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Minority Report

It looks like Xbox 360's rumored Wiimote "Motion Controller" might actually serve a unique purpose after all (if it ever surfaces).  According to Kotaku, the next Dashboard Update may be sporting a Minority Report esque optional 3D interface.  Allegedly, the "motion controls will allow users to sort of slide through the different levels of this floating menu system".  This definitely has some potential, but heres to hoping Microsoft wont require you to have the motion controller to use it.  Lord knows I've had enough of them and their "add-ons"…

Via [ Kotaku ]

Posted in XBox | No Comments »

XLink Kai

Team XLink has just released a new version of XLink Kai, a program that allows you to play System Link and Ad Hoc games globally over the internet.  The best thing is, its absolutely free!

 

Quote:

What's the point?

XLink Kai(info) 7.4 began a few months ago to address the following issues:
1. Internationalization – the existing Kai UI does not support many languages and character encodings.
2. Platform Independence – Linux and OS X client software is no longer feature compatible with the Windows client
3. Unified Development – numerous versions and variants of the engine and client exist creating compatibility issues and fragmented development/support.

Team XLink prides itself as a 'Global Community' of gamers. To us, this means people who speak different languages, who use different Operating Systems, and who live all over the globe should be able to connect with one another and make Team XLink their home. Our year to year userbase growth and concurrent player statistics tells us we've been making excellent strides towards our global ambitions. Still, to truly move forward with the project, we need to address infrastructure and compatibility issues so that we have a solid platform that encourages further growth. Kai 7.4 addresses these issues and provides a solid foundation for future plan that simply would not be possible with the previous versions of Kai.

So what's new?

The biggest change to Kai is somewhat invisible–the code. Kai was designed primarily as a Windows-based system with compatibility for Linux/OS X (and other *nix systems) added later through the Kaid project and numerous third-party clients. This created a rift in development where any features added to the Windows Engine and Client needed to be added to Kaid and the third-party clients needed to be updated. A small change in the Windows client required all the other clients to be updated. Updates to the Windows engine (ex: new PSP MAC addresses) required Kaid be updated. As developer interest in Kaid and the many clients waned, it has become increasingly difficult to add any new features without breaking existing compatibility for those not using Windows. To address this, Kai 7.4 uses a single codebase and non-proprietary libraries so that the same code that compiles the Windows binary also compiles under Linux, OS X, BSD, etc. This required removing all the MFC code from Kai and replacing it with platform-independent alternatives like the Boost and wxWidgets libraries. With this unified codebase, future updates and changes will be made available on all supported Operating Systems at the same time.

The most visible change found in Kai 7.4 is the Client Web UI. Instead of designing multiple User Interfaces for every supported OS and every language we decided to drawn on the strength of existing cross-platform technology: the web browser. The Kai 7.4 engine contains a small web server which serves the client to your web browser (Safari, Firefox, Internet Explorer(info), etc.) and communication between the web browser and the Engine is achieved using Ajax programming. Aside from the obvious elimination of platform compatibility issues, switching to a browser-based client has some wonderful side effects:
1. Updates and additions to the client are served immediately without the need to restart the Engine.
2. The client is 'skinable' allowing users to develop and share their own customizations.
3. Kai can integrate other web technologies such as streaming audio and video.
4. Kai can be controlled using embedded systems with compatible web browsers (ex: iPhone).
5. The Kai engine can be accessed and controlled remotely via the web browser ( chat from work/school )

Another notable improvement found in Kai 7.4 is the support for uPnP routers. Most modern routers support uPnP allowing on-the-fly port mapping. When started behind a uPnP router, Kai just works–no port forwarding or router configuration required.

Lastly, all language has been stripped out of both the Engine and the Web UI Client and replaced with language templates. Currently, English and Japanese translations are available; however, support for Korean, Spanish, and many other languages are being added as translation becomes available through the community.

Via [ Team XLink ]

Posted in NDS, PS3, PSP, Wii, XBox | No Comments »


Sony has just now put two thoroughly explanitory videos in their blog regarding the newest firmware update to the Playstaition 3.  For a long time there have been many rumors about in-game XMB and they've been confirmed now. 

 

Another great new thing they've added to the firmware is a trophy system which allows users to unlcok trophies by completing tasks in specific games, similar to Xbox 360 achievements.  Along with this a new feature has been added to the player proflie called ranking.  Basically the trophies you get contribute to your ranking.

 

The two videos they released completely explain all aspects of the new firmware and they're worth the watch so I highly reccomend that you watch them and enlighten yourselves on everything that the new firmware has to offer.

 

 

I'll try to get the videos up here, but for now, here are the links:

 

Video #1 —> Smile

 

Video #2 —> Smile (Scroll down to the middle of the page)

 

 

This is a huge step forward for the PS3 and will its features will be an asset in the future.  For more questions be sure to visit the official PS3 blog.

 

Visit the official blog —> Cool

 

 

Posted in PS3 | No Comments »

ace
Luigi's World v4

One of our members, seanpaul223, recently released his lua coded homebrew game "Luigi's World v4". It is the first chapter in the installment. This seems like a very promising game! Here is an excert from the readme:
 
Bowser has [kidnapped] Princess Peach and she kept jailed in his castle.You'll need to collect gold coins to keep her back alive to your brother's house. Go through two levels to collect gold coins.
 
So, bowser kidnapped Peach and for once it's Luigi's job to rescue her? Sounds like a good storyline to me. Check back here for the following chapters if you enjoyed this one. Remember, you will need a custom firmware in order to play this, just ask if you need help in our forums.
Posted in PSP | No Comments »

Its seems one of our members has dropped by and released this little bundle of joy to us today. Our member seanpaul223 has released yet another lua game for the psp. Visit the release thread for the download [Release][LUA] Mario Kart 64v1 – PSP Edition. I'll add a direct download for here later. Enough talk from me heres the details.

 

 

mariocart
——————————
Mario Kart 64v1 – PSP Edition
Coded By SeanPaul223
——————————

————
What's this?
————

Here is a new Lua coded game.It's a kart racing game, including Nintendo
characters Mario and Luigi, as the tile implies.

——–
Features
——–

# 3 Tracks for a "Best time Challenge"
    Koopa Troopa beach
    Moo Moo farm
    Kalimari Desert
# 2 Characters (Mario and Luigi)
# HighScores Manager System

————
Installation
————
Extracts Contents into ms0:/PSP/GAME

————–
Compatibility
————–
Fat and Slim PSP Compatible
Should work on 1.50/3.XX/4.XX kernels

——
Notes
——
This game has been tested and it works properly.But it should freeze on some systems because of the RAM usage.
This will be fixed in a new update.

 
 
 
 

 

Posted in PSP | No Comments »

There's been yet another update to this story by way of The Hollywood Reporter.  Looks like the price has once again been confirmed by an anonymous, but "major" retailer.

Quote:

Microsoft will cut the price of its most popular Xbox 360 model, the 20GB Pro, by $50 to $299 in the coming weeks, game industry sources have confirmed.

Microsoft would not comment, but a major retailer, which requested anonymity, said the price move will come before the major video game trade show, E3, which runs July 15-17 in Los Angeles.

Microsoft last cut the price of the Xbox 360 Pro — from $399 to $349 — in August, in many ways setting the stage for the huge successful rollout of "Halo 3" the following month.


Xbox 360 Price CutA few days ago, there were reports about an Xbox 360 price drop based upon a leaked K-Mart ad for the week of July 6th.  There was some doubt that this was just a promotion being run by K-Mart alone, and not an official price reduction.  Today however, the price reduction has been confirmed via a different weekly ad, this time RadioShack.  So, I think its safe to chalk this one up as an official price drop; especially considering Radio Shack is notorious for overprice products and a compelte lack of decent sales or promotions.

Via [ Joystiq ]

Posted in XBox | No Comments »

It's been a long time since the last update, but XBPartitioner, hard drive partitioner and formatter for the original xbox, has now been updated to v1.1.  Check out the changelog below:

Quote:

Version 1.1 – 30/05/2008

Update by Bomb Bloke (see end of document for my moment on the soapbox).
Cluster size update correction.

Automatically uses 64k clusters when formatting ] 512GB partitions,
128k clusters when formatting ] 1TB partitions, and so forth.

(New system does not allow for users to 'toggle' cluster size via Y button).
Switched display of megabytes to equal 1,048,576 bytes (1024^2).

Extended partitions are now displayed in gigabytes.


Download: N/A (Built with XDK)

Via [ xbins ]

Posted in XBox | No Comments »

Rock Band 2 Logo

The first details are emerging about Rock Band 2, and it looks like EA and Harmonix are doing a lot of things right with the sequel. This proves to be a welcomed change of pace from some of EA's other franchises (*cough*, *cough*, Madden).  It looks the game will be hitting the 360 this September, followed by the Wii, PS3, and PS2 versions "later in the year".

Quote:


1. Better Hardware
According to Harmonix: "Quieter, more realistic, and more reliable instruments…"

2. Third Party Hardware
"We're also actively welcoming new peripheral makers to make instruments for our game. Just like real instruments, we want players to be able to choose what instruments they use…"

3. Backwards Compatibility
Songs you purchased for Rock Band will work for Rock Band 2. Future Rock Band songs will work for both games.

4. More Meaning
"We have several new modes that not only provide new ways for you to experience your music library, but also new ways for you to transition from Expert to real instruments…"


 
Backwards compatibility is a huge plus, and to me a definite advantage over Guitar Hero IV. It's good to finally see the songs I buy not become a complete waste when I sell the old game to buy the sequel (I'm looking at you, Guitar Hero II). Plus, with the "quieter, more realistic, and reliable instruments" (read: We added a sunburst to the guitar.), I may actually spend more time playing my drums/guitar, and less time sending them in for repair. I'm sold.

Really though, more meaning? If Harmonix ever really wants to create a true parallel between the Rock Band guitar and the real guitar, they're gonna need a bit more than five buttons. But hey, I'll give them the benefit of the doubt with the "transition from Expert to real instruments…" thing. They did a pretty damn good job making the guitar look "real" this time around, so I suppose anything is possible.

 

Rock Band II Guitar

Via [ Gizmodo ]

Posted in PS3, Wii, XBox | No Comments »


Halflife2_5-1.jpg picture by imagehack 

 

VALVE Marketing executive, Doug Lombardi, has announced that there will be no new Half Life episode for this upcoming E3.  Instead, he mentioned that the corporation will be focusing on the new release of Left 4 Dead.

 

He has promised to make a playable demo available of E3 however.  A moajor dev for VALVE, Gabe Newell, has stated that Left 4 Dead will be a co-op FPS along the lines of Counter-Strike.

 

keep you eyes peeled for more info on this new game.

Posted in XBox | No Comments »


  

 

Sony has announced their newest firmware release v2.36.  And the only change they had to talk about was: “System stability during use of some PLAYSTATION®3 format software has been improved.” 

Posted in PS3 | No Comments »

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