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“Many of us are planning on attending 26C3 in Berlin in a few weeks — we hope to get a table again in the Hackcenter this year, but no guarantees.

We will not be presenting anything this year, sorry!  There’s not much new to report with the Wii, and we don’t have anything complete enough to show for the DSi.   Also, honestly, I’m looking forward to actually getting some sleep this year and seeing some presentations — I barely emerged from the basement for the last two years.

If we do get some space to set up, we’ll probably have at least one Wii, hopefully a DSi-hacking setup, and then you’ll get to see the rest of the projects that have occupied our time over the last year — lasers, all sorts of SunPlus devices, etc.  Should be good times.”

Post a comment if you’re planning on attending.

Posted by Bushing from Hackmii

Posted in Wii | No Comments »

Q2Rev Release 1


Heriberto Delgado
has released a new build of Quake 2 for the Nintendo Wii. It features Wiimote, USB Keyboard and Mouse support along with an onscreen keyboard for those without them. It also features LAN and Internet play and the game’s engine (does he mean data files) can be stored on a SD Card or USB Drive.

Quake, if you’ve been stuck in a box wearing a cardboard sign is a first person shooter developed by ID Software. If you want to know more about the game Google it.

There is also no mention if this build is based on the original work by Peter McKay who released them here in this forum thread. I’m not seeking credit for the site, but if they are based on Peter’s work he should at least be credited. Anyway, see the features/changlog below.

Features/What’s New?

  • Improved Wii Remote handling (since Q1Rev Release 1). More stable, and more sensitive. A small wrist movement goes a long way. Adjust the sensitivity level with the new “Wii Remote speed” option, next to “Mouse speed” in Options in the Main Menu.
  • New On-Screen Keyboard, with access to most (if not all) keys of the US keyboard.
  • Support for the standard Gamecube controller.
  • Switching to “big stack” in key points in the code, allow for more stable, more smooth movement in the engine.
  • The engine can be started from either the SD card slot in front of the Wii, or an USB memory stick plugged in any of the USB ports in the back of the console (an improvement since Q1Rev R1).
  • Experimental, untested support for USB keyboard & mouse

Download: Here



Q1Rev Release 2 Released


Heriberto Delgado
has released a new build of Quake for the Nintendo Wii. It features Wiimote, USB Keyboard and Mouse support along with an onscreen keyboard for those without them. It also features LAN and Internet play and the game’s engine (does he mean data files) can be stored on a SD Card or USB Drive.

Quake, if you’ve been stuck in a box wearing a cardboard sign is a first person shooter developed by ID Software. If you want to know more about the game Google it.

There is also no mention if this build is based on the original work by Peter McKay who released them here in this forum thread. I’m not seeking credit for the site, but if they are based on Peter’s work he should at least be credited. Anyway, see the features/changlog below.

Features/What’s New?

  • Improved Wii Remote handling. More stable, and more sensitive. A small wrist movement goes a long way. Adjust the sensitivity level with the new “Wii Remote speed” option, next to “Mouse speed” in Options in the Main Menu.
  • New On-Screen Keyboard, with access to most (if not all) keys of the US keyboard. Replaces the old, defective input method in use in Release 1.
  • Support for the standard Gamecube controller.
  • Switching to “big stack” in key points in the code, allow for more stable, more smooth movement in the engine.
  • The engine can now be started from either the SD card slot in front of the Wii, or an USB memory stick plugged in any of the USB ports in the back of the console.
  • Experimental, untested support for USB keyboard & mouse.

Download: Here


QWRev Release 1 Released


Heriberto Delgado
has ported the QuakeWorld Client to the Nintendo Wii. This client will let you connect to any QuakeWorld server (since the original servers protocol hasn’t been used in over 10 years) and has full network support, supports downloadable maps and connects with virtually any QuakeWorld server in the world.

Quote:
The engine is a feature-complete implementation of the QuakeWorld 2.40 engine. Unlike Q1Rev, there are LOTS of servers around the world that are able to accept this engine as a client for netplay. Be aware, however, that some of them might need a modified version of the communications protocol. Experiment with as much servers as you want in order to get the desired results.
All of the improvements applied to Q1Rev Release 2 were included in QWRev. These include the following:

  • Improved Wii Remote handling (since Q1Rev Release 1). More stable, and more sensitive. A small wrist movement goes a long way. Adjust the sensitivity level with the new “Wii Remote speed” option, next to “Mouse speed” in Options in the Main Menu.
  • New On-Screen Keyboard, with access to most (if not all) keys of the US keyboard.
  • Support for the standard Gamecube controller.
  • Switching to “big stack” in key points in the code, allow for more stable, more smooth movement in the engine.
  • The engine can be started from either the SD card slot in front of the Wii, or an USB memory stick plugged in any of the USB ports in the back of the console (an improvement since Q1Rev R1).
  • Experimental, untested support for USB keyboard & mouse

This client is compatible with the latest releases of Quake 1 and Quake 2.

