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Yes, that's it, Daedalus R11 is now available to the masses! Included in this new version is a (rather massive) changelog. This release primarily targeted compatibility issues at first, but StrmnNrmn pulls through with a few speed ups as well. StrmnNrmn has even outlined what he wants to accomplish with Daedalus R12 in his blog . Without further ado, below is the changelog as well as the download links, and happy gaming!
- Large overhaul of rom settings and preferences. All settings should now be persistant.
- Native support for palettised textures for faster rendering and less memory usage.
- Provided a fixed size pool for all texture memory, to limit memory usage.
- Expansion Pak enabled by default.
- Updated rom info database to include save mechanism for many roms.
- Fix memory leak in texture cache.
- Fixed conversion of RGBA/32bpp textures with odd alignments.
- Fix crash which occurred when recolouring textures in low memory situations.
- Large rewrite of texture cache to reduce memory usage and improve performance.
- Various optimisations to the way textures are looked up in the cache and installed.
- Optimise offsetting/scaling of texture coordinates.
- Improve performance of dynarec fragment cache and reduce memory fragmentation.
Download whichever you choose,
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