Meta 
Meta



ScummVM ScummVM Team/rsn8887 has released ScummVM version 2.1.0git-rsn8887.6 for the PSVita.

These are working builds of ScummVM for the PSP and Vita based on 2.1.0git development source from 20180121, including some additional experimental features that have not yet been accepted into the main source code.

![Screenshot of ScummVM-2.1.0git-rsn8887.3-psp](https://s14.postimg.org/6n29mpx69/Scumm_VM-_PSP-2.1.0git-rsn8887.3.png)
(PSP Screenshot shown)

This is for anyone who wants to test out the latest experimental version of ScummVM PSP or Vita.

This is mostly because of the lipsync patch (see changelog entry below). I think the lipsync is a huge deal so should be immediately released. But it is also largely untested.

Note: To build PSP version, the buildbot changes from csnover’s repository were included to enable building on the new Docker-based buildbot. For PSP compilation I therefore used the branch “experimentalpsp,” for Vita compilation the branch “experimental.”

Recent changes (note second entry: we were playing DOTT and FT *wrong* the whole time!):
- fix crash on startup on Vita

- Proper lipsync in DOTT and FT. The lips of the characters now stop moving during pauses in their sentences, just like in the original DOS games.

- Faster screen refresh and less input lag in the menu

- Joystick mouse cursor speed is independent of screen resolution.

- (Vita) Better analog joystick precision for more precise pointer movements, due to re-compilation with latest SDL2 library for Vita.

- (PSP) Fixed cursor jumps in x/y coordinates, fixed new smooth cursor speed to the same that it was for the old, jerky cursor (can be adjusted in “Controls” tab).

- (PSP) Implemented smooth mouse cursor motion and control options where one can change mouse cursor speed and joystick deadzone settings.

- (PSP) Add new graphics mode “Fit to Screen.” This mode replaces the “4:3 Aspect Ratio” and “Keep Aspect Ratio” modes. The new “Fit to Screen” mode makes proper use of the “Aspect Ratio Correction” checkbox setting. If the checkbox is set, the aspect ratio will be forced to 4:3, useful for games like Full Throttle. If the checkbox is not set, the aspect ratio will be the original game aspect ratio, useful for games like Dreamweb.

- (PSP) Add new graphics mode “4:3 Aspect Ratio” (dam-soft, digitall, rsn8887)
Now the user has the choice between the old graphics mode “Keep Aspect Ratio,” good for 16:10 games like Dreamweb, and a new mode “4:3 Aspect Ratio,” good for 4:3 games like Full Throttle.

Download ScummVM from the Brewology PSVita Store.

Posted in Brewology, PSVita | No Comments »

There are no comments yet for this post.


You must be logged in to post a comment.