.
•
Register
•
Login
Brewology.com
All Downloads
PS3
Blu-Ray Disc Java (BDJ)
Custom Firmwares
Drivers
Emulators
Firmware
Homebrew Applications
Homebrew Games
Jailbreaks
Linux Tools
Themes
Tools and Utilities
PSP
Development
Development Libraries
Development Utilities
Source Code
Emulators
Amiga
Amstrad CPC
Apple II
Arcade
Atari
BBC Micro
Carice
Chip 8
ColecoVision
Commodore 64
CPS2
DOS
Dragon32/64 emulator
Gameboy / GBC
Gameboy Advance
HP48
M.A.M.E
Macintosh
MSX
Neo Geo
Nintendo 64
Nintendo NES
PC-9801
PlayStation One
QUASI88
SamCoupe
ScummVM
Sega Genesis Megadrive
Sega Master System
Sinclair ZX81
Super Nintendo SNES
Thomson MO5
TI
Turbo Grafx 16
Vectrex
WonderSwan
X86
Yabasic
ZX Spectrum
Firmwares
Game-Addon-Packs
Hacks and Exploits
Homebrew Applications
General Apps
Media Apps
Organization Apps
Wi-Fi / IR Apps
Homebrew Games
Flash Games
General Games
LUA Games
Homebrew Packs
Magazines
Backgrounds
PSP Magazines
PC Tools
EBOOT Tools Utilities
General Tools Utilities
PSP Emulator
Wii
Applications
Homebrew
Applications
Games
Brewology:
Brewology Menu
Forums!
News
PS3 Homebrew/PSN Store
PSVita Homebrew Store
PS3 Homebrew Manager
PSN Links
PSN Update Finder
PSN / PKG Downloader
Downloads
PSP
PS3
Wii
Saved Games
PSP
PS3
Wii
Go Back
Daaa's animLib v4 mod v0.1
Filename
animLibDaaa_0.1.zip
Date Posted
Apr 17, 2007
Categories
General Apps
,
PSP
Tags
PSP
Downloads
325
Description:
You guys remember Grimfate126's Lua animation library, animLib? Daaa has released his own mod of Grimfate's original lib over on our PSP Development forums. First of all, both this mod and the original app lets homebrew devs create animations easily using spritesheets. Perfect for those who are just starting out on Lua coding.
Here are a few examples of what daaa has added/changed in this mod:
* No more distinction between spritesheets and multiple images animations, exept during creation of course. This allows you to have tables with a mix of the 2 kinds, and calling the exact same function on all items without caring anymore.
* Loops limitation and speed are set during construction, and not parameterized during blitting. This can be altered with setter methods on the object. So there is no more advancedBlit().
* Blit functions require a target, usually you'll do it on the 'screen' var but you may want to blit it on an image, so it's possible now.
* I removed garbage collection from the library, you'll have to call it when appropriate. This is so it's not called multiple times in a freeing loop for example.
* Images used in animations are buffered, so if you have many animations based on the same images, they won't be loaded as many times as you have animations, but will be shared amongst them. There are also some memory functions to allow you to prebuffer the images you'll need, and ask them to stay in memory even if no more animation uses them. This will allow you to create an animation based on them later, without loading. By default, they are shared but will be unloaded once no animation need them anymore.
* Animations don't start automatically, you'll have to call the start method.
This is the first release. As such, there are still a few bugs here and there. To report them, discuss this release on our PSP Development forums. Also, don't forget to read the extensive readme included in the download. You'll get a lot of answers there as it contains explanations for pretty much everything in this app.
Download File