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Lilac Colored PSP Slim 3000

 

Check it out folks. I was browsing through the Playstation section of the official Sony USA website and I must admit I’m not sure WHEN these bundles were first announced, but since I’d stumbled on them I decided to be a good patron and pass the information along. Sony is coming out with some new bundles for what I’d expect are holiday promotional-type deals. Most interesting of all, at least to me, is the new lilac colored PSP (pictured above). I mean, check that sucker out. There’s no other way to describe it other than… well… lilac. And that it is. That version right there is bundled with the Hannah Montana Entertainment Pack which comes with the Hannah Montana: Rock Out The Show game, a UMD featuring 3 episodes from the hit TV series, a nice 2gb memory stick, and last but certainly not least, a sheet of vinyl stickers to deck it out in girly amazingness. This item may not be for everyone but the lilac color is actually pretty neat!

 

Going along with the bundle theme, Sony is offering some other options as well. There’s 3 other bundles that they’ve also setup. One bundle is for the newest Gran Turismo game, as should be expected. That bundle comes with a silver PSP 3000 series with a 2gb memory stick, the Gran Turismo game, and two vouchers to use online. The first one is for the movie, The Italian Job, and the second voucher is for a special downloadable content add-on for Gran Turismo. It’s a white Corvette ZR1 for the game to add to your collection… pretty sweet.

 

Next on the list is the Assassin’s Creed: Bloodlines bundle. This bundle includes the Pearl White colored PSP 3000 series unit, again with a 2gb memory stick, the UMD copy of the Assassin’s Creed: Bloodlines game, as well as a voucher for the movie Angels & Demons.

 

Last on the bundle list is the Rock Band bundle. This bundle comes with the Piano Black PSP 3000 series unit with a 4gb memory stick, the UMD game of Rock Band Unplugged, and a voucher for the PSN for the movie, School of Rock, starring Jack Black.

 

It should also be mentioned that all of the bundles except for the Rock Band bundle also include a voucher for 10 downloadable songs on the PSN and the USD price tag for these bundles will run you $199.99.

Posted in PSP | No Comments »

PSP Go

 

 

Are you one of the dozens millions of people that can’t wait to get their hands on the new PSP Go? Sony CEO Adam Grant announced that if you have bought or are planning to buy a PSP Go that you could get a game absolutely free. The game selection for the United States is as follows. You can get the new Gran Turismo that was delayed for an eternity, the fast-paced MotorStorm Arctic Edge, or the adventure-ridden Assassin’s Creed: Bloodlines game. You can, however, get one of these games absolutely free. How? Well, word on the internet is that if you sign in to the Playstation Network (sign up required) and download a copy of their newest PSP Go Promotional Theme that they have that you’ll also be given the game of your choice to download through the store. I haven’t personally tested this yet, but I fully-intend on doing so. Apparently you download the theme and then Sony will shoot you an email with a voucher for one of the games that you can choose to use towards whichever game you want. Pretty sweet? Yes, yes it is. The email that they will send the voucher to is whatever email account you have linked to your PSN account, so make sure of that. Also, they are apparently making sure not to make sure people are abusing this by using multiple PSN accounts for one unit according to the MAC address of the PSP being used… but that has got me thinking… “Why not just hack the MAC to be different?”. You didn’t hear that from me, but it might just bring you a little extra couple presents from the Sony Santa Claus this season.

 

Many people are giving the PSP Go a rough time. I’ve actually had some hands-on time with the unit myself and it’s a really nice little piece of technology. I’d recommend one if you’re just getting into the PSP scene. They are even working on getting these bad boys running all of the homebrew that the PSP has been known for. The recently-released and long-awaited Gran Turismo has finally come to the PSP and if Sony plays their cards right, the PSP could very-well be what they’d always wanted it to be. There’s an official “Digital Comics” section of the XMB in newer firmwares which is really pretty neat. The program they’ve written for navigating through the comics is really easy to understand and enjoyable to read.

Posted in PSP | No Comments »


Dolphin Browser

We’ve already seen that the Droid is perfectly capable of implementing multitouch gestures in third-party apps, and the most high-profile (if not the most important, period) implementation of that is in a good web browser where non-stop zooming is a way of life especially when browsing sites designed for desktops. Dolphin which has been kicking around for a couple months in the Market has just added multitouch support on the Droid, which automatically makes it an interesting alternative to Android’s mediocre (well, mediocre by WebKit standards, anyhow) built-in fare. If you’re running Android and you’ve got a couple fingers to spare, just check it out yourself from the Android MarketPlace. 

 

Source: Dolphin Browser, Engadget

Posted in Brewology, Mobile | No Comments »


 

Fring was the first to bring VoIP calls to the iPhone, and it looks like it’s now finally done the same for video calling sort of. While it obviously can’t do much to change the camera placement on the iPhone, the latest version of the app will at least let iPhone users (and iPod touch users, for that matter) see the person on the other end, and Fring says it’ll add two-way video calling whenever “a front camera is placed on these.” As with the company’s app for Nokia devices, you’ll also be able to make video calls to Skype users, but you’ll have to make sure you’re in the vicinity of a WiFi hotspot, as this one doesn’t support calls on 3G.

 

Via Phone Scoop

Source Fring

Posted in Brewology, Mobile | No Comments »


 

Alrighty, so, a while ago, FreePlay discovered a game save exploit that would run homebrew. He didn’t want to give it away because he knew Sony would patch it. However, Sony got it’s hands on the exploit and patched it up in a recent firmware update. So, FreePlay released what he had been working on. Now, we’re passing it onto you!

