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MaDGiC Pentomino v0.1.0a
Filename
MaDGiC_Pentomino_v010a.zip
Date Posted
Jan 7, 2006
Categories
General Games
,
PSP
Tags
PSP
Downloads
1644
Description:
MaDGiC Pentomino<br>----------------<br><br>Author : Moaku / ICQ: 76799582<br>Projet Page : http://psp.madgic.ch<br><br>The project's goal is to do a basic simple game in order to add features / effects<br>/ variants in the future to train with pspsdk and its libraries.<br><br>I've choose the Pentomino. Searching google, I found numbers of variants that I<br>never heard about that don't use digits, so I guessed that this gamebase that I<br>learned to play with when I was 10 was the perfect choice.<br><br>Installation:<br>-------------<br><br>PSP 1.0: Copy folder MaDGiCPentomino-1.0 in /psp/game/ in your memory stick.<br><br>PSP 1.5: Copy folders MaDGiC~1% and MaDGiCPentomino________________1 in<br> /psp/game/ in your memory stick.<br><br>Rules:<br>-------<br><br>Each game mode will have its own rules variants. Please refer to the help screen<br>ingame to know more about these variants.<br>Anyway, basic rules are to be known before playing.<br><br>The goal is simple, We have some shapes, or more precisely Pentominoes (shapes<br>made with 5 adjacents squares), and you have to place these shapes freely<br>(direction, face) on a grid of random digits between 0 and 9 in order to make<br>that the sum of all covered grid cells digits reach the maximum you can.<br><br><br><br>Controls:<br>---------<br><br>Menu:<br> Up/Down (Digital or analog) : Move in the menu<br> Left/Right (Digital or analog) : Change selected value<br> X : Run current menu action<br><br>Game:<br> Directions (Digital ou analog) : Move<br> X : Place Piece<br> [] : Next Piece<br> Triangle : Previous Piece<br> Start : Menu<br> Select : Capture moves of the game in file "snapshot.gsd"<br> (Titlescreen = gfx/titlescreen.gsd :))<br> L : Rotate unclockwise<br> R : Rotate clockwise<br> (8 directions and not 4! (5 to 8 = flipped))<br><br>Current Version: 0.1.0<br>----------------------<br><br>To Do before 1.0.0:<br>- Improve Menu look<br>- Fix crash when exiting game<br>- Add a 2 players mode<br>- Add sounds<br>- Improve game interface's look<br>- Add a function to synchronize hi-scores with other players via WiFi<br>- Add a "Replay" function to resequence the game <br>- Add a mode "Fill" where the goal is to fully fill a numbered grid with free shapes<br> (Additionnal cells will be filled randomly on the grid).<br> The time and de % of approaching the best potential score will be score modifiers<br>- Add the possibility to play with a grid bigger than the screen with a scrolling<br>- Add a "Fake Isometrical 3d" render engine.<br> (It looks like Isometrical 3d (so, 2d) but it's in fact pure real 3d)<br>- Generate the README file dynamically from a database<br><br>To Do before 0.2.0:<br>- Optimize fading effect<br>- Add possibility to cancel piece placements<br>- Add help screens<br>- Determine max size for grid depending on the size of the current skin's bloc<br> to allow skins to contains blocs of any size<br>- Make possible for skins to have a background tile of any size<br><br>Changes:<br>------------<br><br>V 0.1.0 (First public release):<br><br> - Improved the saving & listing profiles system<br> Profiles aren't stocked in a files named profiles/name.prf with all other<br> profiles files anymore. Now each profiles has its own directory <br> Basic informations and preferences are now stored as binary data<br> - The hiscores are now stored as binary data<br> - The snapshots like titlescreen are now stored as binary data<br> - The game is now able to run even if you just have eboot.pbp in the directory<br> and at least 1 language in "texts"<br> - Fixed a bug when determining the ranking in hiscores that also caused a<br> progressive corruption of the hiscores file<br> - Source code modularization<br> - Game grid has been centered<br> - Onscreen texts are now separated from the source code<br> They load from the memory stick<br> The 32 most recent texts are stored in memory to avoid reloading if they are<br> used a lot<br> All texts are now stored in textfiles in texts/language/ so anyone can add a<br> language to the game just by adding the folder and files in texts<br> - Fixed 3 glitches that were noticeable mainly while slowing down the CPU to 1Mhz<br> (hoping to find that kind of bugs :))<br> - Moving shapes in the game no longer makes little jumps and is now perfectly<br> fluid<br> - Fade out after titlescreen no longer stops before to entirely fade to black<br> - Game timer no longer starts before the game is completely loaded and<br> initialized.<br> - CPU clocked to 33MHz by default for those who likes play for long times<br> without plugging power supply (Will change while adding features to the game)<br> (for heavy functions, cpu is clocked @333 before running the function, and<br> clocked back to @33 after running it)<br> - Optimized source code (perfs boost that reaches up to 50% in some cases)<br> - Game now also ends if it's not possible for player to place remaining shapes<br> - Reduced minimal grid size to 5x5<br> - Temporary clock @333MHz during all loadings<br> - The game doesn't freeze anymore when editing a profile after playing a game<br> <br>*********************************************************************************<br>* *<br>* Versions before this one are not public releases and were distributed only *<br>* to a few friends. *<br>* *<br>*********************************************************************************<br><br>V 0.0.2:<br> - Added Profile Management<br> - Added a timer<br> - Game time is now stored with the hiscores<br> - Number of games and average game time is now stored in the profile<br> - Added Skins Management<br> - Added a notion of level of difficulty<br> Easy : Show all informations<br> Normal : Hide the potential best score<br> Hard : Hide potential best score, viewed best score and current score<br> - Little improve on the look of the shapes contour<br> - Added a basic text input system with a characters grid<br> - Fixed some bugs in the hi-scores saving system<br> - Reduced quantity of RAM used for the display<br> - CPU now at 333MHz during hiscores<br> - Create the default player profile when it doesn't exists to avoid a crash<br><br>V 0.0.1:<br> Revision of previous version.<br> - Code cleanup.<br> - Minor Optimizations.<br> - Fixed a bug that allowed to select unexisting items.<br> - Improved Multilingual support. Game texts are now affected by System Language.<br> - Changed CPU Frequency to 333MHz when fading in the tiltle screen to counter<br> the little slowdown due to overlapping transparencies.<br> - When an item pass a border, it is sent to the other side of the grid.<br> - The contour of the shapes when added to the grid is now a bit wider to make<br> it more eye-attractive.<br> - Added the best score you can make with this piece in the bottom bar.<br> - Added an icon to the .pbp.<br> - Fixed a bug in the drawing of the shapes contours.<br><br>V 0.0.0:<br> First distributed version. Basic, menus still incomplete and ugly.<br> - Playable<br> - Keep scores of previous games<br> - Title screen
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