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Adrenaline Bubble Manager Team ONElua has released Adrenaline Bubble Manager version 5.01 for the PSVita.

- Compatible with Adrenaline v6.3 thanks to Lman.

- Added npdrmfree enable/disable option to ABM bubble edit screen.

- Added ux0:data/ABM/crc.ini to detect the CRC32 of the skprx modules.

**NOTE:** With lman plugins update, now every bubble saves its own adrenaline configs if you like to disable adrenaline boot screen you have to do that for every bubble.

Download Adrenaline Bubble Manager from the Brewology PSVita Store.

Posted in Brewology, PSVita | No Comments »

6.61 Adrenaline TheOfficialFloW has released 6.61 Adrenaline version 6.3 for the PSVita.

### Changelog v6.3
- Added ability to freely adjust the screen size to your desire in both psp and ps1 modes.
- Removed ‘Screen Mode’ and ‘Screen Size’ from menu.
- Improved Adrenaline Menu.

If you have already been using Adrenaline and want to quickly update, simply open `Adrenaline.vpk` as zip file and copy all modules from `sce_module` to `ux0:app/PSPEMUCFW/sce_module`.

Download 6.61 Adrenaline from the Brewology PSVita Store.

Posted in Brewology, PSVita | No Comments »

Adrenaline Bubble Manager Team ONElua has released Adrenaline Bubble Manager version 5.01 for the PSVita.

- Compatible with Adrenaline v6.3 thanks to Lman.

- Added npdrmfree enable/disable option to ABM bubble edit screen.

- Added ux0:data/ABM/crc.ini to detect the CRC32 of the skprx modules.

**NOTE:** With lman plugins update, now every bubble saves its own adrenaline configs if you like to disable adrenaline boot screen you have to do that for every bubble.

Download Adrenaline Bubble Manager from the Brewology PSVita Store.

Posted in Brewology, PSVita | No Comments »

rePatch dots-tb has released rePatch version 2.69 for the PSVita.

## HOT FIX C

Fixed problem with “PCSG00842″ (forward slashes error), only update if you want to play this game. Compatibility may have improved also.

## HOT FIX B PLEASE RE-DOWNLOAD!

Added what it was currently reading
Made it read from reAddcont folder, instead of rePatch folder

## New path for path issue:

ux0:reAddcont//

Deemo DLC fix, it might fix other games.

Fixed:
#2
#3

Download rePatch from the Brewology PSVita Store.

Posted in Brewology, PSVita | No Comments »

6.61 Adrenaline TheOfficialFloW has released 6.61 Adrenaline version 6.3 for the PSVita.

### Changelog v6.3
- Added ability to freely adjust the screen size to your desire in both psp and ps1 modes.
- Removed ‘Screen Mode’ and ‘Screen Size’ from menu.
- Improved Adrenaline Menu.

If you have already been using Adrenaline and want to quickly update, simply open `Adrenaline.vpk` as zip file and copy all modules from `sce_module` to `ux0:app/PSPEMUCFW/sce_module`.

Download 6.61 Adrenaline from the Brewology PSVita Store.

Posted in Brewology, PSVita | No Comments »

Adrenaline Bubble Manager Team ONElua has released Adrenaline Bubble Manager version 5.01 for the PSVita.

- Compatible with Adrenaline v6.3 thanks to Lman.

- Added npdrmfree enable/disable option to ABM bubble edit screen.

- Added ux0:data/ABM/crc.ini to detect the CRC32 of the skprx modules.

**NOTE:** With lman plugins update, now every bubble saves its own adrenaline configs if you like to disable adrenaline boot screen you have to do that for every bubble.

Download Adrenaline Bubble Manager from the Brewology PSVita Store.

Posted in Brewology, PSVita | No Comments »

REBUG REX/D-REX EDITION is the newest update for the most popular and reliable custom firmware for PlayStation 3, based on the recent firmware 4.82 DEX & CEX.

