Meta 
Meta



daedalus

Ok, you guys aren't stupid. Daedalus, the Nintendo 64 Emulator that

StrmnNrmn has been working on for so long is starting to blossom into

a more developed piece of homebrew. Not only that, it seems that the

doubters out there might soon be holding their breath. Daedalus R12

boasts some nifty improvements. Improvements have been made specifically

for Super Smash Brothers and 007 Goldeneye and I must admit, it's

definitely quite exciting to see it at work, albeit a little slowly… but it's

definitely an improvement! Here's the changelog and below are the

download links. Enjoy!

 

  • Fixed issue preventing GoldenEye from being loaded
  • Fixed dynarec for Goldeneye
  • Fixed dynarec for Super Smash Bros
  • Fix various texturing issues with 4bpp and small or non power-of-2 textures
  • Fix TexRect instructions with negative s/t components
  • Fixed the HUD in Mario 64 (broken in R11)
  • Fixed lights in F3DEX2 microcodes
  • Correctly implement instruction fetch exceptions, improving compatibility
  • Improved floating point compatibility
  • Correctly handle mask_s/mask_t tile values
  • Implemented a few custom blend modes
  • Screenshots just cover visible viewport

Daedalus R12 for v. 1.00 || Daedalus R12 for v.1.50 || Daedalus R12 Source Code

Posted in PSP | 1 Comment »

Can someone take this Source Code and use the Geohot tools to resign it for 3.55? Please? It’d take me forever to try to get it all setup so that I could package it with the keys. -Thanks to anyone that is able to help!


January 10th, 2011 at 8:57 am

You must be logged in to post a comment.