Meta 
Meta



Brewology News

As cheap and underpowered Android tablets come out in China nearly every day, we are still waiting for the big companies to roll out their real competitive devices. Until now only Dell began selling it’s Dell Streak, which is more a big phone than a tablet. Another well known company, Samsung, had information about a tablet leaked some weeks ago. After appearing on the Twitter feed of the south african Samsung blog, it was known as the Samsung Galaxy P1000 tablet.

This was the picture that was published on that blog:

Samsung_P1000_Android_Tablet.jpg

At left, there is the Samsung Galaxy S Phone and at right, there is that new tablet device, looking like a big Galaxy S.

The last days more specifications of the Samsung P1000 Android tablet leaked. I collected them as usual:

awp9ic.png

androidpads.com

Posted in Brewology | No Comments »

With E3 2010 now behind us, it’s quite clear that each of the three major players in Sony, Microsoft and Nintendo are hoping to evolve the way we play video games. Nintendo made the first effort of this generation with the Wii, a console that has broken sales records around the world and continues to fly off shelves. The argument that it doesn’t have the software is ludicrous, considering many Wii titles continue to make themselves at home on the game sales charts.

Understandably, many of you don’t consider Wii Fit or Wii Sports to be actual games, but the reality is, they are. Perhaps some of us are struggling to comprehend the direction of which games are headed, because they’ve been in their current form for a long, long time. The core experience has stayed intact throughout the years, with the controller acting as our pathway into the virtual world on the screen. But we’ve recently seen the evolution of how we interact with games, firstly with the evolution of the controller as seen with the Wii, and now with the introduction of Kinect from Microsoft for the XBOX 360.

Where-is-gaming-headed-1040841.jpg

It’s interesting to hear different opinions on the topic, whether or not gamers actually want the way they play games to evolve. It’s not necessarily our decision, as Nintendo has proven time and time again that they know exactly what it is that gamers want. But it would be interesting to see what percentage of Playstation 2 owners own and play a Wii on a frequent basis. The stupendous sales of the Wii could quite possibly go down to the console’s appeal to a broader audience, something Nintendo has quite publicly admitted to wanting to do. While they may have lost the hardcore XBOX 360 gamer, they still give that core Nintendo gamer what they want, with the likes of Super Mario Galaxy and its amazing sequel, and several other great first-party titles. The Wii then expands on that experience, giving the average person an experience they just can’t have on a XBOX 360 or Playstation 3.

As gamers, shouldn’t we want what is right for the industry? That’s not to say that the likes of Move and Kinect are necessarily “right” for the future of gaming, but Microsoft and Sony have introduced these new products for one of two reasons; to either counter Nintendo’s current dominance of the market, or to simply assist in the natural progression of gaming. It could quite possibly be both, but no matter what we think of Kinectimals or Sorcery, they are undoubtedly part of the future of gaming.

Something many gamers don’t know is that Nintendo was the only console manufacturer to come out of last generation having made a profit. The Gamecube wasn’t anywhere near as much of a failure as many think it was, and it’s shame that the standards across the gaming industry are so high as to degrade Nintendo’s fantastic little gaming box. The question that needs to be asked is if Nintendo genuinely care about “finishing” third behind Microsoft and Sony if they’re still bringing in the money. Nintendo have created a product with the Wii that offers a completely different experience to that of the Gamecube, and alongside the well-known efficiency of Nintendo products comes a confidence from within the market that ultimately led to the success of the “innovative” Wii console. Nintendo have bragged for a few years about how they don’t consider the XBOX 360 and Playstation 3 as direct competitors to the Wii, although that mentality has probably changed with the introduction of Move and Kinect.

However, considering how different the market was for the Gamecube during its market presence, it’s really no surprise that Nintendo branched off so significantly from the other two heavyweights. People so often concluded that if the Wii didn’t beat the XBOX 360 and Playstation 3 that Nintendo would head the way of SEGA and only publish software. That’s actually silly, as SEGA had been through several years or turmoil, which ultimately led to their demise as a hardware maker. Gamecube sales were never abysmal, but they were low, even though the company still managed to make more money than Sony’s gaming division, despite the Playstation 2’s runaway success.

Where-is-gaming-headed-1040863.jpg

Because patting a virtual tiger has been a dream of mine since, like, forever!

