updated the PS3 FTP Client to version 1.1.
(Installer, find files, cancel transfer, bug fixes, etc.)

I have made a new toy… these are the features:

- It rips files (dummies, languages, update, etc) stored on the PS3 HDD/USB via FTP.
- New simulation mode (shows the results of a rip)
- If you have a folder with PS3 covers in your PC (eg. MCLUB jpgs), the cover is displayed when a remote folder that matches the titleid is selected (eg. BLES80608)
- Displays a column with the description of the game (based on the title id)
- It is a “full” ftp client based on wininet

Download: PS3 FTP Client 1.1 (WIP) 427 KB

It requires the VB5 Runtime DLL.

It is still experimental, some features are not complete, but at least the remote file ripper should work…

Final note: Use with care!! Remember that it touches the internal files in the HDD of your PS3.. The PS3RIP is safer.

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ps3 firmware update

Later tonight we’ll be releasing an optional system software update (v4.11) for PlayStation 3. This minor firmware improves certain aspects of system software, and is not mandatory to connect to PSN.

Again, this update is optional in the US and Canada, and can be downloaded by selecting System Update from the Setting column of the XMB.

See more on the playstation blog.

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aldostools has updated 3 of his previously released tools as well as added 3 new ones.

Release notes are as follows:

mmTM_GUI 1.3.1 updated!
It’s a tool that verifies, pack and unpack multiMAN’s theme files (THM).
(supports drag & drop of THM file, THM file as command line, browse for THM file)

Changes: – Version 1.3 includes a verification template and auto-complete for paths. – Version 1.2 fixed a critical error in the mmTM_GUI that was creating corrupted THM files.
- Added create THM files right-clicking on folders

TXT to Links.xml 1.0 new!
It’s a tool to convert text files with URL to links for the XMB Manager+ 0.10-mod. All you have to do is put a text file with all the links (description and url in separate lines) and it will add the XML code to the Links.xml

PS3 NET Server GUI 1.0 updated!
It’s an improved GUI for the PS3 NET Server (the PC side of multiMAN).
(hosts hide in system tray, remember last used folders, supports up to 10 hosts, white list, etc.)

PKG ContentID 1.0 new!
It’s a tool for view quickly the ContentID of a PKG. (It does more than that, please read the readme for details)

PARAM.SFO editor 1.0 new!
It’s a tool to edit PARAM.SFO files and the PARAM.SFX files created by “Create PS3_EXTRA” (see below).
(supports drag & drop of PARAM.SFO, PARAM.SFO as command line, browse for SFO/SFX file)

Create PS3_EXTRA 1.1 updated!
This tool scans for the PKG, MP4 and P3T files copied to each game folder, its PS3_UPDATE folder, PKGDIR or PS3_CONTENT, and store them under a PS3_EXTRA structure. It scans for the PKG, MP4 and P3T files copied to each game folder or its PS3_UPDATE folder, and store them under a PS3_EXTRA structure. When a game is mounted with multiMAN, there will be 2 BD icons on the XMB: one disc for the game itself and another with PKGs, MP4 and P3T. It should make it easier to install the game patches, DLC, fixes, and related videos.

PS3RIP 1.0
It’s a tool that should help you gain some space on your external HDD, removing unnecessary files.

renam 1.0
This tool, if copied to the GAMES or GAMEZ folder, will rename the games sub-folders from the default “BLUS0000-[Title]” format to “Title [BLUS0000]“.

Download the files or find out more here.

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rebug lv2 loader tool

The Rebug team released the tool LV2 Loader to aid developers working with the lv2_kernel.self.

LV2 Loader is a tool for devs to allow the quick testing of modified lv2_kernel.self by launching it from the root of dev_flash without the risk of bricking the PS3 or need for a flasher if the new kernel does not work.

The app will run on any 3.15, 3.41, 3.55 CEX or DEX firmware that has lv1 mmap and lv2 peek and poke patches. It also has udp_printf support which will return the offset of the lv2 boot path in lv1 and a little bit of info about what it is doing.

Check it out @

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PlayStation 3 developer PS3Hen has released some updates regarding his Hybrid Firmware 4.0. This firmware mod requires a hardware flasher as well as a PlayStation 3 that is on custom firmware 3.55. With this release you will need to patch the firmware yourself with instructions below. Changes include the XMBFM ported by PS3Hen, released by DeViL303, PS2 game disk recognition and icon changes.

To Quote:

I’m not going to make you re-download another 180MB PUP file, Instead I’ve decided to release a patch which has all the tools required to patch my Version 2 pup to be Version 2.5 (although when the link for the version 2 pup gets taken down I’ll release a version 2.5 pup). The patch files can be downloaded here:

Just like before only retail signed .PKG can be installed with this. Have fun. THIS HFW WILL NOT ALLOW HOMEBREW!

