Meta 
Meta



Wii Fit

WiiFit is a game that has probably sold over 98 Quadrabajillion copies worldwide by now, but there’s some interesting things about the game that you may not know. See, the game has a weight limit. Shocking? – Well it shouldn’t be “shocking”. The WiiFit is advertised as a fitness video game, and as such, fitness equipment does have weight limits. In all other countries except for the United States, the WiiFit board has a weight limit of 300 lbs. This limit was increase slightly to 330 lbs. for the American release, but for some people, 330 lbs. may be a goal to reach rather than a weight limit cap. While the board can support up to 600 lbs. directly, the built-in scale doesn’t read more than 330 lbs. and because of this, players will not be able to start a game without assistance and won’t be able to have their WiiFit progress measured until reaching 330 lbs. or below. This can leave people that exceed this weight limit feeling scrutinized or embarassed of their weight.

 

Well never fear! I’ve done a little bit of research to find out if there is a type of hardware tweak to allow the board to function without the scale. There’s good news and bad news, however. I was unable to find hardware or software tweaks, but there is a sort of a “soft mod” that you can do. In fact, it’s a very soft mod. The YouTube user, mrabtruse, has come up with a sort of retardedly genius idea. See, he’s got a large piece of foam, folded it in half, and made necessary cuts in the corners so that the stands of the board still touch the ground but the cushion of the foam padding allows him to play despite him being roughly 375 lbs. (at the time of recording). He doesn’t give specific measurements but it should be easy enough if you own the board yourself.

 

If you’re someone who may be interested in this type of “modification”, please click the YouTube link below. The mod is very easy to perform.

 

             [_YouTube_]

Posted in Brewology | No Comments »

There are no comments yet for this post.


You must be logged in to post a comment.