Despite Nintendo’s success with the Wii, gamers are still cautious about the direction games are headed in. The response to Kinect has been relatively cold, especially after Microsoft’s less-than-impressive media briefing at E3 2010. However, there is a reason for that. Nintendo hasn’t only been a trailblazer this generation, as it’s quite often redefined and reinvented the way games are experienced, even through the smallest of changes.

But why are so many PS3 and 360 gamers angry at the current direction? If we look at some of the major Sony and Microsoft franchises, we see characters and settings aimed at either a male teen or young adult demographic, which, as anyone in marketing would probably argue, is a very competitive and aggressive market. The same cannot be said for franchises like Mario and Metroid, which, while still “hardcore” to the core Nintendo fanbase, are games that are normally quite accessible and appealing to a broader audience. Furthermore, Nintendo has proven that it can successfully take the next step with a franchise, as seen with Super Mario 64 (transition to 3D) and Super Mario Galaxy (transition to motion-controls, albeit minimally). It might be hard to admit, but Microsoft and Sony, and many third-party developers, haven’t got the confidence of gamers that is needed to make a successful transition. When Nintendo announced the Wii and what it could do, gamers questioned how it would be done, not why it was being done. With Move and Kinect, it’s the complete opposite.

While the Wii has attracted its fair share of shovelware (due to the simplistic nature of the Wii hardware), first-party titles continue to impress and rank well with critics and gamers alike. Nintendo have continuously made that jump, proving time and time again that it has what it takes to counter transition and make a successful change.

As Microsoft and Sony have offered a near-identical experience for over 10 years, gamers don’t seem to be so sure they have the dedication to provide an exceptionally good product. Much of the Wii’s success has come down to its simplicity and accessibility to a non-gaming crowd, whereas Move and Kinect seem to be simple add-ons for consoles that appeal to gamers and gamers only. A 50-year-old woman is not going to go out and get a Gears of War 3 XBOX 360 bundle, whereas she’s more likely to go out and get a WiiFit Wii bundle with Mario Galaxy, a game and character she can remember and appreciate throughout the years.

It should really come as no surprise that Move and Kinect are about to hit the market. We saw the Rumble Pack for the Nintendo 64 lead to the evolution of the Playstation controller, which is an example of how the simplest of additions can change the way we experience a video game. It’s intriguing how distant Nintendo really is from Microsoft and Sony, which is particularly evident in the company’s stubbornness towards online gaming. Perhaps it’s Nintendo’s obligation to the Japanese market, a market that has been incredibly loyal over the years, even through the company’s rough patches. Online gaming isn’t anywhere near as influential in Japan as it is in the west, and it isn’t the influencing factor when it comes to the success of the Wii. Once again it’s Nintendo ability to change the way we interact with the world we see on the screen, as opposed to simply expanding on what is already offered (which is what they did with the Gamecube). Online gaming isn’t a necessity for a game, but it expands the experience, not necessarily how we interact with the world. The transition from 2D to 3D was enormous, and Nintendo got through it with flying colours. They’ve also succeeded in making the transition from how we actually play the game, which is evidently successful considering the push by Microsoft and Sony into a similar market.

Where-is-gaming-headed-1040864.jpg

Interracial couple

Where does all of this leave the industry though? The main concern for hardcore XBOX 360 gamers is that Kinect could alter the way we play games like Gears of War or Halo, completely and utterly for the worst. They’re afraid of that because they’re not confident Microsoft can come away with goods, just as Nintendo has. Whether you like the Wii or not is irrelevant, because that’s the direction games are headed it. The Wii is a console that will last for years, much like how the SNES and NES hold such a strong place in many people’s hearts. The unfortunate thing is that, with the shovelware associated with the Wii, we’ve seen publishers taking advantage of the large and broad market the Wii appeals to, releasing games that abuse and corrupt the core functionality of the console. That in-turn has created a bubble of insecurity towards the technology, which is incredibly unfortunate, as this technology is an obvious direction for the industry. However, gamers should not fear, as Move and Kinect, at the moment, are really only stepping stones for a promising future of gaming, whereas the Wii was the entrance.

