When I first looked at the title I was thinking an actual 3D Mario Model, my first thought was N64 Mario, that this will for sure not be a fully completed game, because of the lag, he sais its possible to boost the FPS up, and the speed up to 90%. Heres what he said:
"This demo is never going to become a full game. It lags at certain points but could be sped up 90%, I didn't give a kwap though to put more time into it. My little Mario Demo is just a taste of what could be done if one actually tries (with just 6 days to code it + 1 day to port it to the PSP) This isn't within everyone's ability, and of course depending on the homebrew game 2D could be the better of the two. However this demo illustrates that 3D homebrew game is not impossible (take AnonymousTipsters' ThrottleX as evidence for that!) and therefore SANiK is giving developers the chance to finish this game; which apparantly can be achieved by starting from scratch using poly.c and math.c."
To be honest, Its pretty obvious C++ can have quite the potential, but in C, wow just amazing. All I want is your opinions on this. Download below. Enjoy! |
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