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Minority Report

It looks like Xbox 360's rumored Wiimote "Motion Controller" might actually serve a unique purpose after all (if it ever surfaces).  According to Kotaku, the next Dashboard Update may be sporting a Minority Report esque optional 3D interface.  Allegedly, the "motion controls will allow users to sort of slide through the different levels of this floating menu system".  This definitely has some potential, but heres to hoping Microsoft wont require you to have the motion controller to use it.  Lord knows I've had enough of them and their "add-ons"…

Via [ Kotaku ]

Posted in XBox | No Comments »

XLink Kai

Team XLink has just released a new version of XLink Kai, a program that allows you to play System Link and Ad Hoc games globally over the internet.  The best thing is, its absolutely free!

 

Quote:

What's the point?

XLink Kai(info) 7.4 began a few months ago to address the following issues:
1. Internationalization – the existing Kai UI does not support many languages and character encodings.
2. Platform Independence – Linux and OS X client software is no longer feature compatible with the Windows client
3. Unified Development – numerous versions and variants of the engine and client exist creating compatibility issues and fragmented development/support.

Team XLink prides itself as a 'Global Community' of gamers. To us, this means people who speak different languages, who use different Operating Systems, and who live all over the globe should be able to connect with one another and make Team XLink their home. Our year to year userbase growth and concurrent player statistics tells us we've been making excellent strides towards our global ambitions. Still, to truly move forward with the project, we need to address infrastructure and compatibility issues so that we have a solid platform that encourages further growth. Kai 7.4 addresses these issues and provides a solid foundation for future plan that simply would not be possible with the previous versions of Kai.

So what's new?

The biggest change to Kai is somewhat invisible–the code. Kai was designed primarily as a Windows-based system with compatibility for Linux/OS X (and other *nix systems) added later through the Kaid project and numerous third-party clients. This created a rift in development where any features added to the Windows Engine and Client needed to be added to Kaid and the third-party clients needed to be updated. A small change in the Windows client required all the other clients to be updated. Updates to the Windows engine (ex: new PSP MAC addresses) required Kaid be updated. As developer interest in Kaid and the many clients waned, it has become increasingly difficult to add any new features without breaking existing compatibility for those not using Windows. To address this, Kai 7.4 uses a single codebase and non-proprietary libraries so that the same code that compiles the Windows binary also compiles under Linux, OS X, BSD, etc. This required removing all the MFC code from Kai and replacing it with platform-independent alternatives like the Boost and wxWidgets libraries. With this unified codebase, future updates and changes will be made available on all supported Operating Systems at the same time.

The most visible change found in Kai 7.4 is the Client Web UI. Instead of designing multiple User Interfaces for every supported OS and every language we decided to drawn on the strength of existing cross-platform technology: the web browser. The Kai 7.4 engine contains a small web server which serves the client to your web browser (Safari, Firefox, Internet Explorer(info), etc.) and communication between the web browser and the Engine is achieved using Ajax programming. Aside from the obvious elimination of platform compatibility issues, switching to a browser-based client has some wonderful side effects:
1. Updates and additions to the client are served immediately without the need to restart the Engine.
2. The client is 'skinable' allowing users to develop and share their own customizations.
3. Kai can integrate other web technologies such as streaming audio and video.
4. Kai can be controlled using embedded systems with compatible web browsers (ex: iPhone).
5. The Kai engine can be accessed and controlled remotely via the web browser ( chat from work/school )

Another notable improvement found in Kai 7.4 is the support for uPnP routers. Most modern routers support uPnP allowing on-the-fly port mapping. When started behind a uPnP router, Kai just works–no port forwarding or router configuration required.

Lastly, all language has been stripped out of both the Engine and the Web UI Client and replaced with language templates. Currently, English and Japanese translations are available; however, support for Korean, Spanish, and many other languages are being added as translation becomes available through the community.

Via [ Team XLink ]

Posted in NDS, PS3, PSP, Wii, XBox | No Comments »

There's been yet another update to this story by way of The Hollywood Reporter.  Looks like the price has once again been confirmed by an anonymous, but "major" retailer.

Quote:

Microsoft will cut the price of its most popular Xbox 360 model, the 20GB Pro, by $50 to $299 in the coming weeks, game industry sources have confirmed.