The evolution will continue, and we’ll continue to see the likes of Halo, God of War and Killzone, just in a different way. It’s the biggest leap in gaming evolution we’ve seen for a while, and with change comes caution. It’s human nature to feel like that, but gamers need only be patient. Nintendo might not ever appeal to your senses, but they’ll continue to be that trailblazer that redefines gaming. It’s up to the likes of Sony and Microsoft to grasp and implement what is on offer, to give gamers the Modern Warfare’s and Gears of War’s they so desperately crave.

Credit: DarkPacman77

Source: ps3.mmgn.com

Posted in Brewology | No Comments »

200520-droid_x_ad_nyt_550_original.jpg

Verizon took out a full-page ad in the New York Times to flaunt its hot new Android smartphone, Motorola’s Droid X, and stopped along the way to mock the iPhone 4’s notorious antenna problems. The ad took direct aim at Apple, saying consumers can hold the Droid X however they please without obliterating cellular reception. It’s clear that Verizon believes it has a winner on its hands with the Droid X and that, despite persistent rumors about the iPhone coming to Verizon, the cellular provider doesn’t need to play nice with Apple.

The New York Times advertisement ran on June 30 and listed the Droid X’s impressive specs, which rival those of the iPhone 4–a phone that is (unfortunately) still exclusive to AT&T. After the specs, the ad said, “And most importantly, it comes with a double antenna design. The kind that allows you to hold the phone any way you like and use it just about anywhere to make crystal clear calls.” Ouch!

Apple’s iPhone 4 antennas–which are built on the phone’s exterior; a supposed revolutionary design meant to improve call quality–have been beaten to a pulp by the press. Class action lawsuits have even been filed. Meanwhile, Apple has been in denial, claiming it’s not a hardware concern but rather a software issue that falsely displays the number of signal bars. Reports have suggested that a soon-to-be-released iPhone software update, iOS 4.0.1, will fix the crisis.

So what does this mean for Verizon getting the iPhone? Bloomberg reported that the super-popular smartphone will appear on Verizon’s network in January 2011 (rumors like these go back years). But if Verizon is taking potshots at the iPhone 4, it seems unlikely to me that the network is holding its breath for a partnership with Apple and would rather focus its loyalties on Android-powered phones.

Source: PCWorld

Posted in Brewology, Mobile | No Comments »

When asked during an interview about the core game experience to expect from the new Zelda game, Skyward Sword, Nintendo’s Eiji Aonuma revealed some interesting tid-bits. He mentioned the game will not be as “big” as Twilight Princess, the current latest installment, but that the franchise will return to the roots of what makes Zelda games, in general, fun to begin with. Skyward Soul is supposed to head “back to basics” which includes “boiling it down” to make the game “compact yet solid” while building it around the fundamental elements of what great Zelda games are made of.

 

 

Submitted By: DarkPacMan77

Source: Gamexplain

Posted in Brewology, Wii | No Comments »

One of the most fantastic gaming devices/ services I recognized from this year’s E3 conference was “OnLive”. OnLive is a play on the word, “online”, and for fully-justifiable reasons. With OnLive, any compatible device that can connect and run the OnLive client with at least a download rate of 5mb/s will be able to play HD gaming content wherever they have internet access. The content is streamed through the client to whatever independent device that is compatible with the service and then is able to play HD content on that device. 

 

At E3, the game shown off as a working title was Borderlands, an exceptional first-person shooter MMO game. The device that the game was played on was none other than Apple’s new iPad, a device known for being “just a large iPod touch”. 

 

Microsoft has been questioned for a long time about making a hand-held gaming device and have dodged questions. Now, it seems that they are at least a little bit closer to providing such a device. Now, however, it seems any device capable of creating a method of input, like the iPad’s touch screen or perhaps a USB peripheral gaming controller (not mentioned, but to be expected) will be able to stream HD gaming content that looks just as great as the modern gaming generation as played on Xbox 360 – but seemingly limitless. 

 

This type of technology truly brings to question the concept of the future of hand-held devices and battery power consumption standards. For me, personally, I look at this type of technology and see visions of the 90’s when Sega Channel was still pumping.

 

 

Submitted By: DarkPacMan77

Source: FPSTime

Posted in Apple, Brewology, Mobile, PS3, Wii, XBox | No Comments »

GT5

 

Gran Turismo 5 has had more than its fair share of delays. Now, in spite of those delays, the game seems to be slated for a November 2nd release, but I think it’s more appropriate to just say “November”.

