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Quake 2 LogoWell if you ask me, this is a must have for any PSP owner. McZonk just released his Beta 2 version of the famous Quake 2 port for PSP hot off the press. Also like Beta 1, Beta 2 was more focused on multiplayer then on single player. Here is a list of changes according to McZonk:
 
.pak File Support: This will decrease the copy to memory stick rapidly. It also increases loading time a little bit.
 
–Sound: I have implemented sound in Quake 2 now. It is still very buggy and slow. During the game it is very nice even if not all sound data is loaded so far.
 
–Clipping: Even if clipping is not slow at the moment, there is a lot of potential to make it faster, by using the vfpu as example. Since I have an algorithm I am happy with, I can now start to optimize the speed.
 
–Flipscreen Support: You can set gu_flipscreen 1 in the console to turn around the psp viewing by 180 degrees. So you can hold the psp upside down. I implemented this because I want to make Quake 2 as configurable as possible.
 
 –Master Server: I am trying this with my beta testers, but it is still not stable enough to use. So it is disabled in this release.
 
 
You may also want to read McZonk's Multiplayer howto located at Emergency Exit.
Note: This is a homebrew game, not an official one. In order to play you need 1.5 or any OE firmware.

 
Download: Quake 2 Beta 2
 
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