YAOSM v1.9 With Super Mario Galaxy Support Out
While experiemental versions of YAOSM were out allowing play of SMG backups, the official update is now out. Not only boasting SMG support, partial support of action replay as well.
Feaures:
- Supports DMS/D2A/D2B chipsets - Wii originals - Wii original imports* - Wii backups - Wii backup imports* - Gamecube originals - Gamecube original imports** - Gamecube backups - Gamecube backup imports** - Gamecube homebrew - All medias (DVD-R, DVD-RW, DVD+R, DVD+RW) - Dual Layer support - Fully configurable speed setting - Automatic region detection - Stealth (well, at least as much "stealth" as any other Wii modchip currently available) - "Safe" Configuration disc - Optional status LED - Optional disable switch (solder wire to reset switch) - GameID overriding for some GameID's that was blocked by firmware 3.0 - Support for Super Mario Galaxy backups
*Partial support. See http://wiki.gbatemp.net/index.php/Wii_Region_Patcher_Compatibility_List for more info.
**Partial support, for 100% support use GCOS. See: http://psx-scene.com/forums/yaosm/55455-gcos-multigame-version-howto.html and http://psx-scene.com/forums/404629-post1.html
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