Firstly, I’d have to point out that this exploit requires firmware 6.10 and requires Archer McLean’s Mercury.

Second, thank you FreePlay for making this possible! This will definitely lead to some great stuff! :D

 

[ Download ]

[ Source ]

Posted in Brewology, PSP | No Comments »


 

===>

Fantastic news for all you people out there with the new PSP Go!:

There’s an eLoader being developed as we speak! FreePlay’s gotten his Savegame exploit to work and proved that it was universal- meaning that it works on all gamesaves and all PSP models. He’s now gotten the NID resolver working flawlessly and if he can peice together the eLoader source code from team N00bz of Noobz.eu, then we’ll have a perfectly working eLoader!

I can’t wait to see the outcome of this!  :D

 

[ Source ]

Posted in Brewology, PSP | No Comments »

ace

      Yep, that’s right, in the upcomming holiday season and release of major titles such as Modern Warfare 2 and Assassin’s Creed 2 Microsoft has begun the next ban wave of consoles (not xbl accounts). The results of the bans have been very diversed from bannings of consoles that don’t even play multiplayer games online, to those that have played pre-released games. While the exact reasons of this ban wave are unknown so far, all that is known is several people haven been banned, and others haven’t. It’s all random at this point. I for one haven’t been banned yet but I wish the best of luck to anyone that is using ixtreme currently on their 360’s.

Well it seems that Microsoft has been contacted by IGN, and reports that only a small percentage of flashed 360’s have been banned.Here is the full story: IGN

Posted in Brewology, XBox | No Comments »

Here’s a Small Mod of a Old Program System Setting’s Replace Used Mainly when you’ve uninstalled your System Menu and have tried to re-install it only to find your WiiMote doesn’t connect and your system setting’s have been removed. Which kill’s Wiimote doing so.

Changes Made
Fixed a Failed -106 error
Added a WarningInfo Screen Explaining how to use it
IOS-Reload to IOS249 So people wont have to worry about patching a IOS, Just need IOS249 Installed
IOS-Check to See if the IOS is Installed Correctly or Stubbed.
It Already had GC Pad Support
[ [ Download ] ]

[ [ Source ] ]

[ [ Source 2 ] ]

All Credit goes to the coder: BlackAce83

Posted in Wii | No Comments »

 Dolphin Unofficial builds 4460 Released

The Dolphin Team have released a new version of their Nintendo Wii and GameCube emulator for Windows. Using this emulator along with your “legal” backup collection you can enjoy most of your games on your PC. It even supports the Wiimote if you have a compatible bluetooth.

changlog


What’s New?

Quote:
Dolphin GUI/Integrated Tools:
Memcard Manager: Fixed exporting gci files
Many fixes related to the GUI now supporting unicode
Move to wxAUI, which is wxw-speak for GUI with decently modern features
Gamelist has new, improved look and feel (you can jump to games alphabetically with you keyboard)
Added ability to dump full filesystems from GC and Wii discs. For GC discs, this includes the main apploader and dol

Dolphin Core:
Add “auto” mode to the frameskipper
_Massive_ stability fixes and bugfixes to JIT/JITIL
Implementation of Instruction Cache (interpreter only)
More accurate and complete FPU emulation (mostly visible in interpreter)
Added/Fixed Tool-Assisted-Speedrun features
Added the Triforce baseboard’s SI and EXI devices (and JVS I/O), and media board behavior.

  • Implementation is enough to get some games running, but requires more work for more games

Many fixes to Netplay feature
Allow plugins to be specified from the command line
Fix some issues with loading WADs
Stabilization of savestates
Added “Reset” function – the equivalent of tapping the reset button

Audio (Common audio features):
Added ALSA backend

Video (Common video features):
Fix PeekARGB
Fix flickering in some games
Optimization of shader generation and handling
Generally better shader error handling
Add widescreen hack

Wiimote (actually fixed in internal IPC HLE):
Fix wiimote usage in homebrew

Debugger:
Enable editing of registers displayed in the register window
Add ability to flip between ASCII and floating point values in mem view

OpenGL plugin:
Remove unneeded projection hacks

DirectX plugin:
Fixed up and FAST! (literally too many fixes for me to list ;p )
Enable toggling of safe texture cache
Enable toggling of EFB reads from cpu

Software Graphics plugin (NEW!):
Totally new plugin, intended for debugging and very accurate emulation – SLOW, don’t feel the need to tell the team to make it faster

DSPLLE plugin:
More reversing done, more left to go

DSPHLE plugin:
Fix various games booting where they would hang before
Reversing and implementation of many of the more intricate behaviors of ucodes, expect better sound in most games.

DSPSpy:
Improve SD interaction
Fix rom dumping

Misc:
OSX build compiles and runs…(yes, even Snow Leopard)
OpenCL is being actively worked on to speed up texture conversion and other areas. Not enabled in normal builds yet.
Many, many tweaks here and there to increase speed, stability, and code cleanliness

I apologize in advance for leaving out specifics or possibly other notable changes, I tried to sum up 500+ revisions

(32-bit) [ [ Download ] ]
(64-bit) [ [ Download ] ]

            [ [ Source ] ]

Posted in Wii | No Comments »

It’s out!
Downloads are available for Wii64, Cube64, and the source.

Download:

[ [ Gamecube ] ]

[ [ Nintendo Wii ] ]

[ [ Official website ] ]

Posted in Wii | No Comments »

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