El Nomeo dropped by PS3Hax yesterday and said he was leaking the PS3 PhreEngine. Additionally he said he will be leaking the full 3.70 PS3 SDK.

To quote El Nomeo:

I’ve always wanted to give something back to the community and here it is.

SDK 3.70 will be uploaded soon, having troubles with my connection! PhyreEngine Link Below.

Hopefully someone will figure out a way of having this usable with PSL1GHT.

Install it by running the PhyreInstaller.exe, then when its done go to C:/PhyreEngine3006/Tools and run PhyreLevelEditor.exe. Navigate the viewport using the mouse wheel to zoom in and out, hold alt key and click the left mouse button to rotate. Change the viewport by selecting the X Y Z values in the top left. To load a samples navigate to Media and select one in there.

Also for those who like tearing apart self files the levels generate their self files in the Tools folder.

Link to PhyreEngine:

Make sure you follow the PhyreEngine_Getting_Started_e.pdf, in the Docs folder. Then you can run the samples on your PC. Controls in the samples are:
Forward: A
Backwards: Z
Turn Left: O
Turn right: P
Sure you can find the rest when your running it.

Will Follow up with the 3.70 SDK later.


ETA 2/3AM GMT for SDK.

Anyone found anything kool on the phyreengine yet? Abit premature i know (thats what she said) but ive discovrerd how easy it is to import and drag into map, try for more .dae models, looks like they may need physics.

Had some troubles last night with uploading, its doing it right and should be ready in about 4 hours, apollogies for the delay.

Third part is almost done, you should see links cropping up in the next two hours.

Right ive finished uploading, somebody is sorting it out and you will see links soon. Heres a screenshot of the SDK Manager to show its version:

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The developer AerialX released PSL1GHT. It is an Open Source Software Development Kit, which will compile your homebrew for your PS3. This is a huge step as it allows Homebrew developers to make homebrew that is legal for the PS3.

Some notes

PSL1GHT is a lightweight PlayStation 3 homebrew SDK, provided as a temporary
way to compile user apps to run from the XMB using the open-source PS3
toolchains available.


A GCC toolchain that supports the PowerPC 64bit architecture is required to
build PSL1GHT and its samples.
[This]( is the only toolchain
that I test with and can guarantee support for.
[ps3chain]( probably works just as
well, as should marcan’s [AsbestOS](
toolchain, and ooPo’s [ps3toolchain](
Some toolchains will probably already use newlib, and may make the included
newlib unnecessary.


At the moment, PSL1GHT has basic libc support, with stdout debugging, file
access, etc. It doesn’t have any way to access the screen/graphics. You can
call lv2 syscalls and do some fun stuff with that, but it doesn’t link to
PS3 dynamic libraries yet which is where all the exciting functionality
comes in. Also, a make_fself equivalent is still missing.

Check out the Git Depot

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It looks like there’s more evidence that the PSP2 is coming. Not just another revamp, but a new device entirely. Or… the PSP is going to be shelved.
SCEE has sent a notice to developers stating that it will no longer be selling development tools or testing tools after November 15th. And that Sony will advise developers when “a new model becomes available.”
In the past, a few high-profile companies said that they had the new PSP2 models, but no other official words have been stated.

Discussion: Here
Source: Here

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