Third release of my build of Super Mario Galaxy for the PS Vita. This one fixes the crashes around water and adds a setting for collecting Star Bits.
Water crashes
Fixed the crash in Beach Bowl, Deep Dark and Sea Slide (#13, #19, #23).
Around water some copies of the picture change size with every frame. Each new size used up one of the Vita's few dozen render targets, and when they ran out the game crashed. The game now keeps at most 16 and reuses the oldest.
I reproduced it on a real Vita in the cave next to the eels in Beach Bowl, where it crashed within 90 seconds of swimming around. The same run with the fix went on for over 3 minutes without an error. Deep Dark and a lap of the Sea Slide ring hit the same limit and also ran clean. I didn't play the actual race against Guppy, so let me know if that one still crashes.
Star Bit Reach
Press Select in the pause menu to step through the levels:
| Level | What it does | | — | — | | Off | The original game, and the default | | 1.5×, 2×, 3× | The pointer collects Star Bits from further away | | All | Collects every Star Bit on screen, no aiming needed |
Full release notes in the store