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OpenBOR v3.0 Build 3400
Filename
openbor.rar
Date Posted
Sep 3, 2011
Categories
Wii
,
Homebrew
Tags
Wii
Downloads
1550
Description:
Open BOR is a Beats of Rage clone for Wii. � Changes: � R3400 | utunnels | 2011-08-30 9:34:43 p.m. -0400 (Tue, 30 Aug 2011) | 8 linesChanged paths:M / engine / openbor.cM / engine / openbor.hM / engine / source / gamelib / commands.cM / engine / source / gamelib / commands.h � New script:data scripts loading.cCalled in loading screen update loop. Randomize the movement of controlled entity year AI If Its path has-been blocked for Many Times. Temporarily It's a solution, I Shall refine the wall checking code in the future. Expand # # attack to 99.-------------------------------------------------- ----------------------r3399 | utunnels | 2011-08-28 2:47:08 -0400 (Sun, 28 Aug 2011) | 1 lineChanged paths:M / engine / source / gamelib / spritef.cM / engine/source/gamelib/spritex8p16.cM / engine/source/gamelib/spritex8p32.c Fix problem gfxshadow overclip (When the character walks off screen, the shadow Disappears as well).-------------------------------------------------- ----------------------r3398 | utunnels | 2011-08-28 1:38:12 -0400 (Sun, 28 Aug 2011) | 3 linesChanged paths:M / engine / openbor.cM / engine / openbor.h New animation type ANI_WALKOFF Triggered After walking off a cliff.-------------------------------------------------- ----------------------r3397 | utunnels | 2011-08-27 10:42:34 -0400 (Sat, 27 Aug 2011) | 3 linesChanged paths:M / engine / openbor.cM / engine / openborscript.c Show Entities for in game setup menu in player input. Add nolife to get / changeentityproperty.-------------------------------------------------- ----------------------r3396 | utunnels | 2011-08-27 8:11:08 -0400 (Sat, 27 Aug 2011) | 1 lineChanged paths:M / engine / source / gamelib / spritef.cM / engine/source/gamelib/spritex8p16.cM / engine/source/gamelib/spritex8p32.c Major fix in scale and rotate sprite code (Previous code HAS problem When drawing large sprites).-------------------------------------------------- ----------------------r3395 | utunnels | 2011-08-27 1:46:37 -0400 (Sat, 27 Aug 2011) | 5 linesChanged paths:M / engine / openbor.cM / engine / openbor.hM / engine / source / gamelib / commands.cM / engine / source / gamelib / commands.h New model grabflip command: Grabber to flip a target face2 target flip to face grabber3 Both 1 & 2 (default value)-------------------------------------------------- ----------------------r3394 | utunnels | 2011-08-26 1:54:54 -0400 (Fri, 26 Aug 2011) | 1 lineChanged paths:M / engine / openbor.cM / engine / openborscript.c Copy grabforce, and paingrab antigrab from modeldata in ent_copy_uninit. Just in case the model and the weapon HAS different values.-------------------------------------------------- ----------------------r3393 | utunnels | 2011-08-26 0:51:14 -0400 (Fri, 26 Aug 2011) | 1 lineChanged paths:M / engine / openbor.c Minor changes, make default combodelay Same as before (GAME_SPEED / 2)-------------------------------------------------- ----------------------r3392 | utunnels | 2011-08-26 0:50:04 -0400 (Fri, 26 Aug 2011) | 1 lineChanged paths:M / engine / openbor.cM / engine / source / gamelib / commands.cM / engine / source / gamelib / commands.h Make combodelay customizable to Eliminate endless combo.-------------------------------------------------- ----------------------r3391 | utunnels | 2011-08-25 10:54:14 p.m. -0400 (Thu, 25 Aug 2011) | 2 linesChanged paths:M / engine / openbor.hM / engine / openborscript.c Add to antigrab getentityproperty.Check modeldata INSTEAD of model for this property to Avoid global effect.-------------------------------------------------- ----------------------r3390 | utunnels | 2011-08-25 11:35:10 -0400 (Thu, 25 Aug 2011) | 1 lineChanged paths:M / engine / source / gamelib / screen.cM / engine/source/gamelib/screen16.cM / engine/source/gamelib/screen32.c Fix bglayer water overflow effect.-------------------------------------------------- ----------------------r3389 | utunnels | 2011-08-25 1:39:59 -0400 (Thu, 25 Aug 2011) | 3 linesChanged paths:M / engine / openbor.c Reset idle status for the opponent if grabber no matter Performed special it hits or not. Clear branch_name After PlayGame Is Done.-------------------------------------------------- ----------------------r3388 | utunnels | 2011-08-23 10:47:27 -0400 (Tue, 23 Aug 2011) | 1 lineChanged paths:M / engine / source / gamelib / spritef.cM / engine/source/gamelib/spritex8p16.cM / engine/source/gamelib/spritex8p32.c Restore old drawmethod code.-------------------------------------------------- ----------------------r3387 | utunnels | 2011-08-23 8:25:00 -0400 (Tue, 23 Aug 2011) | 1 lineChanged paths:M / engine / source / gamelib / triangle.c Clear overall gains in triangle.c Every Time-------------------------------------------------- ----------------------r3386 | utunnels | 2011-08-23 5:28:45 -0400 (Tue, 23 Aug 2011) | 1 lineChanged paths:M / engine / openbor.c Management Change After grabbed animation set so You Can check it in script.