* Improved FTP transfer speed even more * Improved FTP compatibility with certain clients (wininet) * Improved “Game list (4×2)” display mode * Improved “Game list (poster)” display mode * Improved overall speed and stability and fixed some GUI glitches * Optimized memory usage (10MB more RAM available for operations) * Optimized caching procedure for game icons and backgrounds (ICON0/PIC1.PNG) – faster and less HDD space used * Added “Group Titles by Genre” option in the SIDE menu and changed the function of [SQUARE] button: now opens “Game Settings” menu
iPad 3 has more tapered edges than the iPad 2, but a little bit thicker
What is the latest and greatest with the iPad 3? We have all the rumors, and all the purported specs covered. We also have an exclusive in depth look at the back shell of the iPad 3, as we have a production piece from one of our most reliable sources. Want to know more? Read on ~ Oh, and there’s one more thing: the “iPad mini”.
UPDATE: iPad 3 front glass and power/volume buttons cable leaked. Purported iPad 3 front glass spy shot
The image above shows the glass front of the iPad 3. It is the same 9.7-inch size and shape as the iPad 2. The placement of the home button, as well as holes for the front-facing camera and ambient-light sensors, are also in the same places as the iPad 2. However, if you look closer, the ribbon cable which runs along the side of the display is the only real point of difference. That cable is much longer than the one on iPad 2. And the cable you’re seeing below, is the power/volume buttons cable for iPad 3. Comparing to the power/mute/volume buttons cable of iPad 2, it looks different.
iPad 3 power/volume buttons cable
The Latest
It seems there has been a leak, a most incredible one, from a Chinese forum.
The photo above seems to be showing the production facilities for iPad 3 screens.
On the boxes you can see “Samsung” written on them, and the back of the screens have similar markings to the ones we have seen from Sharp and early test AU Optronic variants.
The photos were taken at Taiwan-based LCD backlight unit (BLU) maker Radiant Opto-Electronics’ plant in Wujiang city. The shots are blurry due to tight security measures in the plant. So, the photos do confirm Samsung being a screen supplier for the new iPad 3. These displays are Retina Displays, according to the poster. Also, the poster claims there are four iPad 3 devices at the plant as well.
Radiant Opto-Electronics has 4 factories, one in Taiwan, one in Nanjing, one in Guangzhou and the one you are looking at now in Wujiang. They specialize in TFT LCD screens of many sizes.
a video introducing Radiant Opto-Electronics
The factory in Wujiang has many clean rooms (a room pressurized with filtered air, no dust sources in the room), like the one you see in the photo below. a clean room in Radiant Opto-Electronics’ plant
The factory is almost 130,000 square meters in size also, making it by far the biggest. It has roughly 5,000 employees working there, and is put in the Wujiang Economic Development Zone (WEDZ). This ensures low taxes, and higher profits for the Taiwanese company. Our source within the company indicated they will be working on Macbook Pro screens in March. This follows Apple’s supply chain diversification strategy.
Please note in our previous December story that we did accurately predict a Retina Display for the new iPad.
MacRumors confirmed iPad 3 has a 2048×1536 Retina display
However we do have some conflicting reports as well. According to the poster on the Chinese forum, there are no volume buttons on the iPad 3. Well, you can see from our iPad 3 rear shell (as shown in photo below) that there clearly is volume buttons. Our component is a confirmed rear shell for iPad 3 Wi-Fi + 3G model.
Moreover, if you compare the put together piece here, as well as here, you can clearly see volume buttons. Thus, this would give conflicting information. This being said, we have asked our sources, and they have assured us volume buttons will be on the device. The Chinese poster on the forum also indicated that the bezel on iPad 3 is narrower. We think it could be possible, as it would help prevent the previous “light leak issues”.
Not to be outdone, Chinese Weiphone forums have come up with some interesting news as well.
a prototype iPad 3 logic board showing an “A5X” system-on-a-chip
If you look at this, it seems to be the iPad 3 logic board in some form. The chip numbering would lead us to believe it is an earlier prototype, much like the previous “developer” iPhone 4S. As many of you readers are aware, Apple product development usually makes a small change on a current device, then moves to bigger changes as hardware programming is complete. We believe this photo of what is claimed to be the iPad 3’s logic board showing an “A5X” system-on-a-chip would most certainly be a piece of an earlier prototype.
iPad 3 Hardware Rumors a side-by-side look at the iPad 2 and the iPad 3 rear shell
So rounding up everything we have seen and heard from our sources, this is what we believe the specs of the new Apple tablet will be:
It will have a 9.7 inch 2048×1536 Retina Display.
Possible quad core A6, but dual core for sure.
The processing power is required for the Retina Display.