The newest installment will feature new courses; Madrid, Tuscany, Rome, Nurburgring, and even the TopGear test track that “The Stig” is often seen driving various cars on the hit European television show, TopGear, are welcome delights. The game boasts a grand total that exceeds 1,000 vehicles to choose from, 800 of which are dubbed “standard” cars. The rest, assumably, will reside in the category dubbed, “premium” cars. Cars in that category will reap all of the best benefits that Gran Turismo 5 has to offer such as photo-realistic dashboard/ interiors and on-the-fly vehicle damage which is sectional and appropriate according to where you received damage. It is unknown, at this time, as to whether or not the other 800 cars will feature sectional damage or even generalized damage as we’ve seen in trailers and hands-on previews so far.

From a graphical perspective, Gran Turismo 5 will most likely lock-down the title of being the racing game with the best visuals. Every car will utilize the PS3’s pixel shader to the limit, allowing for other visuals which also enhance the game overall. Things like collision sparks, time of day changes, low/ high beams on the cars, smoke illumination, and even the ability to kick up debris from the car are all things that will help bring a better and more involving gaming experience to the player. The game will have support for both 3D televisions and also face-tracking with the PS3 camera. The online mode is extensive and should leave gamers begging for more.

 

Submitted By: DarkPacMan77

Source: Gamezone

Posted in Brewology, PS3 | No Comments »

A few images have surfaced on the neogaf forums which could be the first occurrence of a RROD type error in the new slimline Xbox 360 consoles.  The message reads “The Xbox 360 is shutting down to protect the console from insufficient ventilation.”, but based on the picture, it looks like this 360 has plenty of room to breath.  While this is obviously a measure put into place to prevent a catastrophic failure, an error message like this could pose a major threat to game play continuity. 

 

Error Message

Posted in Brewology, XBox | No Comments »


E3 2010’s now officially behind us, and there was a ton to talk about. Between Nintendo announcing the 3DS, Sony showing off the Playstation Move, and Microsoft announcing the ’slimline’ XBox360, it was easy to overlook the actual games. Two have me very excited, though: One that was shown during Microsoft’s press conference, the other was actually released before E3, but its released was somewhat overshadowed by the big show.

 

Child Of Eden: The ’sequel’ of sorts to the cult-classic Dreamcast (and now XBLA) title ‘Rez’, Child of Eden is a game that’s not so much about the challenge of boss battles or time trials, but a game about the experience. You ‘conduct’ the action on-screen, making amazing beats that are accompanied by beautiful HD visuals. It’ll work with Microsfot Kinect, Playstation Move, or a regular controller, so there’s no reason you should miss out on Tetsuya Mizuguchi’s upcoming masterpiece.

 

 

Metal Gear Solid: Peace Walker: A full-fledged Metal Gear Solid, MGS: Peace Walker takes place several years after both Metal Gear Solid 3 and MGS: Portable Ops. In this installment, Big Boss is recruiting soldiers for Outer Heaven, which he considers a ‘paradise for soldiers’. Extremely lore-heavy, and remarkably well-directed for a handheld title, Peace Walker doesn’t disappoint, and any Metal Gear fan would be foolish to miss out.

 

 

Many thanks to our friends GameTrailers and G4TV for the great video clips. What games caught your eye at this year’s E3? Let us know by stopping by our forums!

 

Posted in Brewology, PS3, PSP, XBox | No Comments »

Every Xbox owner dreads the sight. Those red rings scream heat, failure, and most importantly a month or so without your precious console. Through a leaked specification sheet provided to Joystiq, it is shown the power button on the new console is only capable of only showing green lights. Is Microsoft running out of red LED lights? Our guess is they are trying to leave the RROD image behind and move forward to an era where this dreaded image is moved away from there console, and users will focus on the failures of the PS3.

Posted in Brewology, XBox | No Comments »

ace

Xbox 360 Slim Leak

“Live today; prepare for the future of technology, Tomorrow.”


   A possible Italian ad for the new Xbox 360 Slim was brought to our attention by crait. Not sure if it is real or not, but we will find out soon.

 

[ Discussion ]

Posted in Brewology, XBox | No Comments »

« Previous Entries Next Entries »