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Tetriabetes
 
Ok, so you probably know the game by now if you've been an active member of the homebrew community,
but if you aren't, Tetriabetes has quickly become one of the favorite "Tetris" clones to hit the PSP scene. In
fact, it's now been updated to version 1.50b2. The coder, Dragula96, thinks that Tetriabetes is probably in its
last stages of development. He's mentioned on various sites that version 1.50 will probably be the last release
of Tetriabetes unless any additional bugs are found and need to be addressed. He's ok with other coders 
continuing his work, however, so if you want to get your feet wet in the homebrew scene, once Dragula stops
working on this program, maybe one of you homebrewers out there could make additions to Tetriabetes!
 
The interesting thing about this new release is the "Invisible Blocks Mode". This type of gameplay is sure
to keep you focused on the game! But it doesn't stop there. Perhaps the most significant aspect of version
1.50b2 is that Dragula96 has tweaked the game so that no matter what, no single "block shape" will just
"not appear". In fact, he's made it so that all shapes will drop within 12 turns of one another. What that
means is that you don't have to go through getting 20 "t-shapes" in a row or wait longer than 12 drops for
one of those sacred "long 4 blocks". The screenshot above is from version 1.42, but all you have to do is
click the link below to be sent straight to our downloads section and get your hands on Tetriabetes 1.50b2!
 

 Download: Tetriabetes v1.50b2

 
 
 
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Thanks to RoxFox we know about this new release title. I would tell you what it is…but Rox said it best!

 Date: 2008-07-09 

Coded Red has released a fun Lua Game called "Deer Avenger Mini" 
Its a Lua clone of Simon & Schuster Interactive's 'Deer Avenger' For PC and Mac. 

You play as Bambo, a kick butt deer who's looking to serve up some revenge. 

Heres a quick list of game controls: 

 

    In the menu: 
      D-Pad = Move 
      X Button = select 

    In game: 

      O Button = Back to menu 
      X Button = Fire gun/Select 
      D-Pad = Move Cursor/Crosshair

To install it just Place the foldor named "Deer Avenger Mini V2.00" in PSP/GAME 

Enjoy! 

Thanks RoxFox64!

Source

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PSP, it's cheese, you can listen to outside

Dark-Alex's new experimental plugin, PspStates, allows users to make save-states in their games. Unlike typical save-states, the games are normal PSP games, not emulated games. This is quite convienient, albeit highly experimental, as it only works with the PSP Slim and there are issues with the plugin.

 

For those that are interested, here's the version 2 changelog: 

 

Quote:

- Fixed important bug in inter-thread code (semaphore wasn't waiting due to interrupts disabled), that caused the load state to not be completely read in some cases. This caused black screen after state load (unless you just saved that state, in this case state was still in ram), or even worse, game not working properly due to partial load.

- Added states per game basis. The controls are slightly different: old controls now do a local
savestate/loadstate of the game, while pressing additionally select button will save/load
a global state. See instructions for more info.

- Fixed bug that caused normal sleep mode waking up inmediately.

- UMD discs and isos in normal UMD mode are now supported. However, they require to nullify umdcache, by flashing one file, read the instructions below.

Remember that states of the old version are all globals, and you need to press select addtionaally. Also, remember that when doing the load state of a state saved in previous version, the plugin in ram after the load will be the old one, so it is probably better to discard old save states.

 

Warnings: Only PSP Slim users can use the plugin, UMDs and certain ISO modes are not fully supported, and be sure to backup the full NAND of your PSP before attempting useage. PSPbrew, the Brewology, and Dark_Alex are not responsible for any errors or damages caused by use. And most importantly: Read the Read-Me file included before using the plugin.

 

Download [ PSPStates v2 ]

Via [ Dark-AleX ]

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ace
Mario Kart v2


Yep that's right, homebrew dev seanpaul223 just released v2 of hisgreat game "Mario Kart 64". This is a great game, bringing all the Mario kart goodness right in the palm of your hand. This version, mind you already released within 2 days of the first version, has added even more fun. Here is the changelog:
Quote:

• 2 Modes: Time Challenge, and Race
• 6 Tracks: Koopa Troopa Beach, Moo Moo farm, Kalimari Desert,
Toad's TurnSpike, Banshee BoardWalk, and Frappe Snowland
• 4 Characters Available : Mario, Luigi, Link and Donkey Kong
• Best Time Recording Module
• New Code, New GFXs
• RAM Usage Reduced
• All Bugs Fixed[/list]

Well what can I say other then go try out this game for yourself? Of course, it requires custom firmware to play. If you have any problems just ask in the forums.
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XLink Kai

Team XLink has just released a new version of XLink Kai, a program that allows you to play System Link and Ad Hoc games globally over the internet.  The best thing is, its absolutely free!

 

Quote:

What's the point?

XLink Kai(info) 7.4 began a few months ago to address the following issues:
1. Internationalization – the existing Kai UI does not support many languages and character encodings.
2. Platform Independence – Linux and OS X client software is no longer feature compatible with the Windows client
3. Unified Development – numerous versions and variants of the engine and client exist creating compatibility issues and fragmented development/support.

Team XLink prides itself as a 'Global Community' of gamers. To us, this means people who speak different languages, who use different Operating Systems, and who live all over the globe should be able to connect with one another and make Team XLink their home. Our year to year userbase growth and concurrent player statistics tells us we've been making excellent strides towards our global ambitions. Still, to truly move forward with the project, we need to address infrastructure and compatibility issues so that we have a solid platform that encourages further growth. Kai 7.4 addresses these issues and provides a solid foundation for future plan that simply would not be possible with the previous versions of Kai.

