Major Changes In the Wii Scene
First off, I would like to apologize for neglecting the Wiibrew site. With this in mind, it's time to fill the news page as a lot has happened.
Up first is the D2Ckey.
From www.metriodmods.com
There was a time when all those with the dreaded D2C chipset mourned over the fact they were unable to play backups or use GC homebrew. This all changed Oct. 10th with the release of the D2Ckey. With a simple 31 wire install your D2C Wii is now unlocked.
Next big thing in the Wii scene was the dump of a demo kiosk copy of Super Mario Galaxy. The whole Wii community was left scrambling when a new "modchip detecting" protection was found. In reality, the game was not detecting chips, rather required a new patching method that current chips could not provide. While D2Ckey chipped Wii's were safe with their 31 wire installs, Cyclowiz, Wiikey, Wiinja, and open source chips were left in the dust. Since then all retail chips have seen updates to address this problem. Links to these updates will be posted in the download list.
Prompted by the SMG issue, the modchip scene has thinned out. The only retail modchips with apparent continuing customer support are the big 3: Cyclowiz, Wiikey, and Wiinja. None of the other 'retail' chips have yet to come back into the scene with an update. On a sad note, the open source scene has just met the end of one of the best open source chips, Wiifree. YAOSM has been handed the torch, which they have definitely earned, and is now at the forefront of the open source scene right along OpenWii which both have updates for the SMG problem.
So, just to reiterate, the only chips working with SMG are: D2Ckey Wiikey Cyclowiz Wiinja Datel Drive Doctor OpenWii YAOSM
The Wii Scene is now balanced with working mods for all versions of the Wii on the market. How long will this peace last? Only time will tell. |
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