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The well known programmer Strmn Nrmn has finally updated his Daedalus (N64 Emulator For The PSP) to his latest release: R8
The FPS is astounding at this point!! Heres his change log:
[^] Replaced all uses of sceCtrlReadBufferPositive with sceCtrlPeekBufferPositive. [^] Various known value optimisations for the dynamic recompilation engine. [^] Various texture cache optimisations and rendering optimisations. [+] Implemented a new clipping method which is more efficient and gives better results. [-] Removed \’tesselate large triangles\’ setting. [+] Added option to reset emulator to the main menu. [^] No longer use index buffers for rendering. [^] Implement matrix multiplication using VFPU. [^] Implement vertex transform and lighting code using VFPU. [^] Implement clipping code using VFPU. [^] Minor AddTri optimisations. [^] Free background and font textures while emulator is running to free VRAM. [!] Fixed bug in default controller config (c-down and dpad-down were broken)
[ Release 8 + Source Files ]
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