.
•
Register
•
Login
Brewology.com
All Downloads
PS3
Blu-Ray Disc Java (BDJ)
Custom Firmwares
Drivers
Emulators
Firmware
Homebrew Applications
Homebrew Games
Jailbreaks
Linux Tools
Themes
Tools and Utilities
PSP
Development
Development Libraries
Development Utilities
Source Code
Emulators
Amiga
Amstrad CPC
Apple II
Arcade
Atari
BBC Micro
Carice
Chip 8
ColecoVision
Commodore 64
CPS2
DOS
Dragon32/64 emulator
Gameboy / GBC
Gameboy Advance
HP48
M.A.M.E
Macintosh
MSX
Neo Geo
Nintendo 64
Nintendo NES
PC-9801
PlayStation One
QUASI88
SamCoupe
ScummVM
Sega Genesis Megadrive
Sega Master System
Sinclair ZX81
Super Nintendo SNES
Thomson MO5
TI
Turbo Grafx 16
Vectrex
WonderSwan
X86
Yabasic
ZX Spectrum
Firmwares
Game-Addon-Packs
Hacks and Exploits
Homebrew Applications
General Apps
Media Apps
Organization Apps
Wi-Fi / IR Apps
Homebrew Games
Flash Games
General Games
LUA Games
Homebrew Packs
Magazines
Backgrounds
PSP Magazines
PC Tools
EBOOT Tools Utilities
General Tools Utilities
PSP Emulator
Wii
Applications
Homebrew
Applications
Games
Brewology:
Brewology Menu
Forums!
News
PS3 Homebrew/PSN Store
PSVita Homebrew Store
PS3 Homebrew Manager
PSN Links
PSN Update Finder
PSN / PKG Downloader
Downloads
PSP
PS3
Wii
Saved Games
PSP
PS3
Wii
Go Back
DaedalusX64 SVN r733
Filename
daedalusx64rev733.rar
Date Posted
Oct 5, 2011
Categories
PSP
,
Emulators
Tags
PSP
Downloads
1212
Description:
Revision 733 of DaedalusX64, the ever-popular Nintendo 64 emulator for the PlayStation Portable is now out folks. � Changelogs: Revision 733 [=>] Merged from Dev branch: Rev 416 - Corn [!] Fixed CPU clipping (used for reference and is ~5% slower than VFPU) [!] Fixed Kirby blend and removed offending blend for Rocket-robot on wheels (tnx Bdcanay) [!] Disabled Loop Opt for Rocket-Robot on wheels Rev 417 - Corn [!] Optimized CPU and VFPU VectorClip [!] Reduced max number of clipped verts to 192 from 1024 (saving some memory) Rev 418 - Corn [!] Use another(faster) way to front/back face cull to avoid using 1/w for the cross product. [!] small update/boost to reference CPU clip. [!] optimized both VFPU and CPU clip flag generation [+] added hack to make memory opt work in PD Rev 419 - Salvy [+] Add back compile option to disable VFPU code(Note : Not all VFPU code is suppressed yet) Rev 420 - Corn [!] fixed compiler adding more mults than needed for front/back face culling test [!] fixed all compile warnings in release mode Rev 421 - Salvy [!] Optimized LoadFPR_Long [!] Don't use pspFpuFloatToDouble (adds too much bloat and is only used by a few games, anyways I doubt it helps at all..) [!] Small optimization in TLBP Rev 422 - Salvy [!] Forgot this Rev 424 - Corn [!] Various improvements and simplifications in TnL of Conker and PD Rev 426 - Salvy [!] Simplified set/fetch ucode names [!] Patch ucode name tables to create custom name tables (Dlist dumps of custom ucodes are accurate now) [+] Added GBI1_S2DEX ucode name table Rev 427 - Corn [!] fixed dlist debug text and warnings Rev 428 - Salvy [!] Clean ups in DLParser_SetUcode [~] Reverted change from 421, was breaking several games (thx re4thewin for reporting it) Revision 732 [=>] Merged from Dev branch: Rev 408 - Corn [+] Optimized palette loading (bypassing copy to TMEM) for a speed up in some games [+] Old TMEM emulation is a compile option in buildconfig.h [-] removed redundant texture info in struct [-] TMEM is not using VRAM (was no speed benefit) Rev 409 - Salvy [!] Forgot to sort MoveMem and MoveWord [!] Some clean up, mostly in S2DEX [!] Reverted changes to DLParser_InitGeometryMode, it only made the code less readable Rev 410 - Salvy [!] Code clean ups and simplified some things here and there [!] Make DLParser_PopDL static to hint compiler to inline (saves ~20 ops) [!] Reverted changes to DLParser_GBI2_GeometryMode, only made code less readable Rev 411 - Salvy [~] Opps, removed SetTextureGenLin by error :P Rev 412 - Salvy [+] Patch normal ucode tables to create "custom" ucode tables [!] Removed all custom ucode tables since they aren't needed anymore (saves alot of space to binary) [!] Set ucodes, patch ucodes, set vtx multiplier in one go (ToDo : set ucode names in one go too) Rev 413 - Corn [!] Reduced (even more) memory usage for new TMEM implementation(1/4 of original) [!] Fixed textures in Golden Eye [~] Some cleaning in DLParser. Rev 414 - Salvy [!] Simplified and added comments to SetUcode (~100 ops) Rev 515 - Salvy [~] Silly typo from last commit Revision 731 - Directory Listing [=>] Merged from Dev branch: Rev 407 - Salvy [!] Sorted all ucodes and moved them to headers to make development easier and make sure cod placement is optimal (Note : More clean ups and sorting are needed) Revision 730 Rev 401 - Corn [!] Sprites are somewhat improved in DKR (still needs work) [!] Fixed PD boot crash (tnx Bdcanay and Salvy) [!] Share same global variable for special address in PD, DKR and CBFD Rev 402 - Corn [!] forgot to change these in last commit Rev 403 - Corn [!] Getting closer to proper rendering of sprites in DKR [!] Simplified DRK TnL pipeline [!] Fixed debug output of TnL for DKR Rev 404 - Corn [!] More refinements to DKR "sprites" Rev 405 - Corn [~] Correction to DKR "sprites" Rev 406 - Corn [!] small optimization for DKR, only load WPmatrix to GE when needed �
Download File