Download: Here

 


 

Credit: Tehskeen

Source: Tehskeen

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Dell’s reorganizing the entire company to create a bonafide mobile division that will make work on phones and other portable thingers, headed up by Ron Garriques, formerly of Motorola. Incidentally, Dell’s consumer PC division is getting rolled into the small-business unit—which kinda smells weird to us, especially considering how Dell’s shrinking.

Via: Gizmodo
Source: WJC

Posted in Brewology, Mobile | No Comments »

Shigeru Miyamoto

 

Japan honored a man who many would say single-handedly changed modern video gaming all by himself. Shigeru Miyamoto was presented with the Lifetime Achievement Award in Japan for his revolutionary approaches and renovations to the video gaming industry. Chances are you’ve heard of this guy before. His name is plastered all over the place in the Nintendo community. Why? He’s the brains behind the meat and potatoes of the Nintendo lineup. Donkey Kong, The Legend of Zelda, Super Mario – the gearhead that orchestrated all of these franchises from the ground up is being honored in a big way and boy does he deserve it.

 

Miyamoto, a man that didn’t come from riches, didn’t graduate from the finest college, and didn’t outright steal his otherwordly and sometimes outrageous ideas for video gaming certainly deserves this great honor. It goes further though! The Nintendo DS and Wii were honored with the Distinguished Service Award for helping to “further expanded the horizons of gaming culture”. Talk about one happy time for Nintendo… but in all fairness, the company and the man himself are truly deserving of such awards.

Posted in Brewology, NDS, Wii | No Comments »


“Privacy advocates and career criminals alike are in a lather over reports that between September 2008 and October 2009, Sprint Nextel ponied up customer location data to various law enforcement agencies more than 8 million times. Speaking at ISS World 2009 (a conference for law enforcement and telecom industry-types responsible for “lawful interception, electronic investigations and network Intelligence gathering”), Sprint Nextel’s very own Paul Taylor, Manager of Electronic Surveillance, lamented on the sheer volume of requests the company’s received in the past year for precise GPS data for Sprint customers. How did the company meet such high demand? Apparently, his team built a special “web interface” which “has just really caught on fire with law enforcement.” We’re glad that Sprint’s plans to streamline the customer service experience don’t stop short of those who serve and protect, but as the EFF points out, plenty of nagging questions remain, including: How many individual customers have been affected? Is Sprint demanding search warrants? How secure is this web interface?”

Posted in Brewology, Mobile | No Comments »


 

Well well, maybe we can all get along after all: AT&T and Verizon just dropped their variousadvertising-related lawsuits against each other. We can’t say we’re surprised, considering AT&T lost its request to have Verizon’s ads pulled down for the holidays spending money to litigate this further would have have simply been a waste, and generated even more bad PR. Now let’s just hope these two suck it up and battle it out over service quality and pricing, like they should have been doing all along. Or AT&T can just make some more nonsensical Luke Wilson commercials, whatevs.

Update: Whoa, so this is crazy. We just checked out the other suit that was dismissed, and it turns out that Verizon actually sued AT&T back in July, but not for any damages instead, Big Red asked the court to rule that its various “Most Reliable 3G Network” taglines were actually true. That wackiness certainly explains why AT&T felt the need to push back, we suppose, and it makes Verizon’s current whining over Sprint’s “Most Dependable 3G Network” claims part of a larger, lamer pattern. We’ve included a shot of the case after the break, check it out.

 

Source- Engadget

Posted in Brewology, Mobile | No Comments »


 

After being derided since, oh, 2004, the UMD is set to return to the PSPgo, albeit thanks to the peripheral guys Logitech.

Sure, we can see why some people may want to play their old UMD games on their new PSPgo, which lacks the drive and plays solely downloaded titles, but they should’ve really thought it over more carefully before whacking $250 on a new device.

Logitech sources dished the details to gaming site CVG, and while pricing and availability wasn’t confirmed the add-on will presumably plug into the PSPgo’s memory stick port. 

Source- CVG

Posted in Brewology, PSP | No Comments »


 

The latest official PSP firmware is 6.20. The only custom firmware that’s receiving a steady amount of updates is 5.50GEN. One question a lot of homebrew enthusiasts are asking is, why is there no 6.xxGEN? Team GENyUS’s MaGiXieN says it’s because the update isn’t worth the trouble.

Is this a working 6.10GEN? - Image 1

Here’s a part of his explanation:

Also, be aware that since 6.00, Sony has structurally changed the firmware and removed a number of things “useless” to run the game but needed to run some utilities and other homebrew. This has been remedied, in large part by our split of development but it would require a general update of all that exists in homebrew (games and utilities) and the themes and all that goes with it. In fact, we arrived with the 6.xx to a point which recalls the passage of homebrew 1.xx to 3.xx but one of the worse. Indeed, the 6.xx can no longer launch the ELF in the state and must repack all programs to make them compatible with the new system from Sony. In addition, tools such as hacking PSPLink and company are no longer compatible and must be adapted. This does not mean that it will not happen but it seems now that all this upheaval is not worth the trouble for so little gain.