-------------------------------------------------- ----------------------r3385 | utunnels | 2011-08-22 10:34:18 p.m. -0400 (Mon, 22 Aug 2011) | 1 lineChanged paths:M / engine / source / gamelib / triangle.c NULL shadow_buffer After free it in draw_triangle_list-------------------------------------------------- ----------------------r3384 | plombo | 2011-08-22 9:30:30 p.m. -0400 (Mon, 22 Aug 2011) | 2 linesChanged paths:M / engine / openbor.cM / engine / openbor.hM / engine / sdl / opengl.cM / engine / sdl / video.c Make OpenGL settings, Including whether to use OpenGL, configurable in fullscreen mode. The use OpenGL and filter settings are Stored separately for windowed and fullscreen. -------------------------------------------------- ----------------------r3383 | utunnels | 2011-08-21 4:12:59 -0400 (Sun, 21 Aug 2011) | 1 lineChanged paths:M / engine / source / gamelib / soundmix.c SOUND_MAX_SAMPLES changed to 1024-------------------------------------------------- ----------------------r3382 | utunnels | 2011-08-21 3:50:55 -0400 (Sun, 21 Aug 2011) | 1 lineChanged paths:M / engine / openbor.c Fix shutdown loop bug.-------------------------------------------------- ----------------------r3381 | utunnels | 2011-08-20 11:04:57 -0400 (Sat, 20 Aug 2011) | 6 linesChanged paths:M / engine / openbor.cM / engine / openborscript.cM / engine / openborscript.hM / engine / source / gamelib / spritef.cM / engine/source/gamelib/spritex8p16.cM / engine/source/gamelib/spritex8p32.cM / engine / source / gamelib / triangle.cM / engine / source / gamelib / triangle.h Rewrite putsprite_ex using the new triangle function.Add script functions: SetTexturesetvertextrianglelist-------------------------------------------------- ----------------------r3380 | utunnels | 2011-08-19 2:48:56 -0400 (Fri, 19 Aug 2011) | 1 lineChanged paths:M / engine / openbor.cM / engine / source / gamelib / pixelformat.cM / engine / source / gamelib / spritef.cM / engine / source / gamelib / triangle.c Some Changes in triangle code.-------------------------------------------------- ----------------------r3379 | utunnels | 2011-08-18 12:50:55 -0400 (Thu, 18 Aug 2011) | 1 lineChanged paths:M / engine / MakefileM / engine / openbor.cM / engine / openbor.hM / engine / source / gamelib / triangle.cA / engine / source / gamelib / triangle.hM / engine / source / gamelib / types.h Add triangle.h-------------------------------------------------- ----------------------r3378 | utunnels | 2011-08-18 5:34:13 -0400 (Thu, 18 Aug 2011) | 1 lineChanged paths:M / engine / source / gamelib / triangle.c Minor changes-------------------------------------------------- ----------------------r3377 | utunnels | 2011-08-18 5:26:42 -0400 (Thu, 18 Aug 2011) | 1 lineChanged paths:M / engine / openbor.cA / engine / source / gamelib / triangle.cM / engine / source / gamelib / types.h Add triangle.c (WIP)-------------------------------------------------- ----------------------r3376 | utunnels | 2011-08-18 2:00:28 -0400 (Thu, 18 Aug 2011) | 2 linesChanged paths:M / engine / openbor.c No Actual exchange to the engine.Except a commented-out 3d test function.-------------------------------------------------- ----------------------r3375 | utunnels | 2011-08-16 9:46:15 p.m. -0400 (Tue, 16 Aug 2011) | 1 lineChanged paths:M / engine / openbor.c Stop checking if Model IS loaded allowselect When parsing, sincere empty model Will Be Automatically skipped.-------------------------------------------------- ----------------------r3374 | utunnels | 2011-08-17 6:55:38 -0400 (Wed, 17 Aug 2011) | 1 lineChanged paths:M / engine / source / gamelib / font.c Parse n in font_printf-------------------------------------------------- ----------------------r3373 | utunnels | 2011-08-16 9:24:00 -0400 (Tue, 16 Aug 2011) | 1 lineChanged paths:M / engine / openborscript.c Add as a new JumpID aiflag.-------------------------------------------------- ----------------------r3372 | utunnels | 2011-08-15 7:18:26 -0400 (Mon, 15 Aug 2011) | 2 linesChanged paths:M / engine / openbor.cM / engine / openborscript.c Add to break openborvariant.Enable update in pause menu.-------------------------------------------------- ----------------------r3371 | utunnels | 2011-08-09 9:49:36 p.m. -0400 (Tue, 09 Aug 2011) | 2 linesChanged paths:M / engine / openbor.c Music Should not count as entries spawn points (if -> else if).Fixed.-------------------------------------------------- ----------------------r3370 | utunnels | 2011-08-09 8:48:48 p.m. -0400 (Tue, 09 Aug 2011) | 1 lineChanged paths:M / engine / openbor.c zoombuffer Receives backgrounds now.-------------------------------------------------- ----------------------r3369 | utunnels | 2011-08-09 4:05:55 -0400 (Tue, 09 Aug 2011) | 1 lineChanged paths:M / engine / sdl / video.c Restore old SDL with 2x full screen filters.-------------------------------------------------- ----------------------r3368 | utunnels | 2011-08-09 3:29:40 -0400 (Tue, 09 Aug 2011) | 1 lineChanged paths:M / engine / source / ScriptLib / Lexer.c Fixed escape character bug in year Lexer.c-------------------------------------------------- ----------------------
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