A much improved camera, although maybe not be 8MP as production costs are high. iPad 3 camera lens is noticeably larger than its predecessor iPad 2 case fits the iPad 3 rear shell, and the iPad 3 camera lens is indeed larger than the iPad 2
The unit is about 1-1.5mm thicker depending on your model. Also it does fit inside some iPad 2 cases despite this. iPad 3 is marginally thicker than the iPad 2
The edges are tapered, we have heard as said previously that the bezel is narrower, and we have confirmed there are volume keys. iPad 3 rear shell has a more gradual taper to the edges than the iPad 2
LTE has been tested, but the market is limited, so perhaps we will not see anything outside of 3G connectivity.
(note: there is Verizon and AT&T models confirmed for the US as before. However people have said internal builds have been around for the past couple of months. We will cross our fingers.)
The capacity our sources have said will stay the same, at 16GB, 32GB and 64GB respectively.
Launch Date Details
We have heard from our sources that the launch date was going to be on Febuary 24th. This was to honor Steve Jobs with a product launch on this day. However, Chinese workers had at least one week’s holiday during the Chinese Lunar New Year holiday (started from January 22nd and ended on 28th), so manufacturing and supply line constraints have made that Feb 24 launch date impossible. Today, the launch date for iPad 3 is set for March 7. The Yerba Buena Center in San Francisco where Apple’s late founder Steve Jobs unveiled the iPad 2 last March is free on the day, which we feel is much more than a simple coincidence. Our inner sources have confirmed this.
One More Thing
According to one of our sources, a sub $400 device with 7-inch screen is in development. The device, excelling in iOS gaming and multimedia, will come with a tapered design seen in the iPad 3. It will be offered with a low voltage ARM processor, a powerful GPU, and a large battery. It will enter into developing nations like Brazil and China, and compete with the smaller tablets. It will have some sort of wireless keyboard that’s not efficient on power, so a low voltage ARM chip is being used. The device will get a Q4 release date, as Apple is preparing to release it in time for Christmas 2012.
Update 2012-02-20: Updated the PS3 FTP Client to version 1.1.
(Installer, find files, cancel transfer, bug fixes, etc.)
I have made a new toy… these are the features:
- It rips files (dummies, languages, update, etc) stored on the PS3 HDD/USB via FTP.
- New simulation mode (shows the results of a rip)
- If you have a folder with PS3 covers in your PC (eg. MCLUB jpgs), the cover is displayed when a remote folder that matches the titleid is selected (eg. BLES80608)
- Displays a column with the description of the game (based on the title id)
- It is a “full” ftp client based on wininet
RedSquirrel87 has released Showtime (unofficial) v3.5.43.
The change log includes:
- glw: Make sure string concatenation of rich text formated strings works - Add html_enteties_escape() helper - Remove duplicate function token2string() - glw/clist: Initialize position without filtering first time - osx: Allow theme path to be set - glw: Autorescale userinterface based on window dimensions - Render image shadows in blurred mode - glw: Improve clist widget a bit more - Avoid NULL deref - Don’t use a var before initialized - spotlight: Avoid NULL deref - Improve some asserts - imageloader: Fail early if we try to load an image with invalid request dimensions - glw: Improve propsorter() - prop: Fix bug in nodefilter - glw: Fix error in blur shader - glw: Make scurve() take an additional third arg - glw: Make change() function accept property reference as trig variable - glw: Improve clist widget a bit - Remove unused stuff - smb: If we get logged in a guest but not want to, act as if login failed constify - Remove unused decl
I (aka shadoxi) figured out where is located the payload of Trueblue and cobra dongle. You can find it at offset @360000 in lv2_kernel and 7f0000 in ps3 memory.
First of all you need to edit the header of lv2_kernel.self (from cfw trueblue) at offset 0×1D, replace 36 1A 00 by 4C FC F0. And decrypt it with unself tool from fail0verFlow. Open lv2_kernel.elf with Ida pro (in binary file mode), go to offset 360000 and press “C” to convert to asm code.
TrueBlue use some HVCALL:
lv1_insert_htab_entry
lv1_undocumented_function_114
lv1_undocumented_function_115
lv1_allocate_device_dma_region
lv1_map_device_dma_region
lv1_net_start_tx_dma
lv1_net_control
lv1_panic (shutdown ps3 when TB is unplugged)
This payload do some hvcall:
lv1_insert_htab_entry (map lv1)
lv1_allocate_device_dma_region (?)
lv1_map_device_dma_region (?)
lv1_net_start_tx_dma (?)
lv1_net_control (?)
lv1_panic (shutdown ps3 when TrueBlue Dongle is unplugged)
lv1_undocumented_function_114 (map lv1)
lv1_undocumented_function_115 (unmap lv1)
We need now to dump lv2 and lv1 memory when TrueBlue is plugged. So I create a modified TrueBlue Cfw with peek and poke syscall. It work fine !
Today I updated my Vita to 1.60 and could confirm that HBL for the Vita still works as of firmware 1.60 (assuming the game itself hasn’t been patched). A few days ago, Teck4 had confirmed on Twitter that his exploit still works on the most recent firmware.