Change Log: Version 2.5

  • Fix’s Custom Icons/labels not showing in-game
  • Using Version 0.07 of the XMB File Manager (ported to FW 4.00 by me)
  • PSN content waiting to be installed/copied now only shows in the (Playstation Network Content) sub menu of the XMB File Manager (I noticed the XMB File Manager used the wrong internal link to show PSN content so I fixed this)
  • PS2 game discs show as “Playstation 2 Format Disc” instead of “Unrecognised Data” on Non-BC PS3s
  • The XMB File Manager uses a custom icon(see picture)
  • The “Playstation Network Content” now uses a (IMO) better icon

How to install the 3.2 Update Patch:

  1. Install PS3MFW Builder v0.2.1
  2. Copy the ‘change_xml_files.tcl’ file to the ‘task’ folder of PS3MFW Builder
  3. Put my “modded FW 4.00(releasev2).PUP” as the “Original fw” and whatever you want as the “Modified fw”
  4. Uncheck every thing except “PS3HEN’s 4.00HFW Patch 1″
  5. In “PS3HEN’s 4.00HFW Patch 1″ link each file on the task page to the ones in the “Dev_flash files to be patched” folder in this package
  6. Select “Build MFW”

Download: PS3 4.00 HFW v2.5

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El Nomeo dropped by PS3Hax yesterday and said he was leaking the PS3 PhreEngine. Additionally he said he will be leaking the full 3.70 PS3 SDK.

To quote El Nomeo:

I’ve always wanted to give something back to the community and here it is.

SDK 3.70 will be uploaded soon, having troubles with my connection! PhyreEngine Link Below.

Hopefully someone will figure out a way of having this usable with PSL1GHT.

Install it by running the PhyreInstaller.exe, then when its done go to C:/PhyreEngine3006/Tools and run PhyreLevelEditor.exe. Navigate the viewport using the mouse wheel to zoom in and out, hold alt key and click the left mouse button to rotate. Change the viewport by selecting the X Y Z values in the top left. To load a samples navigate to Media and select one in there.

Also for those who like tearing apart self files the levels generate their self files in the Tools folder.

Link to PhyreEngine:

Make sure you follow the PhyreEngine_Getting_Started_e.pdf, in the Docs folder. Then you can run the samples on your PC. Controls in the samples are:
Forward: A
Backwards: Z
Turn Left: O
Turn right: P
Sure you can find the rest when your running it.

Will Follow up with the 3.70 SDK later.


ETA 2/3AM GMT for SDK.

Anyone found anything kool on the phyreengine yet? Abit premature i know (thats what she said) but ive discovrerd how easy it is to import and drag into map, try for more .dae models, looks like they may need physics.

Had some troubles last night with uploading, its doing it right and should be ready in about 4 hours, apollogies for the delay.

Third part is almost done, you should see links cropping up in the next two hours.

Right ive finished uploading, somebody is sorting it out and you will see links soon. Heres a screenshot of the SDK Manager to show its version:

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For the first time, we have been involved in something truly spectacular

We were the first in the world to test the downgrade from 3.70 to 3:55 on a PS3 Slim (With flash memory, ” NOR “) using the ProgSkeet and patched some files provided by dospiedra, a famous Spanish coder already discovered on the crest of the wave for the method of going back to 3:55 / 3:41 with the PS3 (FAT flash memory “NAND”).

After several attempts, in collaboration with dospiedra, we got to go back from 3.70 to 3:55, enter the factory mode with a simple key to jailbreak, rifleshare a modified version of 3:55 to prevent the SYSCON (the registry in between downgrades) was consulted during the downgrade and now we are happily at 3:55 KMEAW!

With this version of moddata 3:55, you can perform a memory dump today and you can switch on the fly from 3:55 to 3.70 without having to make all this long procedure times: progskeet using it you can go straight to 3.70 changed to 3:55!

Dospiedra said it will release details on the patches applied to the NOR and the update file as soon as possible.

New life for those who arrived too late to enjoy the benefits of the 3:55?


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PS3 Controller on Android

Not a whole lot to say here. Sixaxis has developed an app for your Android phone that can enable you to use a PS3 controller on your phone, and the process is relatively simple at that. It doesn’t even require soldering! The app isn’t compatible with all phones though, you can download the Sixaxis Compatibility Checker that will let you know whether or not you can use the $1.65 app. Your phone will also have to be rooted. There’s not much to the process though other than running the SixaxisPairTool on your pc to get things up and running.

Source: Engadget
Apps: Sixaxis Controller :: Sixaxis Compatibility Checker

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Assassin's Creed Revelations

Ubisoft announced that a multiplayer beta would be released September 3rd, initially only available to PSN+ or non-paying Ubisoft Uplay users. Everyone else will have access on September 12th. It doesn’t seem like a beta has been announced yet though for the Xbox 360 or PC. I for one am not very concerned that it seems to be PS3 only so far considering it’s only a multiplayer beta, I am glad though that they are hopefully working out the kinks in the multiplayer aspect this time.

“The beta, Ubi’s announcement indicates, includes subsets of Revelations’s full multiplayer offering, providing, for now, just nine characters (The Sentinel, The Vanguard, The Guardian, The Vizier, The Thespian, The Deacon, The Bombardier, The Trickster and The Champion), three maps (Knight’s Hospital, Antioch, Constantinople) and four modes (Wanted, Manhunt, Deathmatch, and Artifact Assault).”

To be honest I’d be completely happy if they just removed the multiplayer aspect all together and devote that disc space to a longer singleplayer mode. Maybe it’s just me though, although if a multiplayer beta is any indication of the time they’re putting into Revelation’s multiplayer maybe they can win my heart back. Good idea, now just make it a good execution!

Source: Kotaku

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