 

Moreover, the vast majority of you think that if a custom firmware 6.xxGEN (or other) was posted, all games would work without problems. Note that this is not true in false for now, the protections detect the presence of a custom firmware and not the version number. Thus, to give you an example, Tekken does not turn on a 6.20GEN (or 6.20trucmuche) pure and hard. This should be adding the same correction as the 5.50GEN that it rotates. So why bother since 5.50GEN-D2 (5.03HEN-B) already provides the majority of what you can expect from a Custom Firmware and the 5.50GEN-D3 (5.03HEN-C), which arrival will be announced in a few hours, will still more things.

So no 6.xxGEN then (but maybe they can release that 6.10GEN in the pic?). More importantly, though, if you read all that, you’ll notice that the next GEN update that we heard about a couple of days ago will apparently be announced in a few hours. The waiting begins.
Via- QJ

Posted in PSP | No Comments »

 

Lilac Colored PSP Slim 3000

 

Check it out folks. I was browsing through the Playstation section of the official Sony USA website and I must admit I’m not sure WHEN these bundles were first announced, but since I’d stumbled on them I decided to be a good patron and pass the information along. Sony is coming out with some new bundles for what I’d expect are holiday promotional-type deals. Most interesting of all, at least to me, is the new lilac colored PSP (pictured above). I mean, check that sucker out. There’s no other way to describe it other than… well… lilac. And that it is. That version right there is bundled with the Hannah Montana Entertainment Pack which comes with the Hannah Montana: Rock Out The Show game, a UMD featuring 3 episodes from the hit TV series, a nice 2gb memory stick, and last but certainly not least, a sheet of vinyl stickers to deck it out in girly amazingness. This item may not be for everyone but the lilac color is actually pretty neat!

 

Going along with the bundle theme, Sony is offering some other options as well. There’s 3 other bundles that they’ve also setup. One bundle is for the newest Gran Turismo game, as should be expected. That bundle comes with a silver PSP 3000 series with a 2gb memory stick, the Gran Turismo game, and two vouchers to use online. The first one is for the movie, The Italian Job, and the second voucher is for a special downloadable content add-on for Gran Turismo. It’s a white Corvette ZR1 for the game to add to your collection… pretty sweet.

 

Next on the list is the Assassin’s Creed: Bloodlines bundle. This bundle includes the Pearl White colored PSP 3000 series unit, again with a 2gb memory stick, the UMD copy of the Assassin’s Creed: Bloodlines game, as well as a voucher for the movie Angels & Demons.

 

Last on the bundle list is the Rock Band bundle. This bundle comes with the Piano Black PSP 3000 series unit with a 4gb memory stick, the UMD game of Rock Band Unplugged, and a voucher for the PSN for the movie, School of Rock, starring Jack Black.

 

It should also be mentioned that all of the bundles except for the Rock Band bundle also include a voucher for 10 downloadable songs on the PSN and the USD price tag for these bundles will run you $199.99.

Posted in PSP | No Comments »

PSP Go

 

 

Are you one of the dozens millions of people that can’t wait to get their hands on the new PSP Go? Sony CEO Adam Grant announced that if you have bought or are planning to buy a PSP Go that you could get a game absolutely free. The game selection for the United States is as follows. You can get the new Gran Turismo that was delayed for an eternity, the fast-paced MotorStorm Arctic Edge, or the adventure-ridden Assassin’s Creed: Bloodlines game. You can, however, get one of these games absolutely free. How? Well, word on the internet is that if you sign in to the Playstation Network (sign up required) and download a copy of their newest PSP Go Promotional Theme that they have that you’ll also be given the game of your choice to download through the store. I haven’t personally tested this yet, but I fully-intend on doing so. Apparently you download the theme and then Sony will shoot you an email with a voucher for one of the games that you can choose to use towards whichever game you want. Pretty sweet? Yes, yes it is. The email that they will send the voucher to is whatever email account you have linked to your PSN account, so make sure of that. Also, they are apparently making sure not to make sure people are abusing this by using multiple PSN accounts for one unit according to the MAC address of the PSP being used… but that has got me thinking… “Why not just hack the MAC to be different?”. You didn’t hear that from me, but it might just bring you a little extra couple presents from the Sony Santa Claus this season.

 

Many people are giving the PSP Go a rough time. I’ve actually had some hands-on time with the unit myself and it’s a really nice little piece of technology. I’d recommend one if you’re just getting into the PSP scene. They are even working on getting these bad boys running all of the homebrew that the PSP has been known for. The recently-released and long-awaited Gran Turismo has finally come to the PSP and if Sony plays their cards right, the PSP could very-well be what they’d always wanted it to be. There’s an official “Digital Comics” section of the XMB in newer firmwares which is really pretty neat. The program they’ve written for navigating through the comics is really easy to understand and enjoyable to read.

Posted in PSP | No Comments »

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