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Here's a video with commentary of EA's new Madden NFL 2009 Demo for the Xbox 360.  I skipped over the ridiculous training mode that set your IQ, because I really, really hated it (and the video woulda been a too long).  I'll brief you on that part through the magic of words instead.  The running mode was basically a long, drawn out game of simon says.  The QB mode was the same as the Pocket Prensence drill of the last five years or so.  Then there was the tackling drill, which obviously entailed you tackling the running back.  Finally, there was cornerback coverage drill, which for some reason went into slow motion when I was trying to make an interception.  Anyways, when I got to the actual gameplay, I found out EA has actually done a pretty decent job this year, check it out:

 

 

Posted in PS3, XBox | No Comments »

Long in the waiting a homebrew PS3 game has arrived, well two actualy. Dragula96 has released a working Pong for two player and clasic Snake !!!!! they may be old school but its a start and who knows where it could lead. all made possible via a discovery courtesy of silenoz… Using the BD-J (Blu-ray Disc Java).

 

 

Also i found Blaster Bunny .

 

to install

  • use the extract function on winzip or winrar and select a usb stick as the destination
  • inster usb into ps3 and select it from the video section.

i have added downloads in the text just click the highlited text

 

 

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Hello PS3 World!!!

 

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We haven't heard much out of the PS3 homebrew scene so far, which could be due to the console's delayed popularity, or perhaps because Sony did users a solid out of the gate and included Linux. That said, there's no stopping these hardcore homebrew types when they put their minds to something, and now Dragula96, a well known PSP hacker, has supposedly found an exploit on the PS3 that let him get a little Hello World proof of concept up and running. At the moment he's not saying how he did it, but he does say the hack is working on 60GB and 40GB PS3s, running the current 2.20 firmware. Next on the agenda? Pong. Video is after the break.

 

 

 

 

 

 

Via [Engadget]

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ace

TVersityTVersity 1.0 RC2 has just been released lately, with some much needed features added, as well as some enjoyable ones. One of my most favorite changes has to be the support for album art. The image isn't limited to the icon that Windows Media Player or Winamp produce, but you can also use your own art by using the naming convention included in the readme. While this release isn't a full on v1.0 release, it is still very close. The album art interface is also not limited to Wiis but any HTML (PS3's, Blackberries, iPhones, PSP's, etc.) and Flash (Wii!) interface. Here is the changelog for your viewing pleasure:

 

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New Features:
-Album art support is now available and is compatible with the Sony PS3 as well as with the HTML interface (PSP, iPhone, Blackberry, etc.) and flash interface (Wii). Album art relies on JPEG files conforming to certain naming conventions that are present in the same folder as music tracks. These files can be created by either Windows Media Player or WinAmp and TVersity will pick them up, or users can add them manually.
-Individual YouTube videos can now be added by pointing the browser to a specific video on YouTube and dragging and dropping the address bar icon to TVersity (or copying and pasting the URL).

Bug Fixes:
-MShare now refreshes as fast as it was in 0.9.11.4.
-No files are periodically added to the Temporary Internet Files folder while the GUI is running (browser caching was turned off).
-Fix crashes when adding/refreshing some FLAC and some MP3 files.
-Flash interface is now more reliable when switching from one live stream to another and then going back to first one.
-TVersity service was failing to start on machines that had a non ASCII character in their hostname.

 

Download [ TVersity v1.0RC2 ]
Via [ Tversity ]

Posted in PS3, PSP, Wii, XBox | No Comments »

 

E3 Summit

So it's finally here, the 2008 E3 Media & Business Summit. Today is the day. It will last until the 16th. But what can you expect for the next few days? Well, for starters, you won't here anything today about Sony. Microsoft and Electronic Arts will be dishing it out at 10:30 am PT / 1:30 pm ET and 3:00 pm PT / 6:00 pm ET respectfully. But tomorrow on the 15th, we'll see what Sony brings to the table.

 

For the PS3, you may hear new information about games like God of War III or possibly Heavenly Sword 2, but don't hold your breath on the second one. You may also hear about future firmware expectations as well as coverage on the new 2.41 firmware. If I had to put my money where my mouth is, I'd say Sony will also discuss the "Greatest Hits" collection. Japan already has it, and Europe is getting it soon, so it seems like a worthy mention.

 

For the PSP developments, things are very up-in-air. I think we will definitely be hearing about a Patapon 2 and/or Loco Roco 2 in the works since Sony wants to show it cares about UMD sales.I think we'll also hear big developments from Ubisoft. They are planning to release a whopping 12 PSP titles this fiscal year, and so far these have remained secret. Rayman is expected, but what else? I think we're going to find out! I also expect that Sony will talk more about downloadable content. Sony seems like they are aiming to make the PS Store accessible directly from the PSP itself instead of only on computer. It would be interesting if Sony revealed a "PSP Trophy" system similar to PS3 Trophies and Xbox Achievements, but that's not likely. Lastly, I'm wondering how Sony plans to market the PSP through the holiday season. New colors, bundles, accessories? I guess we'll have to wait until the 14th! Gamespot will have live coverage here, so enjoy!

 

 

Via [ Gamespot ]  [ PSPFanBoy ]  [ Joystiq ]  [ Sony ]  [ e3summit08 ]

 

Posted in PS3, PSP | No Comments »

The new hotly anticipated "trophy-type" accomplishments system and in-game XMB were added to the 2.40 firmware. However, as most of you know, 2.40 was pulled rather quickly and replaced with 2.41 due to reports of system failures and similar crashes. I've been trying to search for video of these failures or photographs but I haven't seen anything reliable. It seems that, at least for the most part, these reports of system failure and crashing have been blown widely out of proportion. It seems that these issues, whether real or not, are completely resolved in the 2.41 firmware release, so don't believe the rumors! And if you DO have video or picture evidence of these crashes, let us know with a comment. Until then, start "leveling up" – PS3 style, and don't spend too much time worrying about crashes.

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Looks like the software engineers at Sony have finally finished with the problems of firmware 2.40. The firmware update included features like; in-game XMB and trophies– but was pulled shortly out of the server after its release due to massive reports on system failure. Few days after the controversial removal of firmware 2.40 from Sony's servers, firmware 2.41 is now available to download worldwide.

Let's hope that all goes well in this new system firmware update. Good luck and let's enjoy those in-games and trophies!

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PS3 Brick

It looks like Sony has made a somewhat official statement regarding the status of their PS3 2.41 firmware update:

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If you've been stuck waiting on Sony to get its act together concerning firmware 2.40, you might not have to hang back much longer. According to ComputerAndVideoGames, reps from the console-maker say that an update to the broken, PS3-bricking system software will be headed out to users "midweek." The company hasn't made an official announcement yet, but it certainly is looking like 2.41 will become a reality sooner rather than later, which should be music to the ears of a lot of deeply annoyed gamers.

Via [ Engadget ]

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PS3 Firmware

It looks like Sony is having pretty widespread issues with their new 2.40 firmware update, which was supposed to usher in their Achievement Trophy System and Xbox Guide In-Game XMB.  It has apparently been bricking enough PS3's to justify removing it from the update servers.  I guess they should have used more discretion with what they copied from Microsoft, as it was probably not smart to implement a software version of the RROD.  Check below for the details, curtosy of Kotaku.

 

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The release of PlayStation 3 firmware 2.40 last night seems to have caused a wide number of issues for those who updated to the new release, as we reported earlier. It now appears that Sony has since pulled the newest update, reverting back to firmware 2.36 as the most recent available version. We were just prompted to download version 2.36 after having skipped the most recent pair of PS3 software updates.

This may be a temporary move to prevent more widespread reliability issues. We are awaiting confirmation on the move from Sony and will update when we hear back.

Thanks to Eddie H for the quick tip.

Update: SCEA has gotten back to us to let us know they are "looking into it."

 
Via [ Kotaku ]

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XLink Kai

Team XLink has just released a new version of XLink Kai, a program that allows you to play System Link and Ad Hoc games globally over the internet.  The best thing is, its absolutely free!

 

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What's the point?

XLink Kai(info) 7.4 began a few months ago to address the following issues:
1. Internationalization – the existing Kai UI does not support many languages and character encodings.
2. Platform Independence – Linux and OS X client software is no longer feature compatible with the Windows client
3. Unified Development – numerous versions and variants of the engine and client exist creating compatibility issues and fragmented development/support.

Team XLink prides itself as a 'Global Community' of gamers. To us, this means people who speak different languages, who use different Operating Systems, and who live all over the globe should be able to connect with one another and make Team XLink their home. Our year to year userbase growth and concurrent player statistics tells us we've been making excellent strides towards our global ambitions. Still, to truly move forward with the project, we need to address infrastructure and compatibility issues so that we have a solid platform that encourages further growth. Kai 7.4 addresses these issues and provides a solid foundation for future plan that simply would not be possible with the previous versions of Kai.

So what's new?

The biggest change to Kai is somewhat invisible–the code. Kai was designed primarily as a Windows-based system with compatibility for Linux/OS X (and other *nix systems) added later through the Kaid project and numerous third-party clients. This created a rift in development where any features added to the Windows Engine and Client needed to be added to Kaid and the third-party clients needed to be updated. A small change in the Windows client required all the other clients to be updated. Updates to the Windows engine (ex: new PSP MAC addresses) required Kaid be updated. As developer interest in Kaid and the many clients waned, it has become increasingly difficult to add any new features without breaking existing compatibility for those not using Windows. To address this, Kai 7.4 uses a single codebase and non-proprietary libraries so that the same code that compiles the Windows binary also compiles under Linux, OS X, BSD, etc. This required removing all the MFC code from Kai and replacing it with platform-independent alternatives like the Boost and wxWidgets libraries. With this unified codebase, future updates and changes will be made available on all supported Operating Systems at the same time.

The most visible change found in Kai 7.4 is the Client Web UI. Instead of designing multiple User Interfaces for every supported OS and every language we decided to drawn on the strength of existing cross-platform technology: the web browser. The Kai 7.4 engine contains a small web server which serves the client to your web browser (Safari, Firefox, Internet Explorer(info), etc.) and communication between the web browser and the Engine is achieved using Ajax programming. Aside from the obvious elimination of platform compatibility issues, switching to a browser-based client has some wonderful side effects:
1. Updates and additions to the client are served immediately without the need to restart the Engine.
2. The client is 'skinable' allowing users to develop and share their own customizations.
3. Kai can integrate other web technologies such as streaming audio and video.
4. Kai can be controlled using embedded systems with compatible web browsers (ex: iPhone).
5. The Kai engine can be accessed and controlled remotely via the web browser ( chat from work/school )

Another notable improvement found in Kai 7.4 is the support for uPnP routers. Most modern routers support uPnP allowing on-the-fly port mapping. When started behind a uPnP router, Kai just works–no port forwarding or router configuration required.

Lastly, all language has been stripped out of both the Engine and the Web UI Client and replaced with language templates. Currently, English and Japanese translations are available; however, support for Korean, Spanish, and many other languages are being added as translation becomes available through the community.

Via [ Team XLink ]

Posted in NDS, PS3, PSP, Wii, XBox | No Comments »

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