One thing I noticed is that the Vita, after being updated to 1.60, made me update the Content Manager Assistant on the PC as well (is it because my PC was connected to the internet? Maybe, although it i also possible that the OS on the Vita itself has a minimum version requirement for the PC client, and refuses to connect if that number is too low… something that can probably be bypassed at some point). It’s good to note though that Virtuous Flame’s OpenCMA still works fine and allows me to copy files while not being connected to the internet.
As far as the release is concerned, it will happen in a few days, for now all the info I can share is on this page. Stay tuned!
* Changed: 4×2 display mode is rewritten to use XMMB engine which makes it 5x faster and allows access to all content (Games/Music/Video/Photo/Retro/ISO) * Added “4.11″ option in “System Firmware Version” to spoof reported version to the latest OFW 4.11 * Added support for loading network PSX/PS3/BD/DVD ISO/BIN+CUE images to lastGAME2 application * Added proper support for covers in “Coverflow” mode, without affecting XMMB and other display modes (covers in Coverflow/4×2 modes and icons in BOARD mode) * Added PIN-protected option “Reset Options to Default” in SETTINGS (press [TRIANGLE] to access it in the SIDE menu). Default PIN is “0000″. * Added support for forcefully resetting mM to default during boot if L2+R2+L3+R3 buttons are pressed * Changed: PIN-protected options will not prompt for PIN code if using the default PIN “0000″. If “Parental Level” is set, games which require higher level will still require PIN.
Later tonight we’ll be releasing an optional system software update (v4.11) for PlayStation 3. This minor firmware improves certain aspects of system software, and is not mandatory to connect to PSN.
Again, this update is optional in the US and Canada, and can be downloaded by selecting System Update from the Setting column of the XMB.
aldostools has updated 3 of his previously released tools as well as added 3 new ones.
Release notes are as follows:
mmTM_GUI 1.3.1updated!
It’s a tool that verifies, pack and unpack multiMAN’s theme files (THM).
(supports drag & drop of THM file, THM file as command line, browse for THM file)
Changes: – Version 1.3 includes a verification template and auto-complete for paths. – Version 1.2 fixed a critical error in the mmTM_GUI that was creating corrupted THM files.
- Added create THM files right-clicking on folders
TXT to Links.xml 1.0new!
It’s a tool to convert text files with URL to links for the XMB Manager+ 0.10-mod. All you have to do is put a text file with all the links (description and url in separate lines) and it will add the XML code to the Links.xml
PS3 NET Server GUI 1.0updated!
It’s an improved GUI for the PS3 NET Server (the PC side of multiMAN).
(hosts hide in system tray, remember last used folders, supports up to 10 hosts, white list, etc.)
PKG ContentID 1.0new!
It’s a tool for view quickly the ContentID of a PKG. (It does more than that, please read the readme for details)
PARAM.SFO editor 1.0new!
It’s a tool to edit PARAM.SFO files and the PARAM.SFX files created by “Create PS3_EXTRA” (see below).
(supports drag & drop of PARAM.SFO, PARAM.SFO as command line, browse for SFO/SFX file)
Create PS3_EXTRA 1.1updated!
This tool scans for the PKG, MP4 and P3T files copied to each game folder, its PS3_UPDATE folder, PKGDIR or PS3_CONTENT, and store them under a PS3_EXTRA structure. It scans for the PKG, MP4 and P3T files copied to each game folder or its PS3_UPDATE folder, and store them under a PS3_EXTRA structure. When a game is mounted with multiMAN, there will be 2 BD icons on the XMB: one disc for the game itself and another with PKGs, MP4 and P3T. It should make it easier to install the game patches, DLC, fixes, and related videos.
PS3RIP 1.0
It’s a tool that should help you gain some space on your external HDD, removing unnecessary files.
renam 1.0
This tool, if copied to the GAMES or GAMEZ folder, will rename the games sub-folders from the default “BLUS0000-[Title]” format to “Title [BLUS0000]“.
* Added support for creating ISO/BIN+CUE images from PS2 CD and PS1/PSX CD *directly* to remote host * Added automatic extraction of thumbnails after ISO/BIN+CUE is created (PS3/PS2/PSX/BD/DVD) * Added support for displaying coverart/jacket for Blu-ray and AVCHD discs (if /HDAVCTN or /BDMV/META/DL folders contain jpg jacket-image) * Added support for creating ISO files from folders to remote host (ISO is cached to internal HDD and then moved to remote host) * Improved FTP transfer speed (up to 10MB/s over 100Mbit connection) * Improved transfer speed from and to remote hosts (/net_host) (up to 10MB/s over 100Mbit connection) * Improved scanning of remote host content folders * Added support to set “External Game Data” for games/applications installed under /dev_hdd0/game or /dev_usb***/GAMEI (RELOAD.SELF required) * Fixed few issues introduced in 04.01.01, related to displaying/refreshing Retro/Music/Photo columns