So what's new?

The biggest change to Kai is somewhat invisible–the code. Kai was designed primarily as a Windows-based system with compatibility for Linux/OS X (and other *nix systems) added later through the Kaid project and numerous third-party clients. This created a rift in development where any features added to the Windows Engine and Client needed to be added to Kaid and the third-party clients needed to be updated. A small change in the Windows client required all the other clients to be updated. Updates to the Windows engine (ex: new PSP MAC addresses) required Kaid be updated. As developer interest in Kaid and the many clients waned, it has become increasingly difficult to add any new features without breaking existing compatibility for those not using Windows. To address this, Kai 7.4 uses a single codebase and non-proprietary libraries so that the same code that compiles the Windows binary also compiles under Linux, OS X, BSD, etc. This required removing all the MFC code from Kai and replacing it with platform-independent alternatives like the Boost and wxWidgets libraries. With this unified codebase, future updates and changes will be made available on all supported Operating Systems at the same time.

The most visible change found in Kai 7.4 is the Client Web UI. Instead of designing multiple User Interfaces for every supported OS and every language we decided to drawn on the strength of existing cross-platform technology: the web browser. The Kai 7.4 engine contains a small web server which serves the client to your web browser (Safari, Firefox, Internet Explorer(info), etc.) and communication between the web browser and the Engine is achieved using Ajax programming. Aside from the obvious elimination of platform compatibility issues, switching to a browser-based client has some wonderful side effects:
1. Updates and additions to the client are served immediately without the need to restart the Engine.
2. The client is 'skinable' allowing users to develop and share their own customizations.
3. Kai can integrate other web technologies such as streaming audio and video.
4. Kai can be controlled using embedded systems with compatible web browsers (ex: iPhone).
5. The Kai engine can be accessed and controlled remotely via the web browser ( chat from work/school )

Another notable improvement found in Kai 7.4 is the support for uPnP routers. Most modern routers support uPnP allowing on-the-fly port mapping. When started behind a uPnP router, Kai just works–no port forwarding or router configuration required.

Lastly, all language has been stripped out of both the Engine and the Web UI Client and replaced with language templates. Currently, English and Japanese translations are available; however, support for Korean, Spanish, and many other languages are being added as translation becomes available through the community.

Via [ Team XLink ]

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ace
Luigi's World v4

One of our members, seanpaul223, recently released his lua coded homebrew game "Luigi's World v4". It is the first chapter in the installment. This seems like a very promising game! Here is an excert from the readme:
 
Bowser has [kidnapped] Princess Peach and she kept jailed in his castle.You'll need to collect gold coins to keep her back alive to your brother's house. Go through two levels to collect gold coins.
 
So, bowser kidnapped Peach and for once it's Luigi's job to rescue her? Sounds like a good storyline to me. Check back here for the following chapters if you enjoyed this one. Remember, you will need a custom firmware in order to play this, just ask if you need help in our forums.
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Its seems one of our members has dropped by and released this little bundle of joy to us today. Our member seanpaul223 has released yet another lua game for the psp. Visit the release thread for the download [Release][LUA] Mario Kart 64v1 – PSP Edition. I'll add a direct download for here later. Enough talk from me heres the details.

 

 

mariocart
——————————
Mario Kart 64v1 – PSP Edition
Coded By SeanPaul223
——————————

————
What's this?
————

Here is a new Lua coded game.It's a kart racing game, including Nintendo
characters Mario and Luigi, as the tile implies.

——–
Features
——–

# 3 Tracks for a "Best time Challenge"
    Koopa Troopa beach
    Moo Moo farm
    Kalimari Desert
# 2 Characters (Mario and Luigi)
# HighScores Manager System

————
Installation
————
Extracts Contents into ms0:/PSP/GAME

————–
Compatibility
————–
Fat and Slim PSP Compatible
Should work on 1.50/3.XX/4.XX kernels

——
Notes
——
This game has been tested and it works properly.But it should freeze on some systems because of the RAM usage.
This will be fixed in a new update.

 
 
 
 

 

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As promised, the 1.50 kernel is out for fat users and a -2 update is out as well to fix some bugs.

The EZ-Installer I put together can also be downloaded here.

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ace
Porn Pink!

Well you don't see that everyday now do you? I'm sure some of the members would love to have that faceplate. Turns out that game retailer "Toranoana" in Akihabara, Tokyo, has set up this custom PSP in place of a PC to promote it's new PC eroge title Dokodemo suki sh*t itsudemo suki sh*t.
 
If my Japanese is right, and if PSP Fanboy is right, that means "Love me wherever, love me whenever". I believe theres gotta be a underlying promotion there. Anyways, to view the full just go visit PSP Fanboy.

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ace
PSPbrew PWNS

Well not sure how many people know about Project4, but I thought this was interesting so I thought I would let yall know. Project4 is more than a theme, it is a full xmb replacement. Here is a quote from Auraomega, the maker, himself:
 
Project4 is currently the only true XMB replacement for the Sony PSP. It completely replaces Sony's XMB, and works directly and independently from the NAND flash. Contrary to the common shell for the PSP, Project4 physically removes the S-XMB from loading, and replaces it with code specifically designed to work all from flash without ever needing a memory card.
 
Pretty interesting huh? Well for the full article you can visit pspupdates. Note: You will need to install the "Simplicity" theme by DrBaronVonEvilSatan before installation to prevent a brick. The theme can be found here in our downloads. As of now, the latest official release of Project4 is v1.6180.
 
As always, you will need custom firmware to install this. PSPbrew is not responsible for your actions & if you need any help with it just ask.
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