DOWNLOAD: OFFICIAL 4.82.2 REBUG REX/D-REX COBRA 7.55 @ REBUG.ME

What’s new in 4.82.2 since 4.82.1 REX/D-REX? (Cobra payload updated mainly for DEX users)
* Remapping app_home to dev_usb000 is disabled by default which fixes the issue with ProDG not listing PKGs via app_home
* VSH debugging feature is disabled for COBRA [DEX], which fixes the issue with Game Process not being attached

NOTE: This custom firmware can be installed only on hack-ables PS3 consoles with CFW or on phat & slim models until 25xx (minimum firmware version ≤ 3.56) with OFW 4.82 thanks to PS3Xploit v2.0. Just install this CFW directly *after* apply the exploit. For Super slims and 3xxx/4xxx models use PS3Xploit v3.0 (HAN)

A version of 4.82.1 REBUG DECR LE with Cobra 7.55, Toolbox 2.02.11 DECR ED is also available.

*** If you love REBUG, make a small donation @ REBUG.ME to support the site and keep it alive ***

Posted in Brewology, PS3 | 2 Comments »

Basilisk II meetpatty/rsn8887 has released Basilisk II version 0.33egit-rsn8887 for the PSVita.

Last Changes
======
0.33e

- remove bluetooth mouse lag
- apply pointer speed setting also to bluetooth mouse

Overview
=====

This is a release of MeetPatty’s Basilisk II Mac Emulator for Vita with the changes listed below. My changes to 0.32 have already been incorporated into the upstream repository.

Thanks to MeetPatty for an amazing port of this emulator.

Thanks to my supporter(s) on Patreon: CountDuckula.

This release is for anyone who wants to try it out in the meantime before MeetPatty releases a new official version.

Indirect touch controls can now be enabled in the menu.

Indirect Touch Controls
=====

Indirect touch controls are always used on the rear panel. On the front panel, the default is to use direct touch (pointer jumps to finger), but indirect controls can be enabled in the menu.

For multi-touch gestures, the fingers have to be far enough apart from each other, so that the Vita will not erroneously recognize them as a single finger. Otherwise the pointer will jump around.

- Single finger drag: move the mouse pointer, how far the pointer moves in response to finger motion depends on the Mouse Speed setting
- Single finger short tap: left mouse button.
- One finger short tap while holding another finger: right mouse button.
- Long second finger tap while holding another finger: initiate left mouse button drag and drop, useful to hold left button down to bring up menus.
- Long third finger tap while holding two other fingers: initiate right mouse button drag and drop. Drag and drop stops when last finger is released.

Basilisk II for the Vita
=======

Basilisk II is a multi-platform Mac II emulator whose code is released under the terms of the
GPL v2.

Features for the Vita version include:

* Emulates a Mac II series machine running OS 7.0.1 through 8.1, depending on the ROM used.
* Uses UAE CPU emulation, with new SoftFloat FPU emulation for better compatibility.
* Supports on-the-fly change of colors and resolution (requires Display Manager).
* Has stereo, 16-bit, 44kHz audio (requires Sound Manager 3.0).
* Supports emulated floppy and CDROM with removable media (no CD audio yet).
* Supports up to four hardfiles for use as fixed drives.
* Emulates a Mac Extended ADB keyboard and mouse. Buttons can be remapped on-the-fly.

The main Basilisk II website is located at http://basilisk.cebix.net/. This version of Basilisk II
is based on Chilly Willy’s PSP port v1.1.1.

Basilisk II comes with ABSOLUTELY NO WARRANTY. This is free software, and you are welcome to
redistribute it under the terms of the GNU General Public License.