Microsoft would not comment, but a major retailer, which requested anonymity, said the price move will come before the major video game trade show, E3, which runs July 15-17 in Los Angeles.

Microsoft last cut the price of the Xbox 360 Pro — from $399 to $349 — in August, in many ways setting the stage for the huge successful rollout of "Halo 3" the following month.


Xbox 360 Price CutA few days ago, there were reports about an Xbox 360 price drop based upon a leaked K-Mart ad for the week of July 6th.  There was some doubt that this was just a promotion being run by K-Mart alone, and not an official price reduction.  Today however, the price reduction has been confirmed via a different weekly ad, this time RadioShack.  So, I think its safe to chalk this one up as an official price drop; especially considering Radio Shack is notorious for overprice products and a compelte lack of decent sales or promotions.

Via [ Joystiq ]

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It's been a long time since the last update, but XBPartitioner, hard drive partitioner and formatter for the original xbox, has now been updated to v1.1.  Check out the changelog below:

Quote:

Version 1.1 – 30/05/2008

Update by Bomb Bloke (see end of document for my moment on the soapbox).
Cluster size update correction.

Automatically uses 64k clusters when formatting ] 512GB partitions,
128k clusters when formatting ] 1TB partitions, and so forth.

(New system does not allow for users to 'toggle' cluster size via Y button).
Switched display of megabytes to equal 1,048,576 bytes (1024^2).

Extended partitions are now displayed in gigabytes.


Download: N/A (Built with XDK)

Via [ xbins ]

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Rock Band 2 Logo

The first details are emerging about Rock Band 2, and it looks like EA and Harmonix are doing a lot of things right with the sequel. This proves to be a welcomed change of pace from some of EA's other franchises (*cough*, *cough*, Madden).  It looks the game will be hitting the 360 this September, followed by the Wii, PS3, and PS2 versions "later in the year".

Quote:


1. Better Hardware
According to Harmonix: "Quieter, more realistic, and more reliable instruments…"

2. Third Party Hardware
"We're also actively welcoming new peripheral makers to make instruments for our game. Just like real instruments, we want players to be able to choose what instruments they use…"

3. Backwards Compatibility
Songs you purchased for Rock Band will work for Rock Band 2. Future Rock Band songs will work for both games.

4. More Meaning
"We have several new modes that not only provide new ways for you to experience your music library, but also new ways for you to transition from Expert to real instruments…"


 
Backwards compatibility is a huge plus, and to me a definite advantage over Guitar Hero IV. It's good to finally see the songs I buy not become a complete waste when I sell the old game to buy the sequel (I'm looking at you, Guitar Hero II). Plus, with the "quieter, more realistic, and reliable instruments" (read: We added a sunburst to the guitar.), I may actually spend more time playing my drums/guitar, and less time sending them in for repair. I'm sold.

Really though, more meaning? If Harmonix ever really wants to create a true parallel between the Rock Band guitar and the real guitar, they're gonna need a bit more than five buttons. But hey, I'll give them the benefit of the doubt with the "transition from Expert to real instruments…" thing. They did a pretty damn good job making the guitar look "real" this time around, so I suppose anything is possible.

 

Rock Band II Guitar

Via [ Gizmodo ]

Posted in PS3, Wii, XBox | No Comments »


Halflife2_5-1.jpg picture by imagehack 

 

VALVE Marketing executive, Doug Lombardi, has announced that there will be no new Half Life episode for this upcoming E3.  Instead, he mentioned that the corporation will be focusing on the new release of Left 4 Dead.

 

He has promised to make a playable demo available of E3 however.  A moajor dev for VALVE, Gabe Newell, has stated that Left 4 Dead will be a co-op FPS along the lines of Counter-Strike.

 

keep you eyes peeled for more info on this new game.

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The Fan Pack includes an Update for the game and DLC (downloadable content). The first thing that may come to mind is: “Is this free?” Yes it is, including the DLC. This pack will be available via Xbox Live Marketplace, PlayStation Network and ubi.com in July 2008.

*** Update Features ***

New Ranks
An additional 99 Elite Ranks have been added for bragging rights. For those of you who are already Elite, you may have noticed that your XP continued to accumulate while playing. Once you have the update, your XP will automatically be applied towards the new Elite ranks, so it is possible that you have already ranked up multiple times past Elite.

New A.C.E.S.
A total of 100 A.C.E.S. are available for each category: Marksman, CQB and Assault. Each A.C.E.S. level past 20 will reward you with 5000 XP that applies to your rank. For players who have already reached A.C.E.S. 20 and continued to collect A.C.E.S. points, you will be happy to know that the update will automatically advance you to the level you have earned. For example, if you have enough A.C.E.S. points to reach Marksman 25, you will automatically be at Marksman 25 and earn 25000 (5000 x 5) towards your next Rank.

Grenade Indicator
When you are within the damage radius of a Frag or Incendiary grenade, an indicator will appear on-screen telling you which direction it is. The indicator can show multiple grenades at once.

Weapons & Gadgets Balancing
Here are a couple of notes about Weapons and Gadgets:
• Explosion delay of the incendiary grenade has been increased
• Detonation speed of the C4 has been slightly increased
• Increased the damage of Sniper Rifles at long range
• Increased the base accuracy of the Light Machine Guns
• Adjusted the rate of fire for some of the Assault Rifles, Shotguns and an SMG
• Sped up the time it takes to zoom in & out with weapons, making it more responsive

To better clarify: the zoom for all firearms have been significantly sped-up and you can now fire DURING the zoom transition.

Respawns in Team Deathmatch – Host Option
An added host option has been added for Random Respawns. Random Respawns OFF will play like the classic Versus style where each team spawns in their designated Alpha or Bravo base. Random Respawns ON will have your players spawn randomly throughout the map after they die the first time.

Voice Chat – Host Option
Added as a host option for Player Match & System Link, players now have the option to talk to their team mates while dead.

Score in Deathmatch
Displayed on the bottom left of the HUD in Deathmatch, players can now see their score along with the top opponent’s score.

Team Leader – Spawn Change
Players now respawn next to the leader by default, unless players specifically choose to spawn back at the base.

Show Dead Players in Lobby
Players who no longer have lives remaining will now have a skull icon displayed next to their name in the pause menu.

Terrorist Hunt Spawning
Terrorists will no longer spawn right in front of you or behind you, or in a room you just cleared.

* * * * *

High Stakes Setting
High Stakes is a host option for every Versus mode that really pushes tactical gameplay to the next level. Here’s a detailed description of High Stakes:

Limited HUD (High Stakes)
The Radar is disabled. Enemies will not be visible on the Tactical Map (back button on 360/select button on PS3). Grenade indicator is disabled.

Health System (High Stakes)
Health regen is disabled. If you are shot and close to death, you’ll enter a visual state of critical health (screen turns monochromatic).

Cover System (High Stakes)
The cover system as been changed in High-Stakes mode to encourage players to peek instead of pop-n-shoot. The camera has been moved so your character cannot look past their cover unless they expose themselves around a corner.

Weapons & Gadgets (High Stakes)
Aim Assistance has been completely disabled. Bullet spread has also been increased when not zoomed-in (you will notice your crosshair indicators are much wider when not in zoom). Realistically, a person holding a gun would have better aim when zoomed-in than when he’s walking around. This encourages players to really take aim instead of run-n-gun. Also remember that the zoom time has been sped-up and you can now fire WHILE you zoom in and out. Players now have less ammunition (1 for each gadget you choose and less clips for your guns) so you really need to play conservatively and rely on precision use of ammo.

Kill Camera & Friendly Fire (High Stakes)
Kill Camera is always disabled and Friendly fire is always enabled.

*** DLC ***

THREE FREE MAPS
There are three maps included in the free DLC: Murdertown – Dark, CQB Training – Dark and best of all the much-requested fan favourite Calypso Casino! The three map layouts have not been changed. The re-lit “Dark maps” have a very eerie atmosphere, and may require players to use night vision to spot enemies. Calypso Casino returns with updated lighting and textures. The three maps are playable in all Versus modes and Terrorist Hunt.

 

 

source: http://rainbowsixgame.us.ubi.com

Posted in PS3, XBox | No Comments »

This would probably qualify as "old news", but with the recent release of Guitar Hero: Aerosmith, I figured I'd refresh this leak of sorts regarding the next band to get Activition's exclusive treatment.  Plus, being a big Metallica fan myself, I kinda felt obligated…

 



 An Activision filing with the Securities and Exchange Commission contains confirmation that the company is planning to release a Metallica version of the massively popular Guitar Hero game in early 2009, ending months of speculation about which band would be featured next.

 

Gaming sites are already abuzz with the news, but it was actually uncovered by a somewhat unlikely character: Edward Woo, a securities analyst for Wedbush Morgan Securities. The sentence he unearthed reads, "In fiscal 2009, we plan to publish Guitar Hero: On Tour for the NDS; Guitar Hero: Aerosmith, Guitar Hero: Metallica, and Guitar Hero IV across multiple platforms."

 

The Aerosmith version of the game had already been announced, but this is marks the first time Activision has confirmed — however unintentionally — that Metallica will be the next band to receive the full-on Guitar Hero treatment.

 

Metallica's blazing riffs make them a natural fit for the game, and the group has shown a newfound willingness to leverage the internet. Hetfield, Ulrich and co. launched a Mission: Metallica site to reach out to fans and draw them in with free pre-release audio clips and in-studio video footage.

 

However, Mission: Metallica faced a major backlash from fans who called its effort "too little too late" and said they would buy the next Metallica album just in order to share it online.

 

Some fans of the band came to its defense; they may have to do so again if Guitar Hero: Metallica elicits a similar reaction when it's released (before the end of March 2009, according to the filing).

 

If I were Lars Ulrich, I'd tell Activision to add a tongue-in-cheek mission to Guitar Hero: Metallica in which the band slowly progresses from fighting the internet to realizing that it represents a way forward. Maybe at the end of the mission, the band could release a videogame similar to this one.

 

One way or the other, Metallica (and, by extension, Activision), need to address the continuing PR problem that began when Ulrich rode the elevator to Napster's headquarters with those printouts of Metallica-sharing Napster users.

 

A friend of mine was in that elevator at the time, and he said the mood was pretty tense; maybe it's time for Metallica to exorcise the Napster demon by acknowledging the problem, poking a bit of fun at itself and dissolving that tension once and for all.



 

Via [ WIRED ]

Posted in PS3, Wii, XBox | No Comments »

Looks like rumors have resurfaced about Microsoft liscensing out the actual Xbox 360 console to third party companies.  If this is the case, it could make for a lot of interesting possibilities…

 


The last time we saw the rumor of Microsoft licensing Xbox 360 technologies to other companies was a few years ago, but EGM's got a fresh update to it. Their rumor column says that Microsoft might be licensing third-party manufacturers to build Xbox 360 hardware that can play off-the-shelf Xbox 360 discs. That's right.

 

What would be the point to this? Kotaku points out that previous game systems like a Panasonic Q, which was the GameCube + DVD player, served to help bring in software money, but lower development costs for Nintendo because they don't have to spend effort making new hardware. In Microsoft's case, imagine what would happen if a company built an Xbox 360 with a Blu-ray drive. Eh?


 

[ Gizmodo ] Via [ EGM ]

Posted in XBox | No Comments »


call-of-duty-4logo.jpg picture by imagehack

 

 

In the newest issue of the United Kingdom gaming mag “GamesTM”, a dude called videogamer247 shed some light on the upcoming Call of Duty game.  It is now officially known as Call of Duty: World at War.  For this installment, the game will take you back to World War II.

 

For the first time ever, the game will include a co-op campaign and vehicles and squad-based elements in multiplayer mode.

 

It is also confirmed that COD5 will be making it way to the Wii as well as the PS3, XBOX 360, and PC.

 

It is said that it will be run under the same COD 4 engine, but under different teams.  This is mainly due to the fact that the Wii copy will include compatibility to the Wii zapper and other exclusive peripherals. 

 

To give you guys a gist of the intensity of the game, here is a quote from videogamer247:

 

      “The opening scene of the first level we are shown is a Japanese commander stubbing a cigarette out in the eye of a         prisoner before slitting his throat – the blood splatters and dribbles down the side of the tent you are being held in.   He turns towards you to deal out the same treatment but help arrives just in time. Cue a daring level-long escape.”

 

 

As of now, however, there has been no release date announced.

Posted in Wii, XBox | No Comments »

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