Installing Basilisk II for the Vita
===================================

Install the vpk in the usual way. Copy the Basilisk II folder in the archive to ux0:data.
If you look at the folder, you’ll see the following:

(directories)
cdroms
disks
files
hardfiles
imaps
roms

(files)
BasiliskII_prefs
imaps/default
imaps/dpad_mouse

The cdroms folder is where you copy the bin/cue dumps of Mac CDROMs you wish to use with the
emulation. These should be standard MODE1 ISO dumps, not raw dumps. The extension for CDROM
images are normally “.bin”, “.iso”, or “.img”.

The disks folder is where you copy floppy images you wish to use with the emulation. These are
plain dumps of 1.44 MB high-density Mac or PC format microfloppy disks. PC format requires the
appropriate Mac extension to read, such as MacLink (part of OS 8). All files in this folder
should have an extension of “.dsk”.

The files folder is mounted on the Mac desktop when enabled in the settings. Files in this folder
should be in AppleDouble, hqx, and binhex format.

The hardfiles folder contains the files that are used as fixed hard disks in the emulation. They
can be virtually any size, but will generally be between 200 and 400 MB as a basic installation
of OS8 takes about 120 MB. You can have any number of files in this directory, but only a maximum
of four can be selected at one time. The extension of files in this folder should b “.hfv”, but may
also have no extension at all.

The imaps folder holds the input maps for remapping the Vita buttons into Mac input events. This will
be explained later.

The roms folder holds the Mac ROM images you might use with the emulation. You select one image in
the emulation setup. They can have any file name, but a typical extension is “.rom”.

BasiliskII_prefs is a sample preferences file.

Note: No Apple Macintosh ROMs or software of any sort is included with this program. You’ll have to
find them yourself. This emulator is useless without a ROM and MacOS.

Controls
========
SELECT – Invoke the imap/floppy/cdrom menu

While in the imap/floppy/cdrom menu, you press up/down to change between input maps,
floppies, and cdroms. Press left/right to browse the list of files in the imaps, disks, and
cdroms directories, respectively. Press CROSS to select an input map, or mount a CD-ROM or
floppy. Press SELECT again to exit the menu. Note that you can only have one cd-rom and
floppy mounted at a time. To mount another, you must first dismount the CD-ROM/floppy
which is already mounted. On the Mac, you dismount disks/cd-roms by throwing them in the
trash, or by selecting the disk and then selecting Eject from the Special menu (or pressing
the Command + E keys).

Default Controls
================
CROSS – mouse button
SQUARE – enter key
CIRCLE – command + w (Close Window)
TRIANGLE – command + q (Quit Application)
RTRIGGER – control key
LTRIGGER – option key
UP/DOWN/LEFT/RIGHT – corresponding cursor key
ANALOG STICK – mouse

dpad_mouse Controls
===================
CROSS – mouse button
SQUARE – enter key
CIRCLE – command + w (Close Window)
TRIANGLE – command + q (Quit Application)
RTRIGGER – control key
LTRIGGER – move mouse faster
UP/DOWN/LEFT/RIGHT – mouse
ANALOG STICK – mouse

Imap file format
================

Each line has the following format:

Lines starting with # are treated as comment lines and ignored,

Valid vita key values are (OR keys to combine):

0×0000 No key
0×0008 Start button.
0×0010 Up D-Pad button.
0×0020 Right D-Pad button.
0×0040 Down D-Pad button.
0×0080 Left D-Pad button.
0×0100 Left trigger.
0×0200 Right trigger.
0×1000 Triangle button.
0×2000 Circle button.
0×4000 Cross button.
0×8000 Square button.

See below for Basilisk II key codes

Example D-Pad Up = cursor up:

0×0010 0×0000 62 255 255 255

Example Triangle = command + q:

0×1000 0×0000 55 12 255 255

See imaps/default and imaps/dpad_mouse for further examples

Basilisk II Key Codes
=====================
““
0 A
1 S
2 D
3 F
4 H
5 G
6 Z
7 X
8 C
9 V
11 B
12 Q
13 W
14 E
15 R
16 Y
17 T
18 1
19 2
20 3
21 4
22 6
23 5
24 =
25 9
26 7
27 -
28 8
29 0
30 ]
31 O
32 U
33 [
34 I
35 P
36 Return
37 L
38 J
39 ‘
40 K
41 ;
42 \
43 ,
44 /
45 N
46 M
47 .
48 Tab
49 Space
50 `
51 Backspace
53 Esc
54 Ctrl Left
55 Alt Left (-> Command)
56 Shift Left
57 Caps Lock
58 Logo Left (-> Option)
59 Cursor Left
60 Cursor Right
61 Cursor Down
62 Cursor Up
65 KP .
67 KP *
69 KP +
71 Num Lock
75 KP /
76 KP Enter
78 KP -
82 KP 0
83 KP 1
84 KP 2
85 KP 3
86 KP 4
87 KP 5
88 KP 6
89 KP 7
91 KP 8
92 KP 9
96 F5
97 F6
98 F7
99 F3
100 F8
101 F9
103 F11
105 PrintScrn
107 Scroll Lock
109 F10
111 F12
113 Pause
114 Insert
115 Home
116 Page Up
117 Delete
118 F4
119 End
120 F2
121 Page Down
122 F1
255 No key press
256 Mouse button 1
““`

Changelog
———–
0.33e

- remove bluetooth mouse lag
- apply pointer speed setting also to bluetooth mouse

0.33d

- prevent accidental clicks when moving pointer using rear touch or indirect front touch

0.33c

- implemented rear touch (can be enabled in options)
- implemented indirect front touch (can be enabled in options)
- implemented pointer speed option
- implemented radial scaled analog joystick deadzone
- added cpu speed option to max out all frequencies (CPU, GPU and BUS) for maximum speed

0.33b

- now uses the full analog joystick range of the Vita

0.33a

- attempt to reduce bluetooth mouse lag (hard to tell if it helped)
- re-compiled with latest source from MeetPatty, which includes support of uma0:

0.32c
- bugfix with new 640×400 resolution (was added to internal list of modes twice)

0.32b
- add 640×400 resolution option
- improve picture quality for resolutions where mac pixels do not map 1:1 onto vita pixels. Pixels are much less distorted now in those cases.
- add aspect ratio option “square pixels,” useful to achieve a larger display of some fullscreen games without distortion. For example fullscreen games that run in 640×400 fit the Vita screen pretty well, even without stretching.

The System 7 resolution setting has a higher priority than the Basiliskii settings. So, to change resolution, it is not enough to only change it in the Basilisk prefs. The resolution has to be changed also in the “monitors” extension in system 7. Otherwise, the os will set it back during boot.

0.32a
- more keys accessible in the Danzeff OSK.
- highlight qualifier keys selected with “select” when OSK is displayed

Download Basilisk II from the Brewology PSVita Store.

Posted in Brewology, PSVita | No Comments »

Basilisk II meetpatty/rsn8887 has released Basilisk II version 0.33egit-rsn8887 for the PSVita.

Last Changes
======
0.33e

- remove bluetooth mouse lag
- apply pointer speed setting also to bluetooth mouse

Overview
=====

This is a release of MeetPatty’s Basilisk II Mac Emulator for Vita with the changes listed below. My changes to 0.32 have already been incorporated into the upstream repository.

Thanks to MeetPatty for an amazing port of this emulator.

Thanks to my supporter(s) on Patreon: CountDuckula.

This release is for anyone who wants to try it out in the meantime before MeetPatty releases a new official version.

Indirect touch controls can now be enabled in the menu.

Indirect Touch Controls
=====

Indirect touch controls are always used on the rear panel. On the front panel, the default is to use direct touch (pointer jumps to finger), but indirect controls can be enabled in the menu.

For multi-touch gestures, the fingers have to be far enough apart from each other, so that the Vita will not erroneously recognize them as a single finger. Otherwise the pointer will jump around.

- Single finger drag: move the mouse pointer, how far the pointer moves in response to finger motion depends on the Mouse Speed setting
- Single finger short tap: left mouse button.
- One finger short tap while holding another finger: right mouse button.
- Long second finger tap while holding another finger: initiate left mouse button drag and drop, useful to hold left button down to bring up menus.
- Long third finger tap while holding two other fingers: initiate right mouse button drag and drop. Drag and drop stops when last finger is released.

Basilisk II for the Vita
=======

Basilisk II is a multi-platform Mac II emulator whose code is released under the terms of the
GPL v2.

Features for the Vita version include:

* Emulates a Mac II series machine running OS 7.0.1 through 8.1, depending on the ROM used.
* Uses UAE CPU emulation, with new SoftFloat FPU emulation for better compatibility.
* Supports on-the-fly change of colors and resolution (requires Display Manager).
* Has stereo, 16-bit, 44kHz audio (requires Sound Manager 3.0).
* Supports emulated floppy and CDROM with removable media (no CD audio yet).
* Supports up to four hardfiles for use as fixed drives.
* Emulates a Mac Extended ADB keyboard and mouse. Buttons can be remapped on-the-fly.

The main Basilisk II website is located at http://basilisk.cebix.net/. This version of Basilisk II
is based on Chilly Willy’s PSP port v1.1.1.

Basilisk II comes with ABSOLUTELY NO WARRANTY. This is free software, and you are welcome to
redistribute it under the terms of the GNU General Public License.

Installing Basilisk II for the Vita
===================================

Install the vpk in the usual way. Copy the Basilisk II folder in the archive to ux0:data.
If you look at the folder, you’ll see the following:

(directories)
cdroms
disks
files
hardfiles
imaps
roms

(files)
BasiliskII_prefs
imaps/default
imaps/dpad_mouse

The cdroms folder is where you copy the bin/cue dumps of Mac CDROMs you wish to use with the
emulation. These should be standard MODE1 ISO dumps, not raw dumps. The extension for CDROM
images are normally “.bin”, “.iso”, or “.img”.

The disks folder is where you copy floppy images you wish to use with the emulation. These are
plain dumps of 1.44 MB high-density Mac or PC format microfloppy disks. PC format requires the
appropriate Mac extension to read, such as MacLink (part of OS 8). All files in this folder
should have an extension of “.dsk”.

The files folder is mounted on the Mac desktop when enabled in the settings. Files in this folder
should be in AppleDouble, hqx, and binhex format.

The hardfiles folder contains the files that are used as fixed hard disks in the emulation. They
can be virtually any size, but will generally be between 200 and 400 MB as a basic installation
of OS8 takes about 120 MB. You can have any number of files in this directory, but only a maximum
of four can be selected at one time. The extension of files in this folder should b “.hfv”, but may
also have no extension at all.

The imaps folder holds the input maps for remapping the Vita buttons into Mac input events. This will
be explained later.

The roms folder holds the Mac ROM images you might use with the emulation. You select one image in
the emulation setup. They can have any file name, but a typical extension is “.rom”.

BasiliskII_prefs is a sample preferences file.

Note: No Apple Macintosh ROMs or software of any sort is included with this program. You’ll have to
find them yourself. This emulator is useless without a ROM and MacOS.

Controls
========
SELECT – Invoke the imap/floppy/cdrom menu

While in the imap/floppy/cdrom menu, you press up/down to change between input maps,
floppies, and cdroms. Press left/right to browse the list of files in the imaps, disks, and
cdroms directories, respectively. Press CROSS to select an input map, or mount a CD-ROM or
floppy. Press SELECT again to exit the menu. Note that you can only have one cd-rom and
floppy mounted at a time. To mount another, you must first dismount the CD-ROM/floppy
which is already mounted. On the Mac, you dismount disks/cd-roms by throwing them in the
trash, or by selecting the disk and then selecting Eject from the Special menu (or pressing
the Command + E keys).

Default Controls
================
CROSS – mouse button
SQUARE – enter key
CIRCLE – command + w (Close Window)
TRIANGLE – command + q (Quit Application)
RTRIGGER – control key
LTRIGGER – option key
UP/DOWN/LEFT/RIGHT – corresponding cursor key
ANALOG STICK – mouse

dpad_mouse Controls
===================
CROSS – mouse button
SQUARE – enter key
CIRCLE – command + w (Close Window)
TRIANGLE – command + q (Quit Application)
RTRIGGER – control key
LTRIGGER – move mouse faster
UP/DOWN/LEFT/RIGHT – mouse
ANALOG STICK – mouse

Imap file format
================

Each line has the following format:

Lines starting with # are treated as comment lines and ignored,

Valid vita key values are (OR keys to combine):

0×0000 No key
0×0008 Start button.
0×0010 Up D-Pad button.
0×0020 Right D-Pad button.
0×0040 Down D-Pad button.
0×0080 Left D-Pad button.
0×0100 Left trigger.
0×0200 Right trigger.
0×1000 Triangle button.
0×2000 Circle button.
0×4000 Cross button.
0×8000 Square button.

See below for Basilisk II key codes

Example D-Pad Up = cursor up:

0×0010 0×0000 62 255 255 255

Example Triangle = command + q:

0×1000 0×0000 55 12 255 255

See imaps/default and imaps/dpad_mouse for further examples

Basilisk II Key Codes
=====================
““
0 A
1 S
2 D
3 F
4 H
5 G
6 Z
7 X
8 C
9 V
11 B
12 Q
13 W
14 E
15 R
16 Y
17 T
18 1
19 2
20 3
21 4
22 6
23 5
24 =
25 9
26 7
27 -
28 8
29 0
30 ]
31 O
32 U
33 [
34 I
35 P
36 Return
37 L
38 J
39 ‘
40 K
41 ;
42 \
43 ,
44 /
45 N
46 M
47 .
48 Tab
49 Space
50 `
51 Backspace
53 Esc
54 Ctrl Left
55 Alt Left (-> Command)
56 Shift Left
57 Caps Lock
58 Logo Left (-> Option)
59 Cursor Left
60 Cursor Right
61 Cursor Down
62 Cursor Up
65 KP .
67 KP *
69 KP +
71 Num Lock
75 KP /
76 KP Enter
78 KP -
82 KP 0
83 KP 1
84 KP 2
85 KP 3
86 KP 4
87 KP 5
88 KP 6
89 KP 7
91 KP 8
92 KP 9
96 F5
97 F6
98 F7
99 F3
100 F8
101 F9
103 F11
105 PrintScrn
107 Scroll Lock
109 F10
111 F12
113 Pause
114 Insert
115 Home
116 Page Up
117 Delete
118 F4
119 End
120 F2
121 Page Down
122 F1
255 No key press
256 Mouse button 1
““`

Changelog
———–
0.33e

- remove bluetooth mouse lag
- apply pointer speed setting also to bluetooth mouse

0.33d

- prevent accidental clicks when moving pointer using rear touch or indirect front touch

0.33c

- implemented rear touch (can be enabled in options)
- implemented indirect front touch (can be enabled in options)
- implemented pointer speed option
- implemented radial scaled analog joystick deadzone
- added cpu speed option to max out all frequencies (CPU, GPU and BUS) for maximum speed

0.33b

- now uses the full analog joystick range of the Vita

0.33a

- attempt to reduce bluetooth mouse lag (hard to tell if it helped)
- re-compiled with latest source from MeetPatty, which includes support of uma0:

0.32c
- bugfix with new 640×400 resolution (was added to internal list of modes twice)

0.32b
- add 640×400 resolution option
- improve picture quality for resolutions where mac pixels do not map 1:1 onto vita pixels. Pixels are much less distorted now in those cases.
- add aspect ratio option “square pixels,” useful to achieve a larger display of some fullscreen games without distortion. For example fullscreen games that run in 640×400 fit the Vita screen pretty well, even without stretching.

The System 7 resolution setting has a higher priority than the Basiliskii settings. So, to change resolution, it is not enough to only change it in the Basilisk prefs. The resolution has to be changed also in the “monitors” extension in system 7. Otherwise, the os will set it back during boot.

0.32a
- more keys accessible in the Danzeff OSK.
- highlight qualifier keys selected with “select” when OSK is displayed

Download Basilisk II from the Brewology PSVita Store.

Posted in Brewology, PSVita | No Comments »

ScummVM rsn8887 has released ScummVM version 2.1.0git-rsn8887.24 for the PSVita.

Latest changes:
=====
release 24

- (Vita) improve pointer controls with bluetooth mouse by re-compiling with latest SDL-Vita

- re-compiled with latest changes from git repository

**NOTE:** As of Feb 14, 2018, all the Vita and PSP-related changes listed below are part of the official source and are automatically included in the automated “latest development builds” here: http://buildbot.scummvm.org/builds.html
However the PSP development builds on that site are are still crashing. The PSP version offered here works, so I will keep this release page up-to-date.

These are working builds of ScummVM for the PSP and Vita based on 2.1.0git development source from 20180404. The PSP development build here does not crash (the official buildbot build for PSP is currently crashing).

On the Vita, rear touch is enabled only when the option “touchpad mouse mode” is on. This option is off by default, but it can be easily turned on in the options menu in the control tab.

More information about controls on the Vita, including touch controls, is here:
http://wiki.scummvm.org/index.php/PlayStation_Vita

More information about controls on the PSP is here:
http://wiki.scummvm.org/index.php/PlayStation_Portable

![Screenshot of ScummVM-2.1.0git-rsn8887.3-psp](https://s14.postimg.org/6n29mpx69/Scumm_VM-_PSP-2.1.0git-rsn8887.3.png)
(PSP Screenshot shown)

This release is for anyone who wants to test out the latest experimental version of ScummVM PSP or Vita.

Thanks to Cpasjuste, to everyone involved with the ScummVM Team, and to all the coders who developed VitaSDK.

Thanks also to my supporter(s) on Patreon: CountDuckula.

## Recent changes:
release 24

- (Vita) improve pointer controls with bluetooth mouse by re-compiling with latest SDL-Vita

- re-compiled with latest changes from git repository

release 23

- (Vita) allow loading games from uma0: in addition to ux0:

- re-compiled with latest changes from git repository

release 22

- (Vita) make touch mouse clicks longer so all games receive them. Some games such as Gobliins or Dreamweb did not react to the simulated touch mouse clicks because the clicks were too short. This change ensures all games see the simulated clicks by giving each click a minimum duration of 50 ms instead of being as fast as possible.

- re-compiled with latest changes from git repository

release 21fix

- (PSP) Prevent crashes on PSP after add game dialog by disabling unstable engines for now, only on the PSP build.

release 21

- (Vita) Prevent accidental clicks when moving pointer using touch

pre-21

- (Vita) touch pointer was sometimes not directly under finger (fixed)

- re-compiled with latest changes from git repository

- (Vita) implemented three-finger drag as right-button drag (useful to hold-down the right mouse button). Fingers have to be somewhat apart from each other, otherwise they are recognized as single or dual touch by the Vita.

- (Vita) allow ‘frontpanel_touchpad_mode=true’ option in ScummVM.ini. The option can be changed manually by editing scummvm.ini in a text editor. If the option is set, it forces front panel into indirect touchpad mode where the pointer doesn’t jump to finger.

- re-compiled with unstable engines enabled (prince and coward, etc.). Unstable engines are WIP.

- (Vita) Prevent jumping touch cursor on right click that was introduced with the drag-and-drop feature.

- (Vita) Add 2-finger drag-and-drop touch motion. This is useful for example in FT to bring up the action menu, or to scroll through the game list in the menu using the scroll bar. It works in the following way: holding down two fingers for a while initiates a drag’n'drop where the left mouse button is being held down. The first finger affects mouse motion during the drag, the second finger can be removed without affecting the drag. When the last finger is removed, the left mouse button is released and the drag is over. Note the second finger can be anywhere, it doesn’t have to be close to the first finger. Typical usage of dual finger drag and drop in FT: Hold down one finger over an object. Then hold down a second finger somewhere on the screen for a little bit to initiate a dual finger drag. This brings up the action menu. Now let go of the second finger. The dual-finger drag continues since one finger is still down. Select an action with the first finger and let go of the first finger to end the drag.

- (Vita) improved direct touch accuracy in all screen modes. Before this, sometimes the mouse cursor was slightly shifted to the right of the finger in some graphics modes when using front touch. This should now be fixed.

- (Vita) Always use direct touch on front touch panel. Enabling the option “touchpad mouse mode” enables rear touch with relative touch mode, but the front panel always stays in direct touch mode. Thanks to ScHlAuChi and Csnover for help and suggestions regarding usability of touch features.

- (Vita) rear touch is now enabled *only* when the new option “touchpad mouse mode” is on. This option is now off by default, but it can be turned on easily in the options menu in the control tab. This change is because many people find it annoying when they just hold the Vita and accidentally trigger rear touch events that move the mouse pointer.
Note: When “touchpad mouse mode” is off, the rear touch is disabled, and the front touch is in direct mode, where the mouse pointer always jumps to the finger position, like on a mobile phone screen. When “touchpad mouse mode” is on, both front and rear touch are enabled, and they are both in indirect mode, where the finger can be far from the pointer and still move it, like on a laptop touchpad. In this mode, the pointer speed setting affects how far the pointer moves in response to a finger movement.

- (Vita) improved direct touch accuracy

- (Vita) direct touch implemented on front panel. It can be disabled and enabled in the control menu. Indirect touch now uses the pointer speed setting.

- (Vita) touch controls on Vita. Left button: tap single finger. Right button: hold single finger while tapping second finger.

- (Vita) fix crash on startup on Vita

- Proper lipsync in DOTT and FT. The lips of the characters now stop moving during pauses in their sentences, just like in the original DOS games. We were playing DOTT and FT *wrong* the whole time. These patches are only lightly tested so far. The patches are by @rasky (DOTT) and @bonki (FT), thank you for fixing a longstanding problem!

- Faster screen refresh and less input lag in the menu

- Joystick mouse cursor speed is independent of screen resolution.

- (Vita) Better analog joystick precision for more precise pointer movements, due to re-compilation with latest SDL2 library for Vita.

- (PSP) Fixed cursor jumps in x/y coordinates, fixed new smooth cursor speed to the same that it was for the old, jerky cursor (can be adjusted in “Controls” tab).

- (PSP) Implemented smooth mouse cursor motion and control options where one can change mouse cursor speed and joystick deadzone settings.

- (PSP) Add new graphics mode “Fit to Screen.” This mode replaces the “4:3 Aspect Ratio” and “Keep Aspect Ratio” modes. The new “Fit to Screen” mode makes proper use of the “Aspect Ratio Correction” checkbox setting. If the checkbox is set, the aspect ratio will be forced to 4:3, useful for games like Full Throttle. If the checkbox is not set, the aspect ratio will be the original game aspect ratio, useful for games like Dreamweb.

- (PSP) Add new graphics mode “4:3 Aspect Ratio” (dam-soft, digitall, rsn8887)
Now the user has the choice between the old graphics mode “Keep Aspect Ratio,” good for 16:10 games like Dreamweb, and a new mode “4:3 Aspect Ratio,” good for 4:3 games like Full Throttle.

Download ScummVM from the Brewology